Loops + Textdraws
#4

I don't think so at TheKiller and John Cooper's post, because
pawn Код:
if(PVar[i][InRound] && PVar[i][Team] != T_BUM && PVar[i][Team] != T_AWAY && PVar[i][Team] != SUB_ATT && PVar[i][Team] != SUB_DEF)

if(PVar[i][Team] == T_ATT)

else if(PVar[i][Team] == T_DEF)
What about showing it's textdraw first before setting the string?
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Messages In This Thread
Loops + Textdraws - by [L3th4l] - 04.10.2011, 01:19
Re: Loops + Textdraws - by [HiC]TheKiller - 04.10.2011, 05:48
Re: Loops + Textdraws - by John_Cooper - 04.10.2011, 05:59
Re: Loops + Textdraws - by Basicz - 04.10.2011, 09:23
Re: Loops + Textdraws - by [HiC]TheKiller - 04.10.2011, 09:54
Re: Loops + Textdraws - by [L3th4l] - 04.10.2011, 15:40

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