strcmp
#5

Nothing to do with playerids that aren't connected cause it asks if the playerid that just logged on, so it is connected. The loop would go like:
pawn Код:
for(new i=0; i<sizeof(CarInfo); i++)
    {
        //strcmp code here asking if playername matches CarInfo[i][vOwner]
    }
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Messages In This Thread
strcmp - by Jack_Leslie - 04.10.2011, 03:46
Re: strcmp - by mkr - 04.10.2011, 04:09
Re: strcmp - by Jack_Leslie - 04.10.2011, 04:12
Re: strcmp - by mkr - 04.10.2011, 04:16
Re: strcmp - by Jack_Leslie - 04.10.2011, 04:18
Re: strcmp - by mkr - 04.10.2011, 04:24
Re: strcmp - by Jack_Leslie - 04.10.2011, 04:31
Re: strcmp - by Toni - 04.10.2011, 04:36
Re: strcmp - by Jack_Leslie - 04.10.2011, 04:38
Re: strcmp - by Toni - 04.10.2011, 04:49

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