03.10.2011, 16:12
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new vehicle; new Float:x, Float:y, Float:z; if(dialogid == DIALOG_VEHMENU)//Weapon System Dialog { if(response == 0) return SendClientMessage(playerid, COLOR_RED, "SERVR: You exited the the vehicle system"); switch(listitem) { case 0: { new string[64], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid,pName, MAX_PLAYER_NAME); format(string, sizeof string, "AdmCMD: Admin : %s has spawned a BMX.",pName); SendClientMessageToAll(COLOR_BRIGHTRED, string); GetPlayerPos(playerid,x,y,z); vehicle = CreateVehicle(481,x-3.0,y,z,0.0,1,1,300);//HERE } case 1: { new string[64], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid,pName, MAX_PLAYER_NAME); format(string, sizeof string, "AdmCMD: Admin : %s has spawned a Sultan.",pName); SendClientMessageToAll(COLOR_BRIGHTRED, string); GetPlayerPos(playerid,x,y,z); vehicle = CreateVehicle(560,x-3.0,y,z,0.0,1,1,300);//HERE//Here } case 2: { new string[64], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid,pName, MAX_PLAYER_NAME); format(string, sizeof string, "AdmCMD: Admin : %s has spawned a Greenwood.",pName); SendClientMessageToAll(COLOR_BRIGHTRED, string); GetPlayerPos(playerid,x,y,z); vehicle = CreateVehicle(492,x-3.0,y,z,0.0,1,1,300);//HERE//Here } case 3: { new string[64], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid,pName, MAX_PLAYER_NAME); format(string, sizeof string, "AdmCMD: Admin : %s has spawned a Turismo.",pName); SendClientMessageToAll(COLOR_BRIGHTRED, string); GetPlayerPos(playerid,x,y,z); vehicle = CreateVehicle(492,x-3.0,y,z,0.0,1,1,300);//HERE//Here//Here } case 4: { DestroyVehicle(vehicle); } } } return 1; }