Question with OnPlayerUpdate
#8

PAWN scripts are single-threaded.
This means that when your callback is running, the server won't fire any other callbacks. When your callback is done, it does everything again (sync, for example).
This is why if you put a large code in OnPlayerUpdate, your server will lag.
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Messages In This Thread
Question with OnPlayerUpdate - by BuLLeT[LTU] - 03.10.2011, 13:25
Re: Question with OnPlayerUpdate - by Universal - 03.10.2011, 13:31
Re: Question with OnPlayerUpdate - by BuLLeT[LTU] - 03.10.2011, 13:40
Re: Question with OnPlayerUpdate - by Universal - 03.10.2011, 13:55
Re: Question with OnPlayerUpdate - by BuLLeT[LTU] - 03.10.2011, 14:00
Re: Question with OnPlayerUpdate - by Jafet_Macario - 03.10.2011, 14:03
Re: Question with OnPlayerUpdate - by BuLLeT[LTU] - 03.10.2011, 14:04
Re: Question with OnPlayerUpdate - by KoczkaHUN - 03.10.2011, 14:05
Re: Question with OnPlayerUpdate - by Universal - 04.10.2011, 14:11

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