Quote:
Originally Posted by FireCat
Even tho I'm not understanding what you are trying to do, try this:
pawn Код:
new i = 1; while(fexist(HouseFile(i))) { i++; new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); new INI:File = INI_Open(HouseFile(i)); INI_SetTag(File, "data"); INI_WriteFloat(File, "PosX", x); INI_WriteFloat(File, "PosY", y); INI_WriteFloat(File, "PosZ", z); INI_WriteBool(File, "Owned", false); INI_WriteString(File, "Owner", ""); INI_WriteInt(File, "BuyPrice", 10); INI_WriteInt(File, "SellPrice", 9); INI_WriteInt(File, "Slots", 2); INI_Close(File); }
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I'm trying to save houses,
by their id.ini
So when i create a new house, i will need a new id, so it doesn't replace another file
The script needs to check if that id is already in use, if it isn't, it has to create the file