02.10.2011, 09:22
Well, but i don't see how this is NOT working ( OnPlayer Connect and Disconnect is added, thank you )
And...
I am using the server-sided time for end round , so yeah.
Edit:
Time is showing, but it is not moving.
And...
I am using the server-sided time for end round , so yeah.
Код:
public TimeU() { new string[128]; Tsec+=1; if(Tsec==60) { Tsec=00; THrs+=1; } if(THrs==24) { Tsec=00; THrs=0; } if(Tsec<10) { format(string,sizeof(string),"%d:%d0",THrs,Tsec); } if(Tsec>10) { format(string,sizeof(string),"%d:%d",THrs,Tsec); } if(THrs<10) { format(string,sizeof(string),"0%d:%d",THrs,Tsec); } for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { SetPlayerTime(i,THrs,Tsec); Servt=TextDrawCreate(545, 31, "00:00"); TextDrawColor(Servt, COLOR_WHITE); } } TextDrawSetString(Servt,string); if(THrs==23 && Tsec==59) { SendClientMessageToAll(COLOR_LIGHTBLUE,"Round Of The Day Ended"); if(Gscore>Pscore) { SendClientMessageToAll(COLOR_LIGHTBLUE,"Winner Of Today's Round: Team Gangs."); GameTextForAll("~bl~Team Gangs\nWins",4000,3); } if(Gscore<Pscore) { SendClientMessageToAll(COLOR_LIGHTBLUE,"Winner Of Today's Round: Team Police."); GameTextForAll("~bl~Team Police\nWins",4000,3); } if(Gscore==Pscore) { SendClientMessageToAll(COLOR_LIGHTBLUE,"Winner of Today's Round: Nobody."); GameTextForAll("~bl~Nobody\nWins",4000,3);
Time is showing, but it is not moving.