01.10.2011, 22:39
Varies much i guess.... if ICLog write/reads from a file that could be causing the sevrer crashes...
also maybe ApplyAnimation(playerid,"PED","IDLE_chat", 4.1, 0, 1, 1, 0, TalkTime); has something invalid in it(btw i dont use animations so idk what is valid or not)...
SendNearByMessage could be causing it depending on how its coded there...
Server[StopTalkingAnimation]... hmmm....this sounds strange idk if its possible doing arrays with names(unless you define them or use ENUM)
StopLoopingAnimation could be causing it too depends...
your OnPlayerCommandReceived looks clean also idk why u posted it but ok...
i also see nothing wrong with the stuff before "else" on OnPlayerText, they see clean... i cant try it in my script because i dont have the functions, sry. cant help more
also maybe ApplyAnimation(playerid,"PED","IDLE_chat", 4.1, 0, 1, 1, 0, TalkTime); has something invalid in it(btw i dont use animations so idk what is valid or not)...
SendNearByMessage could be causing it depending on how its coded there...
Server[StopTalkingAnimation]... hmmm....this sounds strange idk if its possible doing arrays with names(unless you define them or use ENUM)
StopLoopingAnimation could be causing it too depends...
your OnPlayerCommandReceived looks clean also idk why u posted it but ok...
i also see nothing wrong with the stuff before "else" on OnPlayerText, they see clean... i cant try it in my script because i dont have the functions, sry. cant help more