pawn Код:
public SumTimer(playerid)
{
TimeValue++;
if(Job[playerid] == Travis)
{
switch(TimeValue)
{
case 0: TextDrawSetString(talking,"*Travis: Hi I'm Travis Pastrana, You're my driver, right?");
case 1: TextDrawSetString(talking,"*You: Yes that's correct, I'm your driver for today!");
case 2: TextDrawSetString(talking,"*Travis: Ok, nice to meet you, I hope you bring safe to the stadium");
case 3: TextDrawSetString(talking,"*You: I ensure you, I'm the best driver in town!");
case 4: TextDrawSetString(talking,"*Travis: Haha ok, then mate");
case 5: TextDrawSetString(talking,"*You: lol");
case 6: TextDrawSetString(talking,"*you: So tell me Travis, are you nervous for tonight?");
case 7: TextDrawSetString(talking,"*Travis: yes, I'm kinda nervous, it's a really big deal you know...");
case 8: TextDrawSetString(talking,"*You: Yeah, tell me what...");
case 9: TextDrawSetString(talking,"*Travis: You drive motorcycles too??");
case 10: TextDrawSetString(talking,"*You: Me??? No, only Nebula's and my wife...");
case 11: TextDrawSetString(talking,"*Travis: Eww -.-");
case 12: TextDrawSetString(talking,"*You: Oh, Excuse me, inapropriate?");
case 13: TextDrawSetString(talking,"*Travis: Nono, it's ok mate");
case 14: TextDrawSetString(talking,"*You: Ok then");
case 15: TextDrawSetString(talking,"*You: 'dumdum, dumdum'");
case 16: TextDrawSetString(talking,"*Travis: What's wrong?");
case 17: TextDrawSetString(talking,"*You: Wrong? oh, nothings wrong! I just got this new maddog song in ma head dawg");
case 18: TextDrawSetString(talking,"*Travis: Meh, I don't really like Rap songs, I find them too inapropriate");
}
}
else if(Job[playerid] == Burger)
{
switch(TimeValue)
{
case 0: TextDrawSetString(talking,"*Server owner: You, there little slave, bring me a burger! now!");
case 1: TextDrawSetString(talking,"*You: Omg, why so rude!!!");
case 2: TextDrawSetString(talking,"*Server owner: Oh, excuse me, you thought I was nice? You thought the server owner was nice!");
case 3: TextDrawSetString(talking,"*Server owner: No!! the server owner has powers, and of course I missuse them!");
case 4: TextDrawSetString(talking,"*You: Wow, little prick!");
case 5: TextDrawSetString(talking,"*Server owner: Wanna get banned? is that what cha want?");
case 6: TextDrawSetString(talking,"*You: Okok I'm sorry *whisper* stupid asshole*");
case 7: TextDrawSetString(talking,"*Server owner: What did u say?");
case 8: TextDrawSetString(talking,"*You: Euhm, I said I'm sorry");
case 9: TextDrawSetString(talking,"*Server owner: Good now, go get my goddamn burger!");
case 10: TextDrawSetString(talking,"*You: dumdumdidumdum! dumdumdadum");
case 11: TextDrawSetString(talking,"*Server owner: Are you singing");
case 12: TextDrawSetString(talking,"*You: Yes its the new maddog!");
case 13: TextDrawSetString(talking,"*Server owner: Stop it! I hate singing");
case 14: TextDrawSetString(talking,"*You: -.-");
case 15: TextDrawSetString(talking,"*You: -.-");
case 16: TextDrawSetString(talking,"* : What's wrong?");
case 17: TextDrawSetString(talking,"*You: Wrong? oh, nothings wrong! I just got this new maddog song in ma head dawg");
case 18: TextDrawSetString(talking,"*Travis: Meh, I don't really like Rap songs, I find them too inapropriate");
}
}
return 1;
}