Talking TextDraw
#6

Quote:
Originally Posted by knackworst
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pawn Код:
public SumTimer(playerid)
{
    TimeValue++;
   
    if(Job[playerid] == Travis)
    {
        switch(TimeValue)
        {
                case 0: TextDrawSetString(talking,"*Travis: Hi I'm Travis Pastrana, You're my driver, right?");
                case 1: TextDrawSetString(talking,"*You: Yes that's correct, I'm your driver for today!");
                case 2: TextDrawSetString(talking,"*Travis: Ok, nice to meet you, I hope you bring safe to the stadium");
                case 3: TextDrawSetString(talking,"*You: I ensure you, I'm the best driver in town!");
                case 4: TextDrawSetString(talking,"*Travis: Haha ok, then mate");
                case 5: TextDrawSetString(talking,"*You: lol");
                case 6: TextDrawSetString(talking,"*you: So tell me Travis, are you nervous for tonight?");
                case 7: TextDrawSetString(talking,"*Travis: yes, I'm kinda nervous, it's a really big deal you know...");
                case 8: TextDrawSetString(talking,"*You: Yeah, tell me what...");
                case 9: TextDrawSetString(talking,"*Travis: You drive motorcycles too??");
                case 10: TextDrawSetString(talking,"*You: Me??? No, only Nebula's and my wife...");
                case 11: TextDrawSetString(talking,"*Travis: Eww -.-");
                case 12: TextDrawSetString(talking,"*You: Oh, Excuse me, inapropriate?");
                case 13: TextDrawSetString(talking,"*Travis: Nono, it's ok mate");
                case 14: TextDrawSetString(talking,"*You: Ok then");
                case 15: TextDrawSetString(talking,"*You: 'dumdum, dumdum'");
                case 16: TextDrawSetString(talking,"*Travis: What's wrong?");
                case 17: TextDrawSetString(talking,"*You: Wrong? oh, nothings wrong! I just got this new maddog song in ma head dawg");
                case 18: TextDrawSetString(talking,"*Travis: Meh, I don't really like Rap songs, I find them too inapropriate");
        }
    }
    else if(Job[playerid] == Burger)
    {
        switch(TimeValue)
            {
                case 0: TextDrawSetString(talking,"*Server owner: You, there little slave, bring me a burger! now!");
                case 1: TextDrawSetString(talking,"*You: Omg, why so rude!!!");
                case 2: TextDrawSetString(talking,"*Server owner: Oh, excuse me, you thought I was nice? You thought the server owner was nice!");
                case 3: TextDrawSetString(talking,"*Server owner: No!! the server owner has powers, and of course I missuse them!");
                case 4: TextDrawSetString(talking,"*You: Wow, little prick!");
                case 5: TextDrawSetString(talking,"*Server owner: Wanna get banned? is that what cha want?");
                case 6: TextDrawSetString(talking,"*You: Okok I'm sorry *whisper* stupid asshole*");
                case 7: TextDrawSetString(talking,"*Server owner: What did u say?");
                case 8: TextDrawSetString(talking,"*You: Euhm, I said I'm sorry");
                case 9: TextDrawSetString(talking,"*Server owner: Good now, go get my goddamn burger!");
                case 10: TextDrawSetString(talking,"*You: dumdumdidumdum! dumdumdadum");
                case 11: TextDrawSetString(talking,"*Server owner: Are you singing");
                case 12: TextDrawSetString(talking,"*You: Yes its the new maddog!");
                case 13: TextDrawSetString(talking,"*Server owner: Stop it! I hate singing");
                case 14: TextDrawSetString(talking,"*You: -.-");
                case 15: TextDrawSetString(talking,"*You: -.-");
                case 16: TextDrawSetString(talking,"* : What's wrong?");
                case 17: TextDrawSetString(talking,"*You: Wrong? oh, nothings wrong! I just got this new maddog song in ma head dawg");
                case 18: TextDrawSetString(talking,"*Travis: Meh, I don't really like Rap songs, I find them too inapropriate");
            }
    }
    return 1;
}

Case 0 won't be called. you need to do TimeValue++; at the end, or set it to -1 before you call that.
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Messages In This Thread
Talking TextDraw - by knackworst - 30.09.2011, 20:15
Re: Talking TextDraw - by Zonoya - 30.09.2011, 20:19
Re: Talking TextDraw - by lolumadd_ - 30.09.2011, 20:36
Re: Talking TextDraw - by knackworst - 30.09.2011, 20:56
Re: Talking TextDraw - by Yoshifirebird - 30.09.2011, 22:47
Re: Talking TextDraw - by henry jiggy - 30.09.2011, 23:32
Re: Talking TextDraw - by knackworst - 30.09.2011, 23:34
Re: Talking TextDraw - by henry jiggy - 30.09.2011, 23:42
Re: Talking TextDraw - by knackworst - 30.09.2011, 23:44
Re: Talking TextDraw - by Yoshifirebird - 01.10.2011, 00:06

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