29.09.2011, 00:43
Now i think about it using something like
But using a variable which holds whether the player has spawned or not.
pawn Code:
stock SendClientMessageToAllEx(exception, color, const message[])
{
for(new i; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(i != exception)
{
SendClientMessage(i, color, message);
}
}
}
}