28.09.2011, 17:56
someone told me i can do it like this, is this a good way?
pawn Код:
//Onplayerupdate
for(new i = 0; i < sizeof(SpikeData); i++)
{
if(IsPlayerInRangeOfPoint(playerid, 3.2, SpikeData[i][SpikeX], SpikeData[i][SpikeY], SpikeData[i][SpikeZ])
&& IsPlayerInAnyVehicle(playerid))
{
if(SpikeData[i][SpikeCreated] == 1)
{
new panels, doors, lights, tires;
GetVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, lights, tires);
UpdateVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, lights, 15);
}
}
}
