server lagg
#8

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Originally Posted by [MWR]Blood
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Do a timer of example 10-15 seconds.
Yeah, that will create a realistic spikestrip ... 750ms timer or so should be good for this. OnPlayerUpdate gets called +25 times per second, That's roughly every 40 milliseconds.
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server lagg - by Unknown123 - 28.09.2011, 16:43
Re: server lagg - by [MWR]Blood - 28.09.2011, 16:46
Re: server lagg - by Unknown123 - 28.09.2011, 16:47
Re: server lagg - by Kingunit - 28.09.2011, 16:49
Re: server lagg - by iggy1 - 28.09.2011, 17:00
Re: server lagg - by Unknown123 - 28.09.2011, 17:26
Re: server lagg - by [MWR]Blood - 28.09.2011, 17:29
Re: server lagg - by Vince - 28.09.2011, 17:50
Re: server lagg - by Unknown123 - 28.09.2011, 17:56
Re: server lagg - by [MWR]Blood - 28.09.2011, 18:05

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