[Help] saving problem!!
#1

Hello,

I need help to fix my problem.
I have a problem with my vehicle plate saving, Its work with the state vehicle I mean my plate system is not working on Owner vehicles. When I'll add plate vehicle in game it works completely my car is re-spawn. But the problem is that when I'll restart the server from the file I got problem that my vehicle plate is not saved and the oldest XYZ.-- plate is added.

Can some one help me with that??

Here is my code:
pawn Код:
if(strcmp(cmd, "/vregister",true)== 0)
    {
    new ID = GetPlayerVehicleID(playerid);

    new strings[256];
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0x00FFFFFF, "You're not in a vehicle");
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "Usage: /vregister <License Plate>");
    else
    {
        format(strings, sizeof(strings), "%s",tmp);
        SetVehicleNumberPlate(ID,strings);
        strmid(CarInfo[VehicleOwned[ID]][cLicense], strings, 0, strlen(strings), 255);
        SetVehicleToRespawn(ID);
        format(strings,sizeof(strings),"{00C0FF}You've changed your plate name to %s please spawn your vehicle again",tmp);
        SendClientMessage(playerid, COLOR_LIGHTRED, strings);
        PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
        SaveCars();

    }
    return 1;
    }

pawn Код:
public OnVehicleSpawn(vehicleid)
{
    VehicleEngine[vehicleid] = 0;
    VehicleWindows[vehicleid] = 0;
    CarRadio[vehicleid] = 0;
    SetVehicleNumberPlate(vehicleid,CarInfo[VehicleOwned[vehicleid]][cLicense]);
    if(VehicleOwned[vehicleid] != SCRIPT_CARS)
    {
        if(VehSpawned[vehicleid] == 0)
        {
            VehicleOwned[vehicleid] = SCRIPT_CARS;
            DestroyVehicle(vehicleid);
            VehSpawned[vehicleid] = 0;
        }
        else
        {
            VehSpawned[vehicleid] = 0;
        }
    }
    else if(CopInfo[vehicleid][Created] == 1)
    {
        strmid(CopInfo[vehicleid][Owner], "None", 0, strlen("None"), 255);
        CopInfo[vehicleid][Created]=0;
        DestroyVehicle(vehicleid);
    }
    return 1;
}
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Messages In This Thread
[Help] saving problem!! - by Ofnet - 28.09.2011, 14:40

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