27.09.2011, 19:40
Since you're using this enumeration:
PlayerInfo[playerid][pKillPoints]
You would place it in the command and subtract a certain amount of points, so for example, if they had 75 points to buy the hunter, and you wanted them to have 0 points, you would do:
PlayerInfo[playerid][pKillPoints] = 0; // now their point amount = 0
If you want to subtract 1 point for example, you would subtract: 75 - 1 = 74
So PlayerInfo[playerid][pKillPoints] += 74; // now they have 74 points and not 75, therefore they cant purchase the hunter because they're 1 point away
Example:
Hope you understood.
PlayerInfo[playerid][pKillPoints]
You would place it in the command and subtract a certain amount of points, so for example, if they had 75 points to buy the hunter, and you wanted them to have 0 points, you would do:
PlayerInfo[playerid][pKillPoints] = 0; // now their point amount = 0
If you want to subtract 1 point for example, you would subtract: 75 - 1 = 74
So PlayerInfo[playerid][pKillPoints] += 74; // now they have 74 points and not 75, therefore they cant purchase the hunter because they're 1 point away
Example:
pawn Код:
CMD:buyhunter(playerid,params[]){
if(PlayerInfo[playerid][pKillPoints] < 75) return SendClientMessage(playerid,COLOR_WHITE,"You do not have enough 'KPS'");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
CreateVehicle(425,x+3.0,y,z,0,-1,-1,5);
new string[128],i;
new name[MAX_PLAYER_NAME];
GetPlayerName(i,name,sizeof(name));
format(string,sizeof(string),"%s has just purchased a Hunter, WATCH OUT!",name);
SendClientMessage(playerid,COLOR_RED,string);
PlayerInfo[playerid][pKillPoints] // add += or -= including the amount of points
return 1;
}