[HELP] TextDraw is disappearing
#2

Try this version:
pawn Code:
new Text:Coisa[MAX_PLAYERS];

public OnGameModeInit()
{
    SetTimer("Killstreak", 5000, true);
    return 1;
}


public OnPlayerConnect(playerid)
{
    Coisa[playerid] = TextDrawCreate(160.000000, 360.000000, "__");
    TextDrawBackgroundColor(Coisa[playerid], 255);
    TextDrawFont(Coisa[playerid], 1);
    TextDrawLetterSize(Coisa[playerid], 0.300000, 1.000000);
    TextDrawColor(Coisa[playerid], -1);
    TextDrawSetOutline(Coisa[playerid], 1);
    TextDrawSetProportional(Coisa[playerid], 1);
    TextDrawUseBox(Coisa[playerid], 0);
    TextDrawBoxColor(Coisa[playerid], 255);
    TextDrawTextSize(Coisa[playerid], 620.000000, 0.000000);

    TextDrawShowForPlayer(playerid, Coisa[playerid]);
    return 1;
}


forward Killstreak();
public Killstreak()
{
    for(new playerid = 0; playerid < MAX_PLAYERS; playerid ++)
    {
        if(IsPlayerConnected(playerid) && !IsPlayerNPC(playerid))
        {
                new str[128];
                new lvl2;
                new lvl = (pDataInfo[playerid][Matou]+pDataInfo[playerid][Kills]-lvl2/5)/5;
                if(lvl < 0)
                {
                    lvl2=0;
                }
                else lvl2=lvl;
                format(str, sizeof(str), "~w~Info /score /vip : ~n~~g~Matou: ~w~%d ~n~~g~Morreu: ~w~%d ~n~~y~Respeito: ~w~%d ~n~~b~Score: ~w~%d" , pDataInfo[playerid][Matou]+ pDataInfo[playerid][Kills], pDataInfo[playerid][Morreu]+ pDataInfo[playerid][Deaths], pDataInfo[playerid][Matou]+ pDataInfo[playerid][Kills]-(5*lvl2), lvl2);
                TextDrawSetString(Coisa[playerid], str);
        }
    }
}
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Messages In This Thread
[HELP] TextDraw is disappearing - by Mattos - 26.09.2011, 22:39
Re: [HELP] TextDraw is disappearing - by [L3th4l] - 26.09.2011, 22:46
Re: [HELP] TextDraw is disappearing - by Mattos - 26.09.2011, 23:53
Re: [HELP] TextDraw is disappearing - by Mattos - 10.10.2011, 02:33

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