25.09.2011, 20:01
Yeah, I read quite a bit of it. I'm not a visual learner though, so reading doesn't do much for me. I'm more of a hands-on kinda guy.
Without pointers, I don't think passing this much data through to a callback function is a good idea anyway. I'll try and find a better way around it, like just checking if the name exists in the DB as soon as the player connects instead of every time the player tries to register (which I probably should've done from the start).
Thanks for the help, anyways. Sucks that pointers don't exist. I noticed that "class" highlights, though. Are there classes in Pawn (even though they're probably redundant without pointers)?
Without pointers, I don't think passing this much data through to a callback function is a good idea anyway. I'll try and find a better way around it, like just checking if the name exists in the DB as soon as the player connects instead of every time the player tries to register (which I probably should've done from the start).
Thanks for the help, anyways. Sucks that pointers don't exist. I noticed that "class" highlights, though. Are there classes in Pawn (even though they're probably redundant without pointers)?