Tiny C
#7

Yeah, I read quite a bit of it. I'm not a visual learner though, so reading doesn't do much for me. I'm more of a hands-on kinda guy.

Without pointers, I don't think passing this much data through to a callback function is a good idea anyway. I'll try and find a better way around it, like just checking if the name exists in the DB as soon as the player connects instead of every time the player tries to register (which I probably should've done from the start).

Thanks for the help, anyways. Sucks that pointers don't exist. I noticed that "class" highlights, though. Are there classes in Pawn (even though they're probably redundant without pointers)?
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Messages In This Thread
Tiny C - by Deji - 25.09.2011, 18:30
Re: Tiny C - by Deji - 25.09.2011, 18:44
Re: Tiny C - by Deji - 25.09.2011, 19:13
Re: Tiny C - by dice7 - 25.09.2011, 19:48
Re: Tiny C - by Deji - 25.09.2011, 19:53
Re: Tiny C - by GrimR - 25.09.2011, 19:55
Re: Tiny C - by Deji - 25.09.2011, 20:01
Re: Tiny C - by Deji - 27.09.2011, 21:19
Re: Tiny C - by GrimR - 27.09.2011, 22:54
Re: Tiny C - by GrimR - 28.09.2011, 08:26

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