[Include] OnPlayerDamage(with HealthLost and ArmourLost) 0.3d
#10

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Originally Posted by MP2
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This is a really inefficient way of doing it. With some maths you can easily work it out from 'amount'.
I don't think so. The health could be 120 and armour 10. How would you calculate that?

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Originally Posted by [HiC]TheKiller
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This is a really cool idea but I really don't see the point of the timer. You can track the last damage taken with that callback rather then a constant 1 second timer looping around every player.
Then the first time player gets damaged will go wrong.
Maybe i should try binding to SetPlayerHealth/Armour.
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