25.09.2011, 19:28
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This is a really inefficient way of doing it. With some maths you can easily work it out from 'amount'.
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This is a really cool idea but I really don't see the point of the timer. You can track the last damage taken with that callback rather then a constant 1 second timer looping around every player.
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Maybe i should try binding to SetPlayerHealth/Armour.