25.09.2011, 14:53
pawn Code:
public OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost)
{
if(GetPVarInt(Shooter,"havepet") == 1)
{
HealthLost = HealthLost + 3;
ArmourLost = ArmourLost + 2;
}
if(GetPVarInt(Target,"havepet") == 1)
{
HealthLost = HealthLost - 3;
ArmourLost = ArmourLost - 2;
}
return 1;
}