25.09.2011, 03:20
yeah i know what it does its just that its been a while since I did it but i remember most things but i am having a few issues I forgot to compile the scripts which is the reason why it didn't work i understand that now. But take a look at this script my friend sent it to me in an email and can anyone see if there is anything wrong with it because he says the animations aren't working.
Код:
#include <a_samp> #define FILTERSCRIPT #include <zcmd> #include <sscanf2> #define COLOR_ANIM 0xFF6347AA #define SPECIAL_ACTION_PISSING 68 #define pressed(%0) \ (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) new bool:PlayerUsingAnim[MAX_PLAYERS], Text:txtAnim; new animcmds [][] = { { " /airport /attractors /bar /baseball /bd_fire /beach /benchpress /bf_injection /biked /bikeh\n" }, { " /bikeleap /bikes /bikev /bike_dbz /bmx /bomber /box /bsktball /buddy /bus\n" }, { " /camera /car /carry /car_chat /casino /chainsaw /choppa /clothes /coach /colt45\n" }, { " /cop_ambient /cop_dvbyz /crack /crib /dam_jump /dancing /dealer /dildo /dodge /dozer\n" }, { " /drivebys /fat /fight_b /fight_c /fight_d /fight_e /finale /finale2 /flame /flowers\n" }, { " /food /freeweights /gangs /ghands /ghetto_db /goggles /graffiti /graveyard /grenade /gymnasium\n" }, { " /haircuts /heist9 /int_house /int_office /int_shop /jst_buisness /kart /kissing /knife /lapdan1\n" }, { " /lapdan2 /lapdan3 /lowrider /md_chase /md_end /medic /misc /mtb /muscular /nevada\n" }, { " /on_lookers /otb /parachute /park /paulnmac /ped /player_dvbys /playidles /police /pool\n" }, { " /poor /python /quad /quad_dbz /rapping /rifle /riot /rob_bank /rocket /rustler\n" }, { " /ryder /scratching /shamal /shop /shotgun /silenced /skate /smoking /sniper /spraycan\n" }, { " /strip /sunbathe /swat /sweet /swim /sword /tank /tattoos /tec /train\n" }, { " /truck /uzi /van /vending /vortex /wayfarer /weapons /wuzi /wop /gfunk\n" }, { " /dance /handsup /pee /phone" } }; COMMAND:animlist(playerid, params[]) { new string[1200]; for(new i; i < sizeof animcmds; i++) { format(string, sizeof string, "%s%s", string, animcmds[i]); } ShowPlayerDialog(playerid, 1000, DIALOG_STYLE_MSGBOX, " Usage: /anim-name animid example: /animdance 1", string, "--", "--"); return 1; } stock ApplyAnimation2(params[], playerid, animlib[], animname[]) { new time; sscanf(params, "{d}D(8000)", time); ApplyAnimation(playerid, animlib, animname, 4.1, 0, 0, 0, 1, time); PlayerUsingAnim[playerid] = true; TextDrawShowForPlayer(playerid, txtAnim); } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(pressed(KEY_HANDBRAKE) && PlayerUsingAnim[playerid] == true) { StopAnimation(playerid); ClearAnimations(playerid); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } return true; } stock StopAnimation(playerid) { PlayerUsingAnim[playerid] = false; TextDrawHideForPlayer(playerid, txtAnim); } public OnFilterScriptInit() { print(" All Animations generated script by Phento"); txtAnim = TextDrawCreate(610.0, 400.0, "~b~~k~~PED_LOCK_TARGET~ ~w~to stop the animation"); TextDrawUseBox(txtAnim, 0); TextDrawFont(txtAnim, 2); TextDrawSetShadow(txtAnim, 0); TextDrawSetOutline(txtAnim,1); TextDrawBackgroundColor(txtAnim,0x000000FF); TextDrawColor(txtAnim,0xFFFFFFFF); TextDrawAlignment(txtAnim,3); return true; } public OnFilterScriptExit() { TextDrawDestroy(txtAnim); return true; } public OnPlayerDeath(playerid, killerid, reason) { if(PlayerUsingAnim[playerid]) { PlayerUsingAnim[playerid] = false; TextDrawHideForPlayer(playerid, txtAnim); } if(PlayerUsingAnim[killerid]) { PlayerUsingAnim[killerid] = false; TextDrawHideForPlayer(killerid, txtAnim); } return true; } COMMAND:animairport(playerid, params[]) { ApplyAnimation2(params, playerid, "AIRPORT", "THRW_BARL_THRW"); return 1; } COMMAND:animattractors(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "ATTRACTORS", "STEPSIT_IN"); case 2: ApplyAnimation2(params, playerid, "ATTRACTORS", "STEPSIT_LOOP"); case 3: ApplyAnimation2(params, playerid, "ATTRACTORS", "STEPSIT_OUT"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animattractors [1-3]"); } return 1; } COMMAND:animbar(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "BAR", "BARCUSTOM_GET"); case 2: ApplyAnimation2(params, playerid, "BAR", "BARCUSTOM_LOOP"); case 3: ApplyAnimation2(params, playerid, "BAR", "BARCUSTOM_ORDER"); case 4: ApplyAnimation2(params, playerid, "BAR", "BARMAN_IDLE"); case 5: ApplyAnimation2(params, playerid, "BAR", "BARSERVE_BOTTLE"); case 6: ApplyAnimation2(params, playerid, "BAR", "BARSERVE_GIVE"); case 7: ApplyAnimation2(params, playerid, "BAR", "BARSERVE_GLASS"); case 8: ApplyAnimation2(params, playerid, "BAR", "BARSERVE_IN"); case 9: ApplyAnimation2(params, playerid, "BAR", "BARSERVE_LOOP"); case 10: ApplyAnimation2(params, playerid, "BAR", "BARSERVE_ORDER"); case 11: ApplyAnimation2(params, playerid, "BAR", "DNK_STNDF_LOOP"); case 12: ApplyAnimation2(params, playerid, "BAR", "DNK_STNDM_LOOP"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animbar [1-12]"); } return 1; } COMMAND:animbaseball(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "BASEBALL", "BAT_1"); case 2: ApplyAnimation2(params, playerid, "BASEBALL", "BAT_2"); case 3: ApplyAnimation2(params, playerid, "BASEBALL", "BAT_3"); case 4: ApplyAnimation2(params, playerid, "BASEBALL", "BAT_4"); case 5: ApplyAnimation2(params, playerid, "BASEBALL", "BAT_BLOCK"); case 6: ApplyAnimation2(params, playerid, "BASEBALL", "BAT_HIT_1"); case 7: ApplyAnimation2(params, playerid, "BASEBALL", "BAT_HIT_2"); case 8: ApplyAnimation2(params, playerid, "BASEBALL", "BAT_HIT_3"); case 9: ApplyAnimation2(params, playerid, "BASEBALL", "BAT_IDLE"); case 10: ApplyAnimation2(params, playerid, "BASEBALL", "BAT_M"); case 11: ApplyAnimation2(params, playerid, "BASEBALL", "BAT_PART"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animbaseball [1-11]"); } return 1; } COMMAND:animbd_fire(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "BD_FIRE", "BD_FIRE1"); case 2: ApplyAnimation2(params, playerid, "BD_FIRE", "BD_FIRE2"); case 3: ApplyAnimation2(params, playerid, "BD_FIRE", "BD_FIRE3"); case 4: ApplyAnimation2(params, playerid, "BD_FIRE", "BD_GF_WAVE"); case 5: ApplyAnimation2(params, playerid, "BD_FIRE", "BD_PANIC_01"); case 6: ApplyAnimation2(params, playerid, "BD_FIRE", "BD_PANIC_02"); case 7: ApplyAnimation2(params, playerid, "BD_FIRE", "BD_PANIC_03"); case 8: ApplyAnimation2(params, playerid, "BD_FIRE", "BD_PANIC_04"); case 9: ApplyAnimation2(params, playerid, "BD_FIRE", "BD_PANIC_LOOP"); case 10: ApplyAnimation2(params, playerid, "BD_FIRE", "GRLFRD_KISS_03"); case 11: ApplyAnimation2(params, playerid, "BD_FIRE", "M_SMKLEAN_LOOP"); case 12: ApplyAnimation2(params, playerid, "BD_FIRE", "PLAYA_KISS_03"); case 13: ApplyAnimation2(params, playerid, "BD_FIRE", "WASH_UP"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animbd_fire [1-13]"); } return 1; } COMMAND:animbeach(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "BEACH", "BATHER"); case 2: ApplyAnimation2(params, playerid, "BEACH", "LAY_BAC_LOOP"); case 3: ApplyAnimation2(params, playerid, "BEACH", "PARKSIT_M_LOOP"); case 4: ApplyAnimation2(params, playerid, "BEACH", "PARKSIT_W_LOOP"); case 5: ApplyAnimation2(params, playerid, "BEACH", "SITNWAIT_LOOP_W"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animbeach [1-5]"); } return 1; } COMMAND:animbenchpress(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "BENCHPRESS", "GYM_BP_CELEBRATE"); case 2: ApplyAnimation2(params, playerid, "BENCHPRESS", "GYM_BP_DOWN"); case 3: ApplyAnimation2(params, playerid, "BENCHPRESS", "GYM_BP_GETOFF"); case 4: ApplyAnimation2(params, playerid, "BENCHPRESS", "GYM_BP_GETON"); case 5: ApplyAnimation2(params, playerid, "BENCHPRESS", "GYM_BP_UP_A"); case 6: ApplyAnimation2(params, playerid, "BENCHPRESS", "GYM_BP_UP_B"); case 7: ApplyAnimation2(params, playerid, "BENCHPRESS", "GYM_BP_UP_SMOOTH"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animbenchpress [1-7]"); } return 1; } COMMAND:animbf_injection(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "BF_INJECTION", "BF_GETIN_LHS"); case 2: ApplyAnimation2(params, playerid, "BF_INJECTION", "BF_GETIN_RHS"); case 3: ApplyAnimation2(params, playerid, "BF_INJECTION", "BF_GETOUT_LHS"); case 4: ApplyAnimation2(params, playerid, "BF_INJECTION", "BF_GETOUT_RHS"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animbf_injection [1-4]"); } return 1; } COMMAND:animbiked(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "BIKED", "BIKED_BACK"); case 2: ApplyAnimation2(params, playerid, "BIKED", "BIKED_DRIVEBYFT"); case 3: ApplyAnimation2(params, playerid, "BIKED", "BIKED_DRIVEBYLHS"); case 4: ApplyAnimation2(params, playerid, "BIKED", "BIKED_DRIVEBYRHS"); case 5: ApplyAnimation2(params, playerid, "BIKED", "BIKED_FWD"); case 6: ApplyAnimation2(params, playerid, "BIKED", "BIKED_GETOFFBACK"); case 7: ApplyAnimation2(params, playerid, "BIKED", "BIKED_GETOFFLHS"); case 8: ApplyAnimation2(params, playerid, "BIKED", "BIKED_GETOFFRHS"); case 9: ApplyAnimation2(params, playerid, "BIKED", "BIKED_HIT"); case 10: ApplyAnimation2(params, playerid, "BIKED", "BIKED_JUMPONL"); case 11: ApplyAnimation2(params, playerid, "BIKED", "BIKED_JUMPONR"); case 12: ApplyAnimation2(params, playerid, "BIKED", "BIKED_KICK"); case 13: ApplyAnimation2(params, playerid, "BIKED", "BIKED_LEFT"); case 14: ApplyAnimation2(params, playerid, "BIKED", "BIKED_PASSENGER"); case 15: ApplyAnimation2(params, playerid, "BIKED", "BIKED_PUSHES"); case 16: ApplyAnimation2(params, playerid, "BIKED", "BIKED_RIDE"); case 17: ApplyAnimation2(params, playerid, "BIKED", "BIKED_RIGHT"); case 18: ApplyAnimation2(params, playerid, "BIKED", "BIKED_SHUFFLE"); case 19: ApplyAnimation2(params, playerid, "BIKED", "BIKED_STILL"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animbiked [1-19]"); } return 1; } COMMAND:animbikeh(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "BIKEH", "BIKEH_BACK"); case 2: ApplyAnimation2(params, playerid, "BIKEH", "BIKEH_DRIVEBYFT"); case 3: ApplyAnimation2(params, playerid, "BIKEH", "BIKEH_DRIVEBYLHS"); case 4: ApplyAnimation2(params, playerid, "BIKEH", "BIKEH_DRIVEBYRHS"); case 5: ApplyAnimation2(params, playerid, "BIKEH", "BIKEH_FWD"); case 6: ApplyAnimation2(params, playerid, "BIKEH", "BIKEH_GETOFFBACK"); case 7: ApplyAnimation2(params, playerid, "BIKEH", "BIKEH_GETOFFLHS"); case 8: ApplyAnimation2(params, playerid, "BIKEH", "BIKEH_GETOFFRHS"); case 9: ApplyAnimation2(params, playerid, "BIKEH", "BIKEH_HIT"); case 10: ApplyAnimation2(params, playerid, "BIKEH", "BIKEH_JUMPONL"); case 11: ApplyAnimation2(params, playerid, "BIKEH", "BIKEH_JUMPONR"); case 12: ApplyAnimation2(params, playerid, "BIKEH", "BIKEH_KICK"); case 13: ApplyAnimation2(params, playerid, "BIKEH", "BIKEH_LEFT"); case 14: ApplyAnimation2(params, playerid, "BIKEH", "BIKEH_PASSENGER"); case 15: ApplyAnimation2(params, playerid, "BIKEH", "BIKEH_PUSHES"); case 16: ApplyAnimation2(params, playerid, "BIKEH", "BIKEH_RIDE"); case 17: ApplyAnimation2(params, playerid, "BIKEH", "BIKEH_RIGHT"); case 18: ApplyAnimation2(params, playerid, "BIKEH", "BIKEH_STILL"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animbikeh [1-18]"); } return 1; } COMMAND:animbikeleap(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "BIKELEAP", "BK_BLNCE_IN"); case 2: ApplyAnimation2(params, playerid, "BIKELEAP", "BK_BLNCE_OUT"); case 3: ApplyAnimation2(params, playerid, "BIKELEAP", "BK_JMP"); case 4: ApplyAnimation2(params, playerid, "BIKELEAP", "BK_RDY_IN"); case 5: ApplyAnimation2(params, playerid, "BIKELEAP", "BK_RDY_OUT"); case 6: ApplyAnimation2(params, playerid, "BIKELEAP", "STRUGGLE_CESAR"); case 7: ApplyAnimation2(params, playerid, "BIKELEAP", "STRUGGLE_DRIVER"); case 8: ApplyAnimation2(params, playerid, "BIKELEAP", "TRUCK_DRIVER"); case 9: ApplyAnimation2(params, playerid, "BIKELEAP", "TRUCK_GETIN"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animbikeleap [1-9]"); } return 1; } COMMAND:animbikes(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "BIKES", "BIKES_BACK"); case 2: ApplyAnimation2(params, playerid, "BIKES", "BIKES_DRIVEBYFT"); case 3: ApplyAnimation2(params, playerid, "BIKES", "BIKES_DRIVEBYLHS"); case 4: ApplyAnimation2(params, playerid, "BIKES", "BIKES_DRIVEBYRHS"); case 5: ApplyAnimation2(params, playerid, "BIKES", "BIKES_FWD"); case 6: ApplyAnimation2(params, playerid, "BIKES", "BIKES_GETOFFBACK"); case 7: ApplyAnimation2(params, playerid, "BIKES", "BIKES_GETOFFLHS"); case 8: ApplyAnimation2(params, playerid, "BIKES", "BIKES_GETOFFRHS"); case 9: ApplyAnimation2(params, playerid, "BIKES", "BIKES_HIT"); case 10: ApplyAnimation2(params, playerid, "BIKES", "BIKES_JUMPONL"); case 11: ApplyAnimation2(params, playerid, "BIKES", "BIKES_JUMPONR"); case 12: ApplyAnimation2(params, playerid, "BIKES", "BIKES_KICK"); case 13: ApplyAnimation2(params, playerid, "BIKES", "BIKES_LEFT"); case 14: ApplyAnimation2(params, playerid, "BIKES", "BIKES_PASSENGER"); case 15: ApplyAnimation2(params, playerid, "BIKES", "BIKES_PUSHES"); case 16: ApplyAnimation2(params, playerid, "BIKES", "BIKES_RIDE"); case 17: ApplyAnimation2(params, playerid, "BIKES", "BIKES_RIGHT"); case 18: ApplyAnimation2(params, playerid, "BIKES", "BIKES_SNATCH_L"); case 19: ApplyAnimation2(params, playerid, "BIKES", "BIKES_SNATCH_R"); case 20: ApplyAnimation2(params, playerid, "BIKES", "BIKES_STILL"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animbikes [1-20]"); } return 1; } COMMAND:animbikev(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "BIKEV", "BIKEV_BACK"); case 2: ApplyAnimation2(params, playerid, "BIKEV", "BIKEV_DRIVEBYFT"); case 3: ApplyAnimation2(params, playerid, "BIKEV", "BIKEV_DRIVEBYLHS"); case 4: ApplyAnimation2(params, playerid, "BIKEV", "BIKEV_DRIVEBYRHS"); case 5: ApplyAnimation2(params, playerid, "BIKEV", "BIKEV_FWD"); case 6: ApplyAnimation2(params, playerid, "BIKEV", "BIKEV_GETOFFBACK"); case 7: ApplyAnimation2(params, playerid, "BIKEV", "BIKEV_GETOFFLHS"); case 8: ApplyAnimation2(params, playerid, "BIKEV", "BIKEV_GETOFFRHS"); case 9: ApplyAnimation2(params, playerid, "BIKEV", "BIKEV_HIT"); case 10: ApplyAnimation2(params, playerid, "BIKEV", "BIKEV_JUMPONL"); case 11: ApplyAnimation2(params, playerid, "BIKEV", "BIKEV_JUMPONR"); case 12: ApplyAnimation2(params, playerid, "BIKEV", "BIKEV_KICK"); case 13: ApplyAnimation2(params, playerid, "BIKEV", "BIKEV_LEFT"); case 14: ApplyAnimation2(params, playerid, "BIKEV", "BIKEV_PASSENGER"); case 15: ApplyAnimation2(params, playerid, "BIKEV", "BIKEV_PUSHES"); case 16: ApplyAnimation2(params, playerid, "BIKEV", "BIKEV_RIDE"); case 17: ApplyAnimation2(params, playerid, "BIKEV", "BIKEV_RIGHT"); case 18: ApplyAnimation2(params, playerid, "BIKEV", "BIKEV_STILL"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animbikev [1-18]"); } return 1; } COMMAND:animbike_dbz(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "BIKE_DBZ", "PASS_DRIVEBY_BWD"); case 2: ApplyAnimation2(params, playerid, "BIKE_DBZ", "PASS_DRIVEBY_FWD"); case 3: ApplyAnimation2(params, playerid, "BIKE_DBZ", "PASS_DRIVEBY_LHS"); case 4: ApplyAnimation2(params, playerid, "BIKE_DBZ", "PASS_DRIVEBY_RHS"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animbike_dbz [1-4]"); } return 1; } COMMAND:animbmx(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "BMX", "BMX_BACK"); case 2: ApplyAnimation2(params, playerid, "BMX", "BMX_BUNNYHOP"); case 3: ApplyAnimation2(params, playerid, "BMX", "BMX_DRIVEBYFT"); case 4: ApplyAnimation2(params, playerid, "BMX", "BMX_DRIVEBY_LHS"); case 5: ApplyAnimation2(params, playerid, "BMX", "BMX_DRIVEBY_RHS"); case 6: ApplyAnimation2(params, playerid, "BMX", "BMX_FWD"); case 7: ApplyAnimation2(params, playerid, "BMX", "BMX_GETOFFBACK"); case 8: ApplyAnimation2(params, playerid, "BMX", "BMX_GETOFFLHS"); case 9: ApplyAnimation2(params, playerid, "BMX", "BMX_GETOFFRHS"); case 10: ApplyAnimation2(params, playerid, "BMX", "BMX_JUMPONL"); case 11: ApplyAnimation2(params, playerid, "BMX", "BMX_JUMPONR"); case 12: ApplyAnimation2(params, playerid, "BMX", "BMX_LEFT"); case 13: ApplyAnimation2(params, playerid, "BMX", "BMX_PEDAL"); case 14: ApplyAnimation2(params, playerid, "BMX", "BMX_PUSHES"); case 15: ApplyAnimation2(params, playerid, "BMX", "BMX_RIDE"); case 16: ApplyAnimation2(params, playerid, "BMX", "BMX_RIGHT"); case 17: ApplyAnimation2(params, playerid, "BMX", "BMX_SPRINT"); case 18: ApplyAnimation2(params, playerid, "BMX", "BMX_STILL"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animbmx [1-18]"); } return 1; } COMMAND:animbomber(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "BOMBER", "BOM_PLANT"); case 2: ApplyAnimation2(params, playerid, "BOMBER", "BOM_PLANT_2IDLE"); case 3: ApplyAnimation2(params, playerid, "BOMBER", "BOM_PLANT_CROUCH_IN"); case 4: ApplyAnimation2(params, playerid, "BOMBER", "BOM_PLANT_CROUCH_OUT"); case 5: ApplyAnimation2(params, playerid, "BOMBER", "BOM_PLANT_IN"); case 6: ApplyAnimation2(params, playerid, "BOMBER", "BOM_PLANT_LOOP"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animbomber [1-6]"); } return 1; } COMMAND:animbox(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "BOX", "BOXHIPIN"); case 2: ApplyAnimation2(params, playerid, "BOX", "BOXHIPUP"); case 3: ApplyAnimation2(params, playerid, "BOX", "BOXSHDWN"); case 4: ApplyAnimation2(params, playerid, "BOX", "BOXSHUP"); case 5: ApplyAnimation2(params, playerid, "BOX", "BXHIPWLK"); case 6: ApplyAnimation2(params, playerid, "BOX", "BXHWLKI"); case 7: ApplyAnimation2(params, playerid, "BOX", "BXSHWLK"); case 8: ApplyAnimation2(params, playerid, "BOX", "BXSHWLKI"); case 9: ApplyAnimation2(params, playerid, "BOX", "BXWLKO"); case 10: ApplyAnimation2(params, playerid, "BOX", "CATCH_BOX"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animbox [1-10]"); } return 1; } COMMAND:animbsktball(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_DEF_JUMP_SHOT"); case 2: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_DEF_LOOP"); case 3: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_DEF_STEPL"); case 4: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_DEF_STEPR"); case 5: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_DNK"); case 6: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_DNK_GLI"); case 7: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_DNK_GLI_O"); case 8: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_DNK_LNCH"); case 9: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_DNK_LNCH_O"); case 10: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_DNK_LND"); case 11: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_DNK_O"); case 12: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_IDLE"); case 13: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_IDLE2"); case 14: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_IDLE2_O"); case 15: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_IDLELOOP"); case 16: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_IDLELOOP_O"); case 17: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_IDLE_O"); case 18: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_JUMP_CANCEL"); case 19: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_JUMP_CANCEL_O"); case 20: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_JUMP_END"); case 21: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_JUMP_SHOT"); case 22: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_JUMP_SHOT_O"); case 23: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_NET_DNK_O"); case 24: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_PICKUP"); case 25: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_PICKUP_O"); case 26: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_REACT_MISS"); case 27: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_REACT_SCORE"); case 28: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_RUN"); case 29: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_RUN_O"); case 30: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_SKIDSTOP_L"); case 31: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_SKIDSTOP_L_O"); case 32: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_SKIDSTOP_R"); case 33: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_SKIDSTOP_R_O"); case 34: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_WALK"); case 35: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_WALKSTOP_L"); case 36: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_WALKSTOP_L_O"); case 37: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_WALKSTOP_R"); case 38: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_WALKSTOP_R_O"); case 39: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_WALK_O"); case 40: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_WALK_START"); case 41: ApplyAnimation2(params, playerid, "BSKTBALL", "BBALL_WALK_START_O"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animbsktball [1-41]"); } return 1; } COMMAND:animbuddy(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "BUDDY", "BUDDY_CROUCHFIRE"); case 2: ApplyAnimation2(params, playerid, "BUDDY", "BUDDY_CROUCHRELOAD"); case 3: ApplyAnimation2(params, playerid, "BUDDY", "BUDDY_FIRE"); case 4: ApplyAnimation2(params, playerid, "BUDDY", "BUDDY_FIRE_POOR"); case 5: ApplyAnimation2(params, playerid, "BUDDY", "BUDDY_RELOAD"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animbuddy [1-5]"); } return 1; } COMMAND:animbus(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "BUS", "BUS_CLOSE"); case 2: ApplyAnimation2(params, playerid, "BUS", "BUS_GETIN_LHS"); case 3: ApplyAnimation2(params, playerid, "BUS", "BUS_GETIN_RHS"); case 4: ApplyAnimation2(params, playerid, "BUS", "BUS_GETOUT_LHS"); case 5: ApplyAnimation2(params, playerid, "BUS", "BUS_GETOUT_RHS"); case 6: ApplyAnimation2(params, playerid, "BUS", "BUS_JACKED_LHS"); case 7: ApplyAnimation2(params, playerid, "BUS", "BUS_OPEN"); case 8: ApplyAnimation2(params, playerid, "BUS", "BUS_OPEN_RHS"); case 9: ApplyAnimation2(params, playerid, "BUS", "BUS_PULLOUT_LHS"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animbus [1-9]"); } return 1; } COMMAND:animcamera(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "CAMERA", "CAMCRCH_CMON"); case 2: ApplyAnimation2(params, playerid, "CAMERA", "CAMCRCH_IDLELOOP"); case 3: ApplyAnimation2(params, playerid, "CAMERA", "CAMCRCH_STAY"); case 4: ApplyAnimation2(params, playerid, "CAMERA", "CAMCRCH_TO_CAMSTND"); case 5: ApplyAnimation2(params, playerid, "CAMERA", "CAMSTND_CMON"); case 6: ApplyAnimation2(params, playerid, "CAMERA", "CAMSTND_IDLELOOP"); case 7: ApplyAnimation2(params, playerid, "CAMERA", "CAMSTND_LKABT"); case 8: ApplyAnimation2(params, playerid, "CAMERA", "CAMSTND_TO_CAMCRCH"); case 9: ApplyAnimation2(params, playerid, "CAMERA", "PICCRCH_IN"); case 10: ApplyAnimation2(params, playerid, "CAMERA", "PICCRCH_OUT"); case 11: ApplyAnimation2(params, playerid, "CAMERA", "PICCRCH_TAKE"); case 12: ApplyAnimation2(params, playerid, "CAMERA", "PICSTND_IN"); case 13: ApplyAnimation2(params, playerid, "CAMERA", "PICSTND_OUT"); case 14: ApplyAnimation2(params, playerid, "CAMERA", "PICSTND_TAKE"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animcamera [1-14]"); } return 1; } COMMAND:animcar(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "CAR", "FIXN_CAR_LOOP"); case 2: ApplyAnimation2(params, playerid, "CAR", "FIXN_CAR_OUT"); case 3: ApplyAnimation2(params, playerid, "CAR", "FLAG_DROP"); case 4: ApplyAnimation2(params, playerid, "CAR", "SIT_RELAXED"); case 5: ApplyAnimation2(params, playerid, "CAR", "TAP_HAND"); case 6: ApplyAnimation2(params, playerid, "CAR", "TYD2CAR_BUMP"); case 7: ApplyAnimation2(params, playerid, "CAR", "TYD2CAR_HIGH"); case 8: ApplyAnimation2(params, playerid, "CAR", "TYD2CAR_LOW"); case 9: ApplyAnimation2(params, playerid, "CAR", "TYD2CAR_MED"); case 10: ApplyAnimation2(params, playerid, "CAR", "TYD2CAR_TURNL"); case 11: ApplyAnimation2(params, playerid, "CAR", "TYD2CAR_TURNR"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animcar [1-11]"); } return 1; } COMMAND:animcarry(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "CARRY", "CRRY_PRTIAL"); case 2: ApplyAnimation2(params, playerid, "CARRY", "LIFTUP"); case 3: ApplyAnimation2(params, playerid, "CARRY", "LIFTUP05"); case 4: ApplyAnimation2(params, playerid, "CARRY", "LIFTUP105"); case 5: ApplyAnimation2(params, playerid, "CARRY", "PUTDWN"); case 6: ApplyAnimation2(params, playerid, "CARRY", "PUTDWN05"); case 7: ApplyAnimation2(params, playerid, "CARRY", "PUTDWN105"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animcarry [1-7]"); } return 1; } COMMAND:animcar_chat(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "CAR_CHAT", "CARFONE_IN"); case 2: ApplyAnimation2(params, playerid, "CAR_CHAT", "CARFONE_LOOPA"); case 3: ApplyAnimation2(params, playerid, "CAR_CHAT", "CARFONE_LOOPA_TO_B"); case 4: ApplyAnimation2(params, playerid, "CAR_CHAT", "CARFONE_LOOPB"); case 5: ApplyAnimation2(params, playerid, "CAR_CHAT", "CARFONE_LOOPB_TO_A"); case 6: ApplyAnimation2(params, playerid, "CAR_CHAT", "CARFONE_OUT"); case 7: ApplyAnimation2(params, playerid, "CAR_CHAT", "CAR_SC1_BL"); case 8: ApplyAnimation2(params, playerid, "CAR_CHAT", "CAR_SC1_BR"); case 9: ApplyAnimation2(params, playerid, "CAR_CHAT", "CAR_SC1_FL"); case 10: ApplyAnimation2(params, playerid, "CAR_CHAT", "CAR_SC1_FR"); case 11: ApplyAnimation2(params, playerid, "CAR_CHAT", "CAR_SC2_FL"); case 12: ApplyAnimation2(params, playerid, "CAR_CHAT", "CAR_SC3_BR"); case 13: ApplyAnimation2(params, playerid, "CAR_CHAT", "CAR_SC3_FL"); case 14: ApplyAnimation2(params, playerid, "CAR_CHAT", "CAR_SC3_FR"); case 15: ApplyAnimation2(params, playerid, "CAR_CHAT", "CAR_SC4_BL"); case 16: ApplyAnimation2(params, playerid, "CAR_CHAT", "CAR_SC4_BR"); case 17: ApplyAnimation2(params, playerid, "CAR_CHAT", "CAR_SC4_FL"); case 18: ApplyAnimation2(params, playerid, "CAR_CHAT", "CAR_SC4_FR"); case 19: ApplyAnimation2(params, playerid, "CAR_CHAT", "CAR_TALKM_IN"); case 20: ApplyAnimation2(params, playerid, "CAR_CHAT", "CAR_TALKM_LOOP"); case 21: ApplyAnimation2(params, playerid, "CAR_CHAT", "CAR_TALKM_OUT"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animcar_chat [1-21]"); } return 1; } COMMAND:animcasino(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "CASINO", "CARDS_IN"); case 2: ApplyAnimation2(params, playerid, "CASINO", "CARDS_LOOP"); case 3: ApplyAnimation2(params, playerid, "CASINO", "CARDS_LOSE"); case 4: ApplyAnimation2(params, playerid, "CASINO", "CARDS_OUT"); case 5: ApplyAnimation2(params, playerid, "CASINO", "CARDS_PICK_01"); case 6: ApplyAnimation2(params, playerid, "CASINO", "CARDS_PICK_02"); case 7: ApplyAnimation2(params, playerid, "CASINO", "CARDS_RAISE"); case 8: ApplyAnimation2(params, playerid, "CASINO", "CARDS_WIN"); case 9: ApplyAnimation2(params, playerid, "CASINO", "DEALONE"); case 10: ApplyAnimation2(params, playerid, "CASINO", "MANWINB"); case 11: ApplyAnimation2(params, playerid, "CASINO", "MANWIND"); case 12: ApplyAnimation2(params, playerid, "CASINO", "ROULETTE_BET"); case 13: ApplyAnimation2(params, playerid, "CASINO", "ROULETTE_IN"); case 14: ApplyAnimation2(params, playerid, "CASINO", "ROULETTE_LOOP"); case 15: ApplyAnimation2(params, playerid, "CASINO", "ROULETTE_LOSE"); case 16: ApplyAnimation2(params, playerid, "CASINO", "ROULETTE_OUT"); case 17: ApplyAnimation2(params, playerid, "CASINO", "ROULETTE_WIN"); case 18: ApplyAnimation2(params, playerid, "CASINO", "SLOT_BET_01"); case 19: ApplyAnimation2(params, playerid, "CASINO", "SLOT_BET_02"); case 20: ApplyAnimation2(params, playerid, "CASINO", "SLOT_IN"); case 21: ApplyAnimation2(params, playerid, "CASINO", "SLOT_LOSE_OUT"); case 22: ApplyAnimation2(params, playerid, "CASINO", "SLOT_PLYR"); case 23: ApplyAnimation2(params, playerid, "CASINO", "SLOT_WAIT"); case 24: ApplyAnimation2(params, playerid, "CASINO", "SLOT_WIN_OUT"); case 25: ApplyAnimation2(params, playerid, "CASINO", "WOF"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animcasino [1-25]"); } return 1; } COMMAND:animchainsaw(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "CHAINSAW", "CSAW_1"); case 2: ApplyAnimation2(params, playerid, "CHAINSAW", "CSAW_2"); case 3: ApplyAnimation2(params, playerid, "CHAINSAW", "CSAW_3"); case 4: ApplyAnimation2(params, playerid, "CHAINSAW", "CSAW_G"); case 5: ApplyAnimation2(params, playerid, "CHAINSAW", "CSAW_HIT_1"); case 6: ApplyAnimation2(params, playerid, "CHAINSAW", "CSAW_HIT_2"); case 7: ApplyAnimation2(params, playerid, "CHAINSAW", "CSAW_HIT_3"); case 8: ApplyAnimation2(params, playerid, "CHAINSAW", "CSAW_PART"); case 9: ApplyAnimation2(params, playerid, "CHAINSAW", "IDLE_CSAW"); case 10: ApplyAnimation2(params, playerid, "CHAINSAW", "WEAPON_CSAW"); case 11: ApplyAnimation2(params, playerid, "CHAINSAW", "WEAPON_CSAWLO"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animchainsaw [1-11]"); } return 1; } COMMAND:animchoppa(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "CHOPPA", "CHOPPA_BACK"); case 2: ApplyAnimation2(params, playerid, "CHOPPA", "CHOPPA_BUNNYHOP"); case 3: ApplyAnimation2(params, playerid, "CHOPPA", "CHOPPA_DRIVEBYFT"); case 4: ApplyAnimation2(params, playerid, "CHOPPA", "CHOPPA_DRIVEBY_LHS"); case 5: ApplyAnimation2(params, playerid, "CHOPPA", "CHOPPA_DRIVEBY_RHS"); case 6: ApplyAnimation2(params, playerid, "CHOPPA", "CHOPPA_FWD"); case 7: ApplyAnimation2(params, playerid, "CHOPPA", "CHOPPA_GETOFFBACK"); case 8: ApplyAnimation2(params, playerid, "CHOPPA", "CHOPPA_GETOFFLHS"); case 9: ApplyAnimation2(params, playerid, "CHOPPA", "CHOPPA_GETOFFRHS"); case 10: ApplyAnimation2(params, playerid, "CHOPPA", "CHOPPA_JUMPONL"); case 11: ApplyAnimation2(params, playerid, "CHOPPA", "CHOPPA_JUMPONR"); case 12: ApplyAnimation2(params, playerid, "CHOPPA", "CHOPPA_LEFT"); case 13: ApplyAnimation2(params, playerid, "CHOPPA", "CHOPPA_PEDAL"); case 14: ApplyAnimation2(params, playerid, "CHOPPA", "CHOPPA_PUSHES"); case 15: ApplyAnimation2(params, playerid, "CHOPPA", "CHOPPA_RIDE"); case 16: ApplyAnimation2(params, playerid, "CHOPPA", "CHOPPA_RIGHT"); case 17: ApplyAnimation2(params, playerid, "CHOPPA", "CHOPPA_SPRINT"); case 18: ApplyAnimation2(params, playerid, "CHOPPA", "CHOPPA_STILL"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animchoppa [1-18]"); } return 1; } COMMAND:animclothes(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "CLOTHES", "CLO_BUY"); case 2: ApplyAnimation2(params, playerid, "CLOTHES", "CLO_IN"); case 3: ApplyAnimation2(params, playerid, "CLOTHES", "CLO_OUT"); case 4: ApplyAnimation2(params, playerid, "CLOTHES", "CLO_POSE_HAT"); case 5: ApplyAnimation2(params, playerid, "CLOTHES", "CLO_POSE_IN"); case 6: ApplyAnimation2(params, playerid, "CLOTHES", "CLO_POSE_IN_O"); case 7: ApplyAnimation2(params, playerid, "CLOTHES", "CLO_POSE_LEGS"); case 8: ApplyAnimation2(params, playerid, "CLOTHES", "CLO_POSE_LOOP"); case 9: ApplyAnimation2(params, playerid, "CLOTHES", "CLO_POSE_OUT"); case 10: ApplyAnimation2(params, playerid, "CLOTHES", "CLO_POSE_OUT_O"); case 11: ApplyAnimation2(params, playerid, "CLOTHES", "CLO_POSE_SHOES"); case 12: ApplyAnimation2(params, playerid, "CLOTHES", "CLO_POSE_TORSO"); case 13: ApplyAnimation2(params, playerid, "CLOTHES", "CLO_POSE_WATCH"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animclothes [1-13]"); } return 1; } COMMAND:animcoach(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "COACH", "COACH_INL"); case 2: ApplyAnimation2(params, playerid, "COACH", "COACH_INR"); case 3: ApplyAnimation2(params, playerid, "COACH", "COACH_OPNL"); case 4: ApplyAnimation2(params, playerid, "COACH", "COACH_OPNR"); case 5: ApplyAnimation2(params, playerid, "COACH", "COACH_OUTL"); case 6: ApplyAnimation2(params, playerid, "COACH", "COACH_OUTR"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animcoach [1-6]"); } return 1; } COMMAND:animcolt45(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "COLT45", "2GUNS_CROUCHFIRE"); case 2: ApplyAnimation2(params, playerid, "COLT45", "COLT45_CROUCHFIRE"); case 3: ApplyAnimation2(params, playerid, "COLT45", "COLT45_CROUCHRELOAD"); case 4: ApplyAnimation2(params, playerid, "COLT45", "COLT45_FIRE"); case 5: ApplyAnimation2(params, playerid, "COLT45", "COLT45_FIRE_2HANDS"); case 6: ApplyAnimation2(params, playerid, "COLT45", "COLT45_RELOAD"); case 7: ApplyAnimation2(params, playerid, "COLT45", "SAWNOFF_RELOAD"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animcolt45 [1-7]"); } return 1; } COMMAND:animcop_ambient(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "COP_AMBIENT", "COPBROWSE_IN"); case 2: ApplyAnimation2(params, playerid, "COP_AMBIENT", "COPBROWSE_LOOP"); case 3: ApplyAnimation2(params, playerid, "COP_AMBIENT", "COPBROWSE_NOD"); case 4: ApplyAnimation2(params, playerid, "COP_AMBIENT", "COPBROWSE_OUT"); case 5: ApplyAnimation2(params, playerid, "COP_AMBIENT", "COPBROWSE_SHAKE"); case 6: ApplyAnimation2(params, playerid, "COP_AMBIENT", "COPLOOK_IN"); case 7: ApplyAnimation2(params, playerid, "COP_AMBIENT", "COPLOOK_LOOP"); case 8: ApplyAnimation2(params, playerid, "COP_AMBIENT", "COPLOOK_NOD"); case 9: ApplyAnimation2(params, playerid, "COP_AMBIENT", "COPLOOK_OUT"); case 10: ApplyAnimation2(params, playerid, "COP_AMBIENT", "COPLOOK_SHAKE"); case 11: ApplyAnimation2(params, playerid, "COP_AMBIENT", "COPLOOK_THINK"); case 12: ApplyAnimation2(params, playerid, "COP_AMBIENT", "COPLOOK_WATCH"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animcop_ambient [1-12]"); } return 1; } COMMAND:animcop_dvbyz(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "COP_DVBYZ", "COP_DVBY_B"); case 2: ApplyAnimation2(params, playerid, "COP_DVBYZ", "COP_DVBY_FT"); case 3: ApplyAnimation2(params, playerid, "COP_DVBYZ", "COP_DVBY_L"); case 4: ApplyAnimation2(params, playerid, "COP_DVBYZ", "COP_DVBY_R"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animcop_dvbyz [1-4]"); } return 1; } COMMAND:animcrack(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "CRACK", "BBALBAT_IDLE_01"); case 2: ApplyAnimation2(params, playerid, "CRACK", "BBALBAT_IDLE_02"); case 3: ApplyAnimation2(params, playerid, "CRACK", "CRCKDETH1"); case 4: ApplyAnimation2(params, playerid, "CRACK", "CRCKDETH2"); case 5: ApplyAnimation2(params, playerid, "CRACK", "CRCKDETH3"); case 6: ApplyAnimation2(params, playerid, "CRACK", "CRCKDETH4"); case 7: ApplyAnimation2(params, playerid, "CRACK", "CRCKIDLE1"); case 8: ApplyAnimation2(params, playerid, "CRACK", "CRCKIDLE2"); case 9: ApplyAnimation2(params, playerid, "CRACK", "CRCKIDLE3"); case 10: ApplyAnimation2(params, playerid, "CRACK", "CRCKIDLE4"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animcrack [1-10]"); } return 1; } COMMAND:animcrib(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "CRIB", "CRIB_CONSOLE_LOOP"); case 2: ApplyAnimation2(params, playerid, "CRIB", "CRIB_USE_SWITCH"); case 3: ApplyAnimation2(params, playerid, "CRIB", "PED_CONSOLE_LOOP"); case 4: ApplyAnimation2(params, playerid, "CRIB", "PED_CONSOLE_LOOSE"); case 5: ApplyAnimation2(params, playerid, "CRIB", "PED_CONSOLE_WIN"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animcrib [1-5]"); } return 1; } COMMAND:animdam_jump(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "DAM_JUMP", "DAM_DIVE_LOOP"); case 2: ApplyAnimation2(params, playerid, "DAM_JUMP", "DAM_LAND"); case 3: ApplyAnimation2(params, playerid, "DAM_JUMP", "DAM_LAUNCH"); case 4: ApplyAnimation2(params, playerid, "DAM_JUMP", "JUMP_ROLL"); case 5: ApplyAnimation2(params, playerid, "DAM_JUMP", "SF_JUMPWALL"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animdam_jump [1-5]"); } return 1; } COMMAND:animdancing(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "DANCING", "BD_CLAP"); case 2: ApplyAnimation2(params, playerid, "DANCING", "BD_CLAP1"); case 3: ApplyAnimation2(params, playerid, "DANCING", "DANCE_LOOP"); case 4: ApplyAnimation2(params, playerid, "DANCING", "DAN_DOWN_A"); case 5: ApplyAnimation2(params, playerid, "DANCING", "DAN_LEFT_A"); case 6: ApplyAnimation2(params, playerid, "DANCING", "DAN_LOOP_A"); case 7: ApplyAnimation2(params, playerid, "DANCING", "DAN_RIGHT_A"); case 8: ApplyAnimation2(params, playerid, "DANCING", "DAN_UP_A"); case 9: ApplyAnimation2(params, playerid, "DANCING", "DNCE_M_A"); case 10: ApplyAnimation2(params, playerid, "DANCING", "DNCE_M_B"); case 11: ApplyAnimation2(params, playerid, "DANCING", "DNCE_M_C"); case 12: ApplyAnimation2(params, playerid, "DANCING", "DNCE_M_D"); case 13: ApplyAnimation2(params, playerid, "DANCING", "DNCE_M_E"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animdancing [1-13]"); } return 1; } COMMAND:animdealer(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "DEALER", "DEALER_DEAL"); case 2: ApplyAnimation2(params, playerid, "DEALER", "DEALER_IDLE"); case 3: ApplyAnimation2(params, playerid, "DEALER", "DEALER_IDLE_01"); case 4: ApplyAnimation2(params, playerid, "DEALER", "DEALER_IDLE_02"); case 5: ApplyAnimation2(params, playerid, "DEALER", "DEALER_IDLE_03"); case 6: ApplyAnimation2(params, playerid, "DEALER", "DRUGS_BUY"); case 7: ApplyAnimation2(params, playerid, "DEALER", "SHOP_PAY"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animdealer [1-7]"); } return 1; } COMMAND:animdildo(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "DILDO", "DILDO_1"); case 2: ApplyAnimation2(params, playerid, "DILDO", "DILDO_2"); case 3: ApplyAnimation2(params, playerid, "DILDO", "DILDO_3"); case 4: ApplyAnimation2(params, playerid, "DILDO", "DILDO_BLOCK"); case 5: ApplyAnimation2(params, playerid, "DILDO", "DILDO_G"); case 6: ApplyAnimation2(params, playerid, "DILDO", "DILDO_HIT_1"); case 7: ApplyAnimation2(params, playerid, "DILDO", "DILDO_HIT_2"); case 8: ApplyAnimation2(params, playerid, "DILDO", "DILDO_HIT_3"); case 9: ApplyAnimation2(params, playerid, "DILDO", "DILDO_IDLE"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animdildo [1-9]"); } return 1; } COMMAND:animdodge(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "DODGE", "COVER_DIVE_01"); case 2: ApplyAnimation2(params, playerid, "DODGE", "COVER_DIVE_02"); case 3: ApplyAnimation2(params, playerid, "DODGE", "CRUSHED"); case 4: ApplyAnimation2(params, playerid, "DODGE", "CRUSH_JUMP"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animdodge [1-4]"); } return 1; } COMMAND:animdozer(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "DOZER", "DOZER_ALIGN_LHS"); case 2: ApplyAnimation2(params, playerid, "DOZER", "DOZER_ALIGN_RHS"); case 3: ApplyAnimation2(params, playerid, "DOZER", "DOZER_GETIN_LHS"); case 4: ApplyAnimation2(params, playerid, "DOZER", "DOZER_GETIN_RHS"); case 5: ApplyAnimation2(params, playerid, "DOZER", "DOZER_GETOUT_LHS"); case 6: ApplyAnimation2(params, playerid, "DOZER", "DOZER_GETOUT_RHS"); case 7: ApplyAnimation2(params, playerid, "DOZER", "DOZER_JACKED_LHS"); case 8: ApplyAnimation2(params, playerid, "DOZER", "DOZER_JACKED_RHS"); case 9: ApplyAnimation2(params, playerid, "DOZER", "DOZER_PULLOUT_LHS"); case 10: ApplyAnimation2(params, playerid, "DOZER", "DOZER_PULLOUT_RHS"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animdozer [1-10]"); } return 1; } COMMAND:animdrivebys(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "DRIVEBYS", "GANG_DRIVEBYLHS"); case 2: ApplyAnimation2(params, playerid, "DRIVEBYS", "GANG_DRIVEBYLHS_BWD"); case 3: ApplyAnimation2(params, playerid, "DRIVEBYS", "GANG_DRIVEBYLHS_FWD"); case 4: ApplyAnimation2(params, playerid, "DRIVEBYS", "GANG_DRIVEBYRHS"); case 5: ApplyAnimation2(params, playerid, "DRIVEBYS", "GANG_DRIVEBYRHS_BWD"); case 6: ApplyAnimation2(params, playerid, "DRIVEBYS", "GANG_DRIVEBYRHS_FWD"); case 7: ApplyAnimation2(params, playerid, "DRIVEBYS", "GANG_DRIVEBYTOP_LHS"); case 8: ApplyAnimation2(params, playerid, "DRIVEBYS", "GANG_DRIVEBYTOP_RHS"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animdrivebys [1-8]"); } return 1; } COMMAND:animfat(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "FAT", "FATIDLE"); case 2: ApplyAnimation2(params, playerid, "FAT", "FATIDLE_ARMED"); case 3: ApplyAnimation2(params, playerid, "FAT", "FATIDLE_CSAW"); case 4: ApplyAnimation2(params, playerid, "FAT", "FATIDLE_ROCKET"); case 5: ApplyAnimation2(params, playerid, "FAT", "FATRUN"); case 6: ApplyAnimation2(params, playerid, "FAT", "FATRUN_ARMED"); case 7: ApplyAnimation2(params, playerid, "FAT", "FATRUN_CSAW"); case 8: ApplyAnimation2(params, playerid, "FAT", "FATRUN_ROCKET"); case 9: ApplyAnimation2(params, playerid, "FAT", "FATSPRINT"); case 10: ApplyAnimation2(params, playerid, "FAT", "FATWALK"); case 11: ApplyAnimation2(params, playerid, "FAT", "FATWALKSTART"); case 12: ApplyAnimation2(params, playerid, "FAT", "FATWALKSTART_CSAW"); case 13: ApplyAnimation2(params, playerid, "FAT", "FATWALKST_ARMED"); case 14: ApplyAnimation2(params, playerid, "FAT", "FATWALKST_ROCKET"); case 15: ApplyAnimation2(params, playerid, "FAT", "FATWALK_ARMED"); case 16: ApplyAnimation2(params, playerid, "FAT", "FATWALK_CSAW"); case 17: ApplyAnimation2(params, playerid, "FAT", "FATWALK_ROCKET"); case 18: ApplyAnimation2(params, playerid, "FAT", "IDLE_TIRED"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animfat [1-18]"); } return 1; } COMMAND:animfight_b(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "FIGHT_B", "FIGHTB_1"); case 2: ApplyAnimation2(params, playerid, "FIGHT_B", "FIGHTB_2"); case 3: ApplyAnimation2(params, playerid, "FIGHT_B", "FIGHTB_3"); case 4: ApplyAnimation2(params, playerid, "FIGHT_B", "FIGHTB_BLOCK"); case 5: ApplyAnimation2(params, playerid, "FIGHT_B", "FIGHTB_G"); case 6: ApplyAnimation2(params, playerid, "FIGHT_B", "FIGHTB_IDLE"); case 7: ApplyAnimation2(params, playerid, "FIGHT_B", "FIGHTB_M"); case 8: ApplyAnimation2(params, playerid, "FIGHT_B", "HITB_1"); case 9: ApplyAnimation2(params, playerid, "FIGHT_B", "HITB_2"); case 10: ApplyAnimation2(params, playerid, "FIGHT_B", "HITB_3"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animfight_b [1-10]"); } return 1; } COMMAND:animfight_c(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "FIGHT_C", "FIGHTC_1"); case 2: ApplyAnimation2(params, playerid, "FIGHT_C", "FIGHTC_2"); case 3: ApplyAnimation2(params, playerid, "FIGHT_C", "FIGHTC_3"); case 4: ApplyAnimation2(params, playerid, "FIGHT_C", "FIGHTC_BLOCK"); case 5: ApplyAnimation2(params, playerid, "FIGHT_C", "FIGHTC_BLOCKING"); case 6: ApplyAnimation2(params, playerid, "FIGHT_C", "FIGHTC_G"); case 7: ApplyAnimation2(params, playerid, "FIGHT_C", "FIGHTC_IDLE"); case 8: ApplyAnimation2(params, playerid, "FIGHT_C", "FIGHTC_M"); case 9: ApplyAnimation2(params, playerid, "FIGHT_C", "FIGHTC_SPAR"); case 10: ApplyAnimation2(params, playerid, "FIGHT_C", "HITC_1"); case 11: ApplyAnimation2(params, playerid, "FIGHT_C", "HITC_2"); case 12: ApplyAnimation2(params, playerid, "FIGHT_C", "HITC_3"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animfight_c [1-12]"); } return 1; } COMMAND:animfight_d(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "FIGHT_D", "FIGHTD_1"); case 2: ApplyAnimation2(params, playerid, "FIGHT_D", "FIGHTD_2"); case 3: ApplyAnimation2(params, playerid, "FIGHT_D", "FIGHTD_3"); case 4: ApplyAnimation2(params, playerid, "FIGHT_D", "FIGHTD_BLOCK"); case 5: ApplyAnimation2(params, playerid, "FIGHT_D", "FIGHTD_G"); case 6: ApplyAnimation2(params, playerid, "FIGHT_D", "FIGHTD_IDLE"); case 7: ApplyAnimation2(params, playerid, "FIGHT_D", "FIGHTD_M"); case 8: ApplyAnimation2(params, playerid, "FIGHT_D", "HITD_1"); case 9: ApplyAnimation2(params, playerid, "FIGHT_D", "HITD_2"); case 10: ApplyAnimation2(params, playerid, "FIGHT_D", "HITD_3"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animfight_d [1-10]"); } return 1; } COMMAND:animfight_e(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "FIGHT_E", "FIGHTKICK"); case 2: ApplyAnimation2(params, playerid, "FIGHT_E", "FIGHTKICK_B"); case 3: ApplyAnimation2(params, playerid, "FIGHT_E", "HIT_FIGHTKICK"); case 4: ApplyAnimation2(params, playerid, "FIGHT_E", "HIT_FIGHTKICK_B"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animfight_e [1-4]"); } return 1; } COMMAND:animfinale(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "FINALE", "FIN_CLIMB_IN"); case 2: ApplyAnimation2(params, playerid, "FINALE", "FIN_COP1_CLIMBOUT2"); case 3: ApplyAnimation2(params, playerid, "FINALE", "FIN_COP1_LOOP"); case 4: ApplyAnimation2(params, playerid, "FINALE", "FIN_COP1_STOMP"); case 5: ApplyAnimation2(params, playerid, "FINALE", "FIN_HANG_L"); case 6: ApplyAnimation2(params, playerid, "FINALE", "FIN_HANG_LOOP"); case 7: ApplyAnimation2(params, playerid, "FINALE", "FIN_HANG_R"); case 8: ApplyAnimation2(params, playerid, "FINALE", "FIN_HANG_SLIP"); case 9: ApplyAnimation2(params, playerid, "FINALE", "FIN_JUMP_ON"); case 10: ApplyAnimation2(params, playerid, "FINALE", "FIN_LAND_CAR"); case 11: ApplyAnimation2(params, playerid, "FINALE", "FIN_LAND_DIE"); case 12: ApplyAnimation2(params, playerid, "FINALE", "FIN_LEGSUP"); case 13: ApplyAnimation2(params, playerid, "FINALE", "FIN_LEGSUP_L"); case 14: ApplyAnimation2(params, playerid, "FINALE", "FIN_LEGSUP_LOOP"); case 15: ApplyAnimation2(params, playerid, "FINALE", "FIN_LEGSUP_R"); case 16: ApplyAnimation2(params, playerid, "FINALE", "FIN_LET_GO"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animfinale [1-16]"); } return 1; } COMMAND:animfinale2(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "FINALE2", "FIN_COP1_CLIMBOUT"); case 2: ApplyAnimation2(params, playerid, "FINALE2", "FIN_COP1_FALL"); case 3: ApplyAnimation2(params, playerid, "FINALE2", "FIN_COP1_LOOP"); case 4: ApplyAnimation2(params, playerid, "FINALE2", "FIN_COP1_SHOT"); case 5: ApplyAnimation2(params, playerid, "FINALE2", "FIN_COP1_SWING"); case 6: ApplyAnimation2(params, playerid, "FINALE2", "FIN_COP2_CLIMBOUT"); case 7: ApplyAnimation2(params, playerid, "FINALE2", "FIN_SWITCH_P"); case 8: ApplyAnimation2(params, playerid, "FINALE2", "FIN_SWITCH_S"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animfinale2 [1-8]"); } return 1; } COMMAND:animflame(playerid, params[]) { ApplyAnimation2(params, playerid, "FLAME", "FLAME_FIRE"); return 1; } COMMAND:animflowers(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "FLOWERS", "FLOWER_ATTACK"); case 2: ApplyAnimation2(params, playerid, "FLOWERS", "FLOWER_ATTACK_M"); case 3: ApplyAnimation2(params, playerid, "FLOWERS", "FLOWER_HIT"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animflowers [1-3]"); } return 1; } COMMAND:animfood(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "FOOD", "EAT_BURGER"); case 2: ApplyAnimation2(params, playerid, "FOOD", "EAT_CHICKEN"); case 3: ApplyAnimation2(params, playerid, "FOOD", "EAT_PIZZA"); case 4: ApplyAnimation2(params, playerid, "FOOD", "EAT_VOMIT_P"); case 5: ApplyAnimation2(params, playerid, "FOOD", "EAT_VOMIT_SK"); case 6: ApplyAnimation2(params, playerid, "FOOD", "FF_DAM_BKW"); case 7: ApplyAnimation2(params, playerid, "FOOD", "FF_DAM_FWD"); case 8: ApplyAnimation2(params, playerid, "FOOD", "FF_DAM_LEFT"); case 9: ApplyAnimation2(params, playerid, "FOOD", "FF_DAM_RIGHT"); case 10: ApplyAnimation2(params, playerid, "FOOD", "FF_DIE_BKW"); case 11: ApplyAnimation2(params, playerid, "FOOD", "FF_DIE_FWD"); case 12: ApplyAnimation2(params, playerid, "FOOD", "FF_DIE_LEFT"); case 13: ApplyAnimation2(params, playerid, "FOOD", "FF_DIE_RIGHT"); case 14: ApplyAnimation2(params, playerid, "FOOD", "FF_SIT_EAT1"); case 15: ApplyAnimation2(params, playerid, "FOOD", "FF_SIT_EAT2"); case 16: ApplyAnimation2(params, playerid, "FOOD", "FF_SIT_EAT3"); case 17: ApplyAnimation2(params, playerid, "FOOD", "FF_SIT_IN"); case 18: ApplyAnimation2(params, playerid, "FOOD", "FF_SIT_IN_L"); case 19: ApplyAnimation2(params, playerid, "FOOD", "FF_SIT_IN_R"); case 20: ApplyAnimation2(params, playerid, "FOOD", "FF_SIT_LOOK"); case 21: ApplyAnimation2(params, playerid, "FOOD", "FF_SIT_LOOP"); case 22: ApplyAnimation2(params, playerid, "FOOD", "FF_SIT_OUT_180"); case 23: ApplyAnimation2(params, playerid, "FOOD", "FF_SIT_OUT_L_180"); case 24: ApplyAnimation2(params, playerid, "FOOD", "FF_SIT_OUT_R_180"); case 25: ApplyAnimation2(params, playerid, "FOOD", "SHP_THANK"); case 26: ApplyAnimation2(params, playerid, "FOOD", "SHP_TRAY_IN"); case 27: ApplyAnimation2(params, playerid, "FOOD", "SHP_TRAY_LIFT"); case 28: ApplyAnimation2(params, playerid, "FOOD", "SHP_TRAY_LIFT_IN"); case 29: ApplyAnimation2(params, playerid, "FOOD", "SHP_TRAY_LIFT_LOOP"); case 30: ApplyAnimation2(params, playerid, "FOOD", "SHP_TRAY_LIFT_OUT"); case 31: ApplyAnimation2(params, playerid, "FOOD", "SHP_TRAY_OUT"); case 32: ApplyAnimation2(params, playerid, "FOOD", "SHP_TRAY_POSE"); case 33: ApplyAnimation2(params, playerid, "FOOD", "SHP_TRAY_RETURN"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animfood [1-33]"); } return 1; } COMMAND:animfreeweights(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "FREEWEIGHTS", "GYM_BARBELL"); case 2: ApplyAnimation2(params, playerid, "FREEWEIGHTS", "GYM_FREE_A"); case 3: ApplyAnimation2(params, playerid, "FREEWEIGHTS", "GYM_FREE_B"); case 4: ApplyAnimation2(params, playerid, "FREEWEIGHTS", "GYM_FREE_CELEBRATE"); case 5: ApplyAnimation2(params, playerid, "FREEWEIGHTS", "GYM_FREE_DOWN"); case 6: ApplyAnimation2(params, playerid, "FREEWEIGHTS", "GYM_FREE_LOOP"); case 7: ApplyAnimation2(params, playerid, "FREEWEIGHTS", "GYM_FREE_PICKUP"); case 8: ApplyAnimation2(params, playerid, "FREEWEIGHTS", "GYM_FREE_PUTDOWN"); case 9: ApplyAnimation2(params, playerid, "FREEWEIGHTS", "GYM_FREE_UP_SMOOTH"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animfreeweights [1-9]"); } return 1; } COMMAND:animgangs(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "GANGS", "DEALER_DEAL"); case 2: ApplyAnimation2(params, playerid, "GANGS", "DEALER_IDLE"); case 3: ApplyAnimation2(params, playerid, "GANGS", "DRNKBR_PRTL"); case 4: ApplyAnimation2(params, playerid, "GANGS", "DRNKBR_PRTL_F"); case 5: ApplyAnimation2(params, playerid, "GANGS", "DRUGS_BUY"); case 6: ApplyAnimation2(params, playerid, "GANGS", "HNDSHKAA"); case 7: ApplyAnimation2(params, playerid, "GANGS", "HNDSHKBA"); case 8: ApplyAnimation2(params, playerid, "GANGS", "HNDSHKCA"); case 9: ApplyAnimation2(params, playerid, "GANGS", "HNDSHKCB"); case 10: ApplyAnimation2(params, playerid, "GANGS", "HNDSHKDA"); case 11: ApplyAnimation2(params, playerid, "GANGS", "HNDSHKEA"); case 12: ApplyAnimation2(params, playerid, "GANGS", "HNDSHKFA"); case 13: ApplyAnimation2(params, playerid, "GANGS", "HNDSHKFA_SWT"); case 14: ApplyAnimation2(params, playerid, "GANGS", "INVITE_NO"); case 15: ApplyAnimation2(params, playerid, "GANGS", "INVITE_YES"); case 16: ApplyAnimation2(params, playerid, "GANGS", "LEANIDLE"); case 17: ApplyAnimation2(params, playerid, "GANGS", "LEANIN"); case 18: ApplyAnimation2(params, playerid, "GANGS", "LEANOUT"); case 19: ApplyAnimation2(params, playerid, "GANGS", "PRTIAL_GNGTLKA"); case 20: ApplyAnimation2(params, playerid, "GANGS", "PRTIAL_GNGTLKB"); case 21: ApplyAnimation2(params, playerid, "GANGS", "PRTIAL_GNGTLKC"); case 22: ApplyAnimation2(params, playerid, "GANGS", "PRTIAL_GNGTLKD"); case 23: ApplyAnimation2(params, playerid, "GANGS", "PRTIAL_GNGTLKE"); case 24: ApplyAnimation2(params, playerid, "GANGS", "PRTIAL_GNGTLKF"); case 25: ApplyAnimation2(params, playerid, "GANGS", "PRTIAL_GNGTLKG"); case 26: ApplyAnimation2(params, playerid, "GANGS", "PRTIAL_GNGTLKH"); case 27: ApplyAnimation2(params, playerid, "GANGS", "PRTIAL_HNDSHK_01"); case 28: ApplyAnimation2(params, playerid, "GANGS", "PRTIAL_HNDSHK_BIZ_01"); case 29: ApplyAnimation2(params, playerid, "GANGS", "SHAKE_CARA"); case 30: ApplyAnimation2(params, playerid, "GANGS", "SHAKE_CARK"); case 31: ApplyAnimation2(params, playerid, "GANGS", "SHAKE_CARSH"); case 32: ApplyAnimation2(params, playerid, "GANGS", "SMKCIG_PRTL"); case 33: ApplyAnimation2(params, playerid, "GANGS", "SMKCIG_PRTL_F"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animgangs [1-33]"); } return 1; } COMMAND:animghands(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "GHANDS", "GSIGN1"); case 2: ApplyAnimation2(params, playerid, "GHANDS", "GSIGN1LH"); case 3: ApplyAnimation2(params, playerid, "GHANDS", "GSIGN2"); case 4: ApplyAnimation2(params, playerid, "GHANDS", "GSIGN2LH"); case 5: ApplyAnimation2(params, playerid, "GHANDS", "GSIGN3"); case 6: ApplyAnimation2(params, playerid, "GHANDS", "GSIGN3LH"); case 7: ApplyAnimation2(params, playerid, "GHANDS", "GSIGN4"); case 8: ApplyAnimation2(params, playerid, "GHANDS", "GSIGN4LH"); case 9: ApplyAnimation2(params, playerid, "GHANDS", "GSIGN5"); case 10: ApplyAnimation2(params, playerid, "GHANDS", "GSIGN5LH"); case 11: ApplyAnimation2(params, playerid, "GHANDS", "LHGSIGN1"); case 12: ApplyAnimation2(params, playerid, "GHANDS", "LHGSIGN2"); case 13: ApplyAnimation2(params, playerid, "GHANDS", "LHGSIGN3"); case 14: ApplyAnimation2(params, playerid, "GHANDS", "LHGSIGN4"); case 15: ApplyAnimation2(params, playerid, "GHANDS", "LHGSIGN5"); case 16: ApplyAnimation2(params, playerid, "GHANDS", "RHGSIGN1"); case 17: ApplyAnimation2(params, playerid, "GHANDS", "RHGSIGN2"); case 18: ApplyAnimation2(params, playerid, "GHANDS", "RHGSIGN3"); case 19: ApplyAnimation2(params, playerid, "GHANDS", "RHGSIGN4"); case 20: ApplyAnimation2(params, playerid, "GHANDS", "RHGSIGN5"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animghands [1-20]"); } return 1; } COMMAND:animghetto_db(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "GHETTO_DB", "GDB_CAR2_PLY"); case 2: ApplyAnimation2(params, playerid, "GHETTO_DB", "GDB_CAR2_SMO"); case 3: ApplyAnimation2(params, playerid, "GHETTO_DB", "GDB_CAR2_SWE"); case 4: ApplyAnimation2(params, playerid, "GHETTO_DB", "GDB_CAR_PLY"); case 5: ApplyAnimation2(params, playerid, "GHETTO_DB", "GDB_CAR_RYD"); case 6: ApplyAnimation2(params, playerid, "GHETTO_DB", "GDB_CAR_SMO"); case 7: ApplyAnimation2(params, playerid, "GHETTO_DB", "GDB_CAR_SWE"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animghetto_db [1-7]"); } return 1; } COMMAND:animgoggles(playerid, params[]) { ApplyAnimation2(params, playerid, "GOGGLES", "GOGGLES_PUT_ON"); return 1; } COMMAND:animgraffiti(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "GRAFFITI", "GRAFFITI_CHKOUT"); case 2: ApplyAnimation2(params, playerid, "GRAFFITI", "SPRAYCAN_FIRE"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animgraffiti [1-2]"); } return 1; } COMMAND:animgraveyard(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "GRAVEYARD", "MRNF_LOOP"); case 2: ApplyAnimation2(params, playerid, "GRAVEYARD", "MRNM_LOOP"); case 3: ApplyAnimation2(params, playerid, "GRAVEYARD", "PRST_LOOPA"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animgraveyard [1-3]"); } return 1; } COMMAND:animgrenade(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "GRENADE", "WEAPON_START_THROW"); case 2: ApplyAnimation2(params, playerid, "GRENADE", "WEAPON_THROW"); case 3: ApplyAnimation2(params, playerid, "GRENADE", "WEAPON_THROWU"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animgrenade [1-3]"); } return 1; } COMMAND:animgymnasium(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "GYMNASIUM", "GYMSHADOWBOX"); case 2: ApplyAnimation2(params, playerid, "GYMNASIUM", "GYM_BIKE_CELEBRATE"); case 3: ApplyAnimation2(params, playerid, "GYMNASIUM", "GYM_BIKE_FAST"); case 4: ApplyAnimation2(params, playerid, "GYMNASIUM", "GYM_BIKE_FASTER"); case 5: ApplyAnimation2(params, playerid, "GYMNASIUM", "GYM_BIKE_GETOFF"); case 6: ApplyAnimation2(params, playerid, "GYMNASIUM", "GYM_BIKE_GETON"); case 7: ApplyAnimation2(params, playerid, "GYMNASIUM", "GYM_BIKE_PEDAL"); case 8: ApplyAnimation2(params, playerid, "GYMNASIUM", "GYM_BIKE_SLOW"); case 9: ApplyAnimation2(params, playerid, "GYMNASIUM", "GYM_BIKE_STILL"); case 10: ApplyAnimation2(params, playerid, "GYMNASIUM", "GYM_JOG_FALLOFF"); case 11: ApplyAnimation2(params, playerid, "GYMNASIUM", "GYM_SHADOWBOX"); case 12: ApplyAnimation2(params, playerid, "GYMNASIUM", "GYM_TREAD_CELEBRATE"); case 13: ApplyAnimation2(params, playerid, "GYMNASIUM", "GYM_TREAD_FALLOFF"); case 14: ApplyAnimation2(params, playerid, "GYMNASIUM", "GYM_TREAD_GETOFF"); case 15: ApplyAnimation2(params, playerid, "GYMNASIUM", "GYM_TREAD_GETON"); case 16: ApplyAnimation2(params, playerid, "GYMNASIUM", "GYM_TREAD_JOG"); case 17: ApplyAnimation2(params, playerid, "GYMNASIUM", "GYM_TREAD_SPRINT"); case 18: ApplyAnimation2(params, playerid, "GYMNASIUM", "GYM_TREAD_TIRED"); case 19: ApplyAnimation2(params, playerid, "GYMNASIUM", "GYM_TREAD_WALK"); case 20: ApplyAnimation2(params, playerid, "GYMNASIUM", "GYM_WALK_FALLOFF"); case 21: ApplyAnimation2(params, playerid, "GYMNASIUM", "PEDALS_FAST"); case 22: ApplyAnimation2(params, playerid, "GYMNASIUM", "PEDALS_MED"); case 23: ApplyAnimation2(params, playerid, "GYMNASIUM", "PEDALS_SLOW"); case 24: ApplyAnimation2(params, playerid, "GYMNASIUM", "PEDALS_STILL"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animgymnasium [1-24]"); } return 1; } COMMAND:animhaircuts(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "HAIRCUTS", "BRB_BEARD_01"); case 2: ApplyAnimation2(params, playerid, "HAIRCUTS", "BRB_BUY"); case 3: ApplyAnimation2(params, playerid, "HAIRCUTS", "BRB_CUT"); case 4: ApplyAnimation2(params, playerid, "HAIRCUTS", "BRB_CUT_IN"); case 5: ApplyAnimation2(params, playerid, "HAIRCUTS", "BRB_CUT_OUT"); case 6: ApplyAnimation2(params, playerid, "HAIRCUTS", "BRB_HAIR_01"); case 7: ApplyAnimation2(params, playerid, "HAIRCUTS", "BRB_HAIR_02"); case 8: ApplyAnimation2(params, playerid, "HAIRCUTS", "BRB_IN"); case 9: ApplyAnimation2(params, playerid, "HAIRCUTS", "BRB_LOOP"); case 10: ApplyAnimation2(params, playerid, "HAIRCUTS", "BRB_OUT"); case 11: ApplyAnimation2(params, playerid, "HAIRCUTS", "BRB_SIT_IN"); case 12: ApplyAnimation2(params, playerid, "HAIRCUTS", "BRB_SIT_LOOP"); case 13: ApplyAnimation2(params, playerid, "HAIRCUTS", "BRB_SIT_OUT"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animhaircuts [1-13]"); } return 1; } COMMAND:animheist9(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "HEIST9", "CAS_G2_GASKO"); case 2: ApplyAnimation2(params, playerid, "HEIST9", "SWT_WLLPK_L"); case 3: ApplyAnimation2(params, playerid, "HEIST9", "SWT_WLLPK_L_BACK"); case 4: ApplyAnimation2(params, playerid, "HEIST9", "SWT_WLLPK_R"); case 5: ApplyAnimation2(params, playerid, "HEIST9", "SWT_WLLPK_R_BACK"); case 6: ApplyAnimation2(params, playerid, "HEIST9", "SWT_WLLSHOOT_IN_L"); case 7: ApplyAnimation2(params, playerid, "HEIST9", "SWT_WLLSHOOT_IN_R"); case 8: ApplyAnimation2(params, playerid, "HEIST9", "SWT_WLLSHOOT_OUT_L"); case 9: ApplyAnimation2(params, playerid, "HEIST9", "SWT_WLLSHOOT_OUT_R"); case 10: ApplyAnimation2(params, playerid, "HEIST9", "USE_SWIPECARD"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animheist9 [1-10]"); } return 1; } COMMAND:animint_house(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "INT_HOUSE", "BED_IN_L"); case 2: ApplyAnimation2(params, playerid, "INT_HOUSE", "BED_IN_R"); case 3: ApplyAnimation2(params, playerid, "INT_HOUSE", "BED_LOOP_L"); case 4: ApplyAnimation2(params, playerid, "INT_HOUSE", "BED_LOOP_R"); case 5: ApplyAnimation2(params, playerid, "INT_HOUSE", "BED_OUT_L"); case 6: ApplyAnimation2(params, playerid, "INT_HOUSE", "BED_OUT_R"); case 7: ApplyAnimation2(params, playerid, "INT_HOUSE", "LOU_IN"); case 8: ApplyAnimation2(params, playerid, "INT_HOUSE", "LOU_LOOP"); case 9: ApplyAnimation2(params, playerid, "INT_HOUSE", "LOU_OUT"); case 10: ApplyAnimation2(params, playerid, "INT_HOUSE", "WASH_UP"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animint_house [1-10]"); } return 1; } COMMAND:animint_office(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "INT_OFFICE", "FF_DAM_FWD"); case 2: ApplyAnimation2(params, playerid, "INT_OFFICE", "OFF_SIT_2IDLE_180"); case 3: ApplyAnimation2(params, playerid, "INT_OFFICE", "OFF_SIT_BORED_LOOP"); case 4: ApplyAnimation2(params, playerid, "INT_OFFICE", "OFF_SIT_CRASH"); case 5: ApplyAnimation2(params, playerid, "INT_OFFICE", "OFF_SIT_DRINK"); case 6: ApplyAnimation2(params, playerid, "INT_OFFICE", "OFF_SIT_IDLE_LOOP"); case 7: ApplyAnimation2(params, playerid, "INT_OFFICE", "OFF_SIT_IN"); case 8: ApplyAnimation2(params, playerid, "INT_OFFICE", "OFF_SIT_READ"); case 9: ApplyAnimation2(params, playerid, "INT_OFFICE", "OFF_SIT_TYPE_LOOP"); case 10: ApplyAnimation2(params, playerid, "INT_OFFICE", "OFF_SIT_WATCH"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animint_office [1-10]"); } return 1; } COMMAND:animint_shop(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "INT_SHOP", "SHOP_CASHIER"); case 2: ApplyAnimation2(params, playerid, "INT_SHOP", "SHOP_IN"); case 3: ApplyAnimation2(params, playerid, "INT_SHOP", "SHOP_LOOKA"); case 4: ApplyAnimation2(params, playerid, "INT_SHOP", "SHOP_LOOKB"); case 5: ApplyAnimation2(params, playerid, "INT_SHOP", "SHOP_LOOP"); case 6: ApplyAnimation2(params, playerid, "INT_SHOP", "SHOP_OUT"); case 7: ApplyAnimation2(params, playerid, "INT_SHOP", "SHOP_PAY"); case 8: ApplyAnimation2(params, playerid, "INT_SHOP", "SHOP_SHELF"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animint_shop [1-8]"); } return 1; } COMMAND:animjst_buisness(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "JST_BUISNESS", "GIRL_01"); case 2: ApplyAnimation2(params, playerid, "JST_BUISNESS", "GIRL_02"); case 3: ApplyAnimation2(params, playerid, "JST_BUISNESS", "PLAYER_01"); case 4: ApplyAnimation2(params, playerid, "JST_BUISNESS", "SMOKE_01"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animjst_buisness [1-4]"); } return 1; } COMMAND:animkart(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "KART", "KART_GETIN_LHS"); case 2: ApplyAnimation2(params, playerid, "KART", "KART_GETIN_RHS"); case 3: ApplyAnimation2(params, playerid, "KART", "KART_GETOUT_LHS"); case 4: ApplyAnimation2(params, playerid, "KART", "KART_GETOUT_RHS"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animkart [1-4]"); } return 1; } COMMAND:animkissing(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "KISSING", "BD_GF_WAVE"); case 2: ApplyAnimation2(params, playerid, "KISSING", "GFWAVE2"); case 3: ApplyAnimation2(params, playerid, "KISSING", "GF_CARARGUE_01"); case 4: ApplyAnimation2(params, playerid, "KISSING", "GF_CARARGUE_02"); case 5: ApplyAnimation2(params, playerid, "KISSING", "GF_CARSPOT"); case 6: ApplyAnimation2(params, playerid, "KISSING", "GF_STREETARGUE_01"); case 7: ApplyAnimation2(params, playerid, "KISSING", "GF_STREETARGUE_02"); case 8: ApplyAnimation2(params, playerid, "KISSING", "GIFT_GET"); case 9: ApplyAnimation2(params, playerid, "KISSING", "GIFT_GIVE"); case 10: ApplyAnimation2(params, playerid, "KISSING", "GRLFRD_KISS_01"); case 11: ApplyAnimation2(params, playerid, "KISSING", "GRLFRD_KISS_02"); case 12: ApplyAnimation2(params, playerid, "KISSING", "GRLFRD_KISS_03"); case 13: ApplyAnimation2(params, playerid, "KISSING", "PLAYA_KISS_01"); case 14: ApplyAnimation2(params, playerid, "KISSING", "PLAYA_KISS_02"); case 15: ApplyAnimation2(params, playerid, "KISSING", "PLAYA_KISS_03"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animkissing [1-15]"); } return 1; } COMMAND:animknife(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "KNIFE", "KILL_KNIFE_PED_DAMAGE"); case 2: ApplyAnimation2(params, playerid, "KNIFE", "KILL_KNIFE_PED_DIE"); case 3: ApplyAnimation2(params, playerid, "KNIFE", "KILL_KNIFE_PLAYER"); case 4: ApplyAnimation2(params, playerid, "KNIFE", "KILL_PARTIAL"); case 5: ApplyAnimation2(params, playerid, "KNIFE", "KNIFE_1"); case 6: ApplyAnimation2(params, playerid, "KNIFE", "KNIFE_2"); case 7: ApplyAnimation2(params, playerid, "KNIFE", "KNIFE_3"); case 8: ApplyAnimation2(params, playerid, "KNIFE", "KNIFE_4"); case 9: ApplyAnimation2(params, playerid, "KNIFE", "KNIFE_BLOCK"); case 10: ApplyAnimation2(params, playerid, "KNIFE", "KNIFE_G"); case 11: ApplyAnimation2(params, playerid, "KNIFE", "KNIFE_HIT_1"); case 12: ApplyAnimation2(params, playerid, "KNIFE", "KNIFE_HIT_2"); case 13: ApplyAnimation2(params, playerid, "KNIFE", "KNIFE_HIT_3"); case 14: ApplyAnimation2(params, playerid, "KNIFE", "KNIFE_IDLE"); case 15: ApplyAnimation2(params, playerid, "KNIFE", "KNIFE_PART"); case 16: ApplyAnimation2(params, playerid, "KNIFE", "WEAPON_KNIFEIDLE"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animknife [1-16]"); } return 1; } COMMAND:animlapdan1(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "LAPDAN1", "LAPDAN_D"); case 2: ApplyAnimation2(params, playerid, "LAPDAN1", "LAPDAN_P"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animlapdan1 [1-2]"); } return 1; } COMMAND:animlapdan2(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "LAPDAN2", "LAPDAN_D"); case 2: ApplyAnimation2(params, playerid, "LAPDAN2", "LAPDAN_P"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animlapdan2 [1-2]"); } return 1; } COMMAND:animlapdan3(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "LAPDAN3", "LAPDAN_D"); case 2: ApplyAnimation2(params, playerid, "LAPDAN3", "LAPDAN_P"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animlapdan3 [1-2]"); } return 1; } COMMAND:animlowrider(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "LOWRIDER", "F_SMKLEAN_LOOP"); case 2: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_BDBNCE"); case 3: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_HAIR"); case 4: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_HURRY"); case 5: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_IDLELOOP"); case 6: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_IDLE_TO_L0"); case 7: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_L0_BNCE"); case 8: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_L0_LOOP"); case 9: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_L0_TO_L1"); case 10: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_L12_TO_L0"); case 11: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_L1_BNCE"); case 12: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_L1_LOOP"); case 13: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_L1_TO_L2"); case 14: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_L2_BNCE"); case 15: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_L2_LOOP"); case 16: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_L2_TO_L3"); case 17: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_L345_TO_L1"); case 18: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_L3_BNCE"); case 19: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_L3_LOOP"); case 20: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_L3_TO_L4"); case 21: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_L4_BNCE"); case 22: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_L4_LOOP"); case 23: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_L4_TO_L5"); case 24: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_L5_BNCE"); case 25: ApplyAnimation2(params, playerid, "LOWRIDER", "LRGIRL_L5_LOOP"); case 26: ApplyAnimation2(params, playerid, "LOWRIDER", "M_SMKLEAN_LOOP"); case 27: ApplyAnimation2(params, playerid, "LOWRIDER", "M_SMKSTND_LOOP"); case 28: ApplyAnimation2(params, playerid, "LOWRIDER", "PRTIAL_GNGTLKB"); case 29: ApplyAnimation2(params, playerid, "LOWRIDER", "PRTIAL_GNGTLKC"); case 30: ApplyAnimation2(params, playerid, "LOWRIDER", "PRTIAL_GNGTLKD"); case 31: ApplyAnimation2(params, playerid, "LOWRIDER", "PRTIAL_GNGTLKE"); case 32: ApplyAnimation2(params, playerid, "LOWRIDER", "PRTIAL_GNGTLKF"); case 33: ApplyAnimation2(params, playerid, "LOWRIDER", "PRTIAL_GNGTLKG"); case 34: ApplyAnimation2(params, playerid, "LOWRIDER", "PRTIAL_GNGTLKH"); case 35: ApplyAnimation2(params, playerid, "LOWRIDER", "RAP_A_LOOP"); case 36: ApplyAnimation2(params, playerid, "LOWRIDER", "RAP_B_LOOP"); case 37: ApplyAnimation2(params, playerid, "LOWRIDER", "RAP_C_LOOP"); case 38: ApplyAnimation2(params, playerid, "LOWRIDER", "SIT_RELAXED"); case 39: ApplyAnimation2(params, playerid, "LOWRIDER", "TAP_HAND"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animlowrider [1-39]"); } return 1; } COMMAND:animmd_chase(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "MD_CHASE", "CARHIT_HANGON"); case 2: ApplyAnimation2(params, playerid, "MD_CHASE", "CARHIT_TUMBLE"); case 3: ApplyAnimation2(params, playerid, "MD_CHASE", "DONUTDROP"); case 4: ApplyAnimation2(params, playerid, "MD_CHASE", "FEN_CHOPPA_L1"); case 5: ApplyAnimation2(params, playerid, "MD_CHASE", "FEN_CHOPPA_L2"); case 6: ApplyAnimation2(params, playerid, "MD_CHASE", "FEN_CHOPPA_L3"); case 7: ApplyAnimation2(params, playerid, "MD_CHASE", "FEN_CHOPPA_R1"); case 8: ApplyAnimation2(params, playerid, "MD_CHASE", "FEN_CHOPPA_R2"); case 9: ApplyAnimation2(params, playerid, "MD_CHASE", "FEN_CHOPPA_R3"); case 10: ApplyAnimation2(params, playerid, "MD_CHASE", "HANGON_STUN_LOOP"); case 11: ApplyAnimation2(params, playerid, "MD_CHASE", "HANGON_STUN_TURN"); case 12: ApplyAnimation2(params, playerid, "MD_CHASE", "MD_BIKE_2_HANG"); case 13: ApplyAnimation2(params, playerid, "MD_CHASE", "MD_BIKE_JMP_BL"); case 14: ApplyAnimation2(params, playerid, "MD_CHASE", "MD_BIKE_JMP_F"); case 15: ApplyAnimation2(params, playerid, "MD_CHASE", "MD_BIKE_LND_BL"); case 16: ApplyAnimation2(params, playerid, "MD_CHASE", "MD_BIKE_LND_DIE_BL"); case 17: ApplyAnimation2(params, playerid, "MD_CHASE", "MD_BIKE_LND_DIE_F"); case 18: ApplyAnimation2(params, playerid, "MD_CHASE", "MD_BIKE_LND_F"); case 19: ApplyAnimation2(params, playerid, "MD_CHASE", "MD_BIKE_LND_ROLL"); case 20: ApplyAnimation2(params, playerid, "MD_CHASE", "MD_BIKE_LND_ROLL_F"); case 21: ApplyAnimation2(params, playerid, "MD_CHASE", "MD_BIKE_PUNCH"); case 22: ApplyAnimation2(params, playerid, "MD_CHASE", "MD_BIKE_PUNCH_F"); case 23: ApplyAnimation2(params, playerid, "MD_CHASE", "MD_BIKE_SHOT_F"); case 24: ApplyAnimation2(params, playerid, "MD_CHASE", "MD_HANG_LND_ROLL"); case 25: ApplyAnimation2(params, playerid, "MD_CHASE", "MD_HANG_LOOP"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animmd_chase [1-25]"); } return 1; } COMMAND:animmd_end(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "MD_END", "END_SC1_PLY"); case 2: ApplyAnimation2(params, playerid, "MD_END", "END_SC1_RYD"); case 3: ApplyAnimation2(params, playerid, "MD_END", "END_SC1_SMO"); case 4: ApplyAnimation2(params, playerid, "MD_END", "END_SC1_SWE"); case 5: ApplyAnimation2(params, playerid, "MD_END", "END_SC2_PLY"); case 6: ApplyAnimation2(params, playerid, "MD_END", "END_SC2_RYD"); case 7: ApplyAnimation2(params, playerid, "MD_END", "END_SC2_SMO"); case 8: ApplyAnimation2(params, playerid, "MD_END", "END_SC2_SWE"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animmd_end [1-8]"); } return 1; } COMMAND:animmedic(playerid, params[]) { ApplyAnimation2(params, playerid, "MEDIC", "CPR"); return 1; } COMMAND:animmisc(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "MISC", "BITCHSLAP"); case 2: ApplyAnimation2(params, playerid, "MISC", "BMX_CELEBRATE"); case 3: ApplyAnimation2(params, playerid, "MISC", "BMX_COMEON"); case 4: ApplyAnimation2(params, playerid, "MISC", "BMX_IDLELOOP_01"); case 5: ApplyAnimation2(params, playerid, "MISC", "BMX_IDLELOOP_02"); case 6: ApplyAnimation2(params, playerid, "MISC", "BMX_TALKLEFT_IN"); case 7: ApplyAnimation2(params, playerid, "MISC", "BMX_TALKLEFT_LOOP"); case 8: ApplyAnimation2(params, playerid, "MISC", "BMX_TALKLEFT_OUT"); case 9: ApplyAnimation2(params, playerid, "MISC", "BMX_TALKRIGHT_IN"); case 10: ApplyAnimation2(params, playerid, "MISC", "BMX_TALKRIGHT_LOOP"); case 11: ApplyAnimation2(params, playerid, "MISC", "BMX_TALKRIGHT_OUT"); case 12: ApplyAnimation2(params, playerid, "MISC", "BNG_WNDW"); case 13: ApplyAnimation2(params, playerid, "MISC", "BNG_WNDW_02"); case 14: ApplyAnimation2(params, playerid, "MISC", "CASE_PICKUP"); case 15: ApplyAnimation2(params, playerid, "MISC", "DOOR_JET"); case 16: ApplyAnimation2(params, playerid, "MISC", "GRAB_L"); case 17: ApplyAnimation2(params, playerid, "MISC", "GRAB_R"); case 18: ApplyAnimation2(params, playerid, "MISC", "HIKER_POSE"); case 19: ApplyAnimation2(params, playerid, "MISC", "HIKER_POSE_L"); case 20: ApplyAnimation2(params, playerid, "MISC", "IDLE_CHAT_02"); case 21: ApplyAnimation2(params, playerid, "MISC", "KAT_THROW_K"); case 22: ApplyAnimation2(params, playerid, "MISC", "KAT_THROW_O"); case 23: ApplyAnimation2(params, playerid, "MISC", "KAT_THROW_P"); case 24: ApplyAnimation2(params, playerid, "MISC", "PASS_RIFLE_O"); case 25: ApplyAnimation2(params, playerid, "MISC", "PASS_RIFLE_PED"); case 26: ApplyAnimation2(params, playerid, "MISC", "PASS_RIFLE_PLY"); case 27: ApplyAnimation2(params, playerid, "MISC", "PICKUP_BOX"); case 28: ApplyAnimation2(params, playerid, "MISC", "PLANE_DOOR"); case 29: ApplyAnimation2(params, playerid, "MISC", "PLANE_EXIT"); case 30: ApplyAnimation2(params, playerid, "MISC", "PLANE_HIJACK"); case 31: ApplyAnimation2(params, playerid, "MISC", "PLUNGER_01"); case 32: ApplyAnimation2(params, playerid, "MISC", "PLYRLEAN_LOOP"); case 33: ApplyAnimation2(params, playerid, "MISC", "PLYR_SHKHEAD"); case 34: ApplyAnimation2(params, playerid, "MISC", "RUN_DIVE"); case 35: ApplyAnimation2(params, playerid, "MISC", "SCRATCHBALLS_01"); case 36: ApplyAnimation2(params, playerid, "MISC", "SEAT_LR"); case 37: ApplyAnimation2(params, playerid, "MISC", "SEAT_TALK_01"); case 38: ApplyAnimation2(params, playerid, "MISC", "SEAT_TALK_02"); case 39: ApplyAnimation2(params, playerid, "MISC", "SEAT_WATCH"); case 40: ApplyAnimation2(params, playerid, "MISC", "SMALPLANE_DOOR"); case 41: ApplyAnimation2(params, playerid, "MISC", "SMLPLANE_DOOR"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animmisc [1-41]"); } return 1; } COMMAND:animmtb(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "MTB", "MTB_BACK"); case 2: ApplyAnimation2(params, playerid, "MTB", "MTB_BUNNYHOP"); case 3: ApplyAnimation2(params, playerid, "MTB", "MTB_DRIVEBYFT"); case 4: ApplyAnimation2(params, playerid, "MTB", "MTB_DRIVEBY_LHS"); case 5: ApplyAnimation2(params, playerid, "MTB", "MTB_DRIVEBY_RHS"); case 6: ApplyAnimation2(params, playerid, "MTB", "MTB_FWD"); case 7: ApplyAnimation2(params, playerid, "MTB", "MTB_GETOFFBACK"); case 8: ApplyAnimation2(params, playerid, "MTB", "MTB_GETOFFLHS"); case 9: ApplyAnimation2(params, playerid, "MTB", "MTB_GETOFFRHS"); case 10: ApplyAnimation2(params, playerid, "MTB", "MTB_JUMPONL"); case 11: ApplyAnimation2(params, playerid, "MTB", "MTB_JUMPONR"); case 12: ApplyAnimation2(params, playerid, "MTB", "MTB_LEFT"); case 13: ApplyAnimation2(params, playerid, "MTB", "MTB_PEDAL"); case 14: ApplyAnimation2(params, playerid, "MTB", "MTB_PUSHES"); case 15: ApplyAnimation2(params, playerid, "MTB", "MTB_RIDE"); case 16: ApplyAnimation2(params, playerid, "MTB", "MTB_RIGHT"); case 17: ApplyAnimation2(params, playerid, "MTB", "MTB_SPRINT"); case 18: ApplyAnimation2(params, playerid, "MTB", "MTB_STILL"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animmtb [1-18]"); } return 1; } COMMAND:animmuscular(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "MUSCULAR", "MSCLEWALKST_ARMED"); case 2: ApplyAnimation2(params, playerid, "MUSCULAR", "MSCLEWALKST_CSAW"); case 3: ApplyAnimation2(params, playerid, "MUSCULAR", "MSCLE_RCKT_RUN"); case 4: ApplyAnimation2(params, playerid, "MUSCULAR", "MSCLE_RCKT_WALKST"); case 5: ApplyAnimation2(params, playerid, "MUSCULAR", "MSCLE_RUN_CSAW"); case 6: ApplyAnimation2(params, playerid, "MUSCULAR", "MUSCLEIDLE"); case 7: ApplyAnimation2(params, playerid, "MUSCULAR", "MUSCLEIDLE_ARMED"); case 8: ApplyAnimation2(params, playerid, "MUSCULAR", "MUSCLEIDLE_CSAW"); case 9: ApplyAnimation2(params, playerid, "MUSCULAR", "MUSCLEIDLE_ROCKET"); case 10: ApplyAnimation2(params, playerid, "MUSCULAR", "MUSCLERUN"); case 11: ApplyAnimation2(params, playerid, "MUSCULAR", "MUSCLERUN_ARMED"); case 12: ApplyAnimation2(params, playerid, "MUSCULAR", "MUSCLESPRINT"); case 13: ApplyAnimation2(params, playerid, "MUSCULAR", "MUSCLEWALK"); case 14: ApplyAnimation2(params, playerid, "MUSCULAR", "MUSCLEWALKSTART"); case 15: ApplyAnimation2(params, playerid, "MUSCULAR", "MUSCLEWALK_ARMED"); case 16: ApplyAnimation2(params, playerid, "MUSCULAR", "MUSCLEWALK_CSAW"); case 17: ApplyAnimation2(params, playerid, "MUSCULAR", "MUSCLEWALK_ROCKET"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animmuscular [1-17]"); } return 1; } COMMAND:animnevada(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "NEVADA", "NEVADA_GETIN"); case 2: ApplyAnimation2(params, playerid, "NEVADA", "NEVADA_GETOUT"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animnevada [1-2]"); } return 1; } COMMAND:animon_lookers(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "ON_LOOKERS", "LKAROUND_IN"); case 2: ApplyAnimation2(params, playerid, "ON_LOOKERS", "LKAROUND_LOOP"); case 3: ApplyAnimation2(params, playerid, "ON_LOOKERS", "LKAROUND_OUT"); case 4: ApplyAnimation2(params, playerid, "ON_LOOKERS", "LKUP_IN"); case 5: ApplyAnimation2(params, playerid, "ON_LOOKERS", "LKUP_LOOP"); case 6: ApplyAnimation2(params, playerid, "ON_LOOKERS", "LKUP_OUT"); case 7: ApplyAnimation2(params, playerid, "ON_LOOKERS", "LKUP_POINT"); case 8: ApplyAnimation2(params, playerid, "ON_LOOKERS", "PANIC_COWER"); case 9: ApplyAnimation2(params, playerid, "ON_LOOKERS", "PANIC_HIDE"); case 10: ApplyAnimation2(params, playerid, "ON_LOOKERS", "PANIC_IN"); case 11: ApplyAnimation2(params, playerid, "ON_LOOKERS", "PANIC_LOOP"); case 12: ApplyAnimation2(params, playerid, "ON_LOOKERS", "PANIC_OUT"); case 13: ApplyAnimation2(params, playerid, "ON_LOOKERS", "PANIC_POINT"); case 14: ApplyAnimation2(params, playerid, "ON_LOOKERS", "PANIC_SHOUT"); case 15: ApplyAnimation2(params, playerid, "ON_LOOKERS", "POINTUP_IN"); case 16: ApplyAnimation2(params, playerid, "ON_LOOKERS", "POINTUP_LOOP"); case 17: ApplyAnimation2(params, playerid, "ON_LOOKERS", "POINTUP_OUT"); case 18: ApplyAnimation2(params, playerid, "ON_LOOKERS", "POINTUP_SHOUT"); case 19: ApplyAnimation2(params, playerid, "ON_LOOKERS", "POINT_IN"); case 20: ApplyAnimation2(params, playerid, "ON_LOOKERS", "POINT_LOOP"); case 21: ApplyAnimation2(params, playerid, "ON_LOOKERS", "POINT_OUT"); case 22: ApplyAnimation2(params, playerid, "ON_LOOKERS", "SHOUT_01"); case 23: ApplyAnimation2(params, playerid, "ON_LOOKERS", "SHOUT_02"); case 24: ApplyAnimation2(params, playerid, "ON_LOOKERS", "SHOUT_IN"); case 25: ApplyAnimation2(params, playerid, "ON_LOOKERS", "SHOUT_LOOP"); case 26: ApplyAnimation2(params, playerid, "ON_LOOKERS", "SHOUT_OUT"); case 27: ApplyAnimation2(params, playerid, "ON_LOOKERS", "WAVE_IN"); case 28: ApplyAnimation2(params, playerid, "ON_LOOKERS", "WAVE_LOOP"); case 29: ApplyAnimation2(params, playerid, "ON_LOOKERS", "WAVE_OUT"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animon_lookers [1-29]"); } return 1; } COMMAND:animotb(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "OTB", "BETSLP_IN"); case 2: ApplyAnimation2(params, playerid, "OTB", "BETSLP_LKABT"); case 3: ApplyAnimation2(params, playerid, "OTB", "BETSLP_LOOP"); case 4: ApplyAnimation2(params, playerid, "OTB", "BETSLP_OUT"); case 5: ApplyAnimation2(params, playerid, "OTB", "BETSLP_TNK"); case 6: ApplyAnimation2(params, playerid, "OTB", "WTCHRACE_CMON"); case 7: ApplyAnimation2(params, playerid, "OTB", "WTCHRACE_IN"); case 8: ApplyAnimation2(params, playerid, "OTB", "WTCHRACE_LOOP"); case 9: ApplyAnimation2(params, playerid, "OTB", "WTCHRACE_LOSE"); case 10: ApplyAnimation2(params, playerid, "OTB", "WTCHRACE_OUT"); case 11: ApplyAnimation2(params, playerid, "OTB", "WTCHRACE_WIN"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animotb [1-11]"); } return 1; } COMMAND:animparachute(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "PARACHUTE", "FALL_SKYDIVE"); case 2: ApplyAnimation2(params, playerid, "PARACHUTE", "FALL_SKYDIVE_ACCEL"); case 3: ApplyAnimation2(params, playerid, "PARACHUTE", "FALL_SKYDIVE_DIE"); case 4: ApplyAnimation2(params, playerid, "PARACHUTE", "FALL_SKYDIVE_L"); case 5: ApplyAnimation2(params, playerid, "PARACHUTE", "FALL_SKYDIVE_R"); case 6: ApplyAnimation2(params, playerid, "PARACHUTE", "PARA_DECEL"); case 7: ApplyAnimation2(params, playerid, "PARACHUTE", "PARA_DECEL_O"); case 8: ApplyAnimation2(params, playerid, "PARACHUTE", "PARA_FLOAT"); case 9: ApplyAnimation2(params, playerid, "PARACHUTE", "PARA_FLOAT_O"); case 10: ApplyAnimation2(params, playerid, "PARACHUTE", "PARA_LAND"); case 11: ApplyAnimation2(params, playerid, "PARACHUTE", "PARA_LAND_O"); case 12: ApplyAnimation2(params, playerid, "PARACHUTE", "PARA_LAND_WATER"); case 13: ApplyAnimation2(params, playerid, "PARACHUTE", "PARA_LAND_WATER_O"); case 14: ApplyAnimation2(params, playerid, "PARACHUTE", "PARA_OPEN"); case 15: ApplyAnimation2(params, playerid, "PARACHUTE", "PARA_OPEN_O"); case 16: ApplyAnimation2(params, playerid, "PARACHUTE", "PARA_RIP_LAND_O"); case 17: ApplyAnimation2(params, playerid, "PARACHUTE", "PARA_RIP_LOOP_O"); case 18: ApplyAnimation2(params, playerid, "PARACHUTE", "PARA_RIP_O"); case 19: ApplyAnimation2(params, playerid, "PARACHUTE", "PARA_STEERL"); case 20: ApplyAnimation2(params, playerid, "PARACHUTE", "PARA_STEERL_O"); case 21: ApplyAnimation2(params, playerid, "PARACHUTE", "PARA_STEERR"); case 22: ApplyAnimation2(params, playerid, "PARACHUTE", "PARA_STEERR_O"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animparachute [1-22]"); } return 1; } COMMAND:animpark(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "PARK", "TAI_CHI_IN"); case 2: ApplyAnimation2(params, playerid, "PARK", "TAI_CHI_LOOP"); case 3: ApplyAnimation2(params, playerid, "PARK", "TAI_CHI_OUT"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animpark [1-3]"); } return 1; } COMMAND:animpaulnmac(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "PAULNMAC", "PISS_IN"); case 2: ApplyAnimation2(params, playerid, "PAULNMAC", "PISS_LOOP"); case 3: ApplyAnimation2(params, playerid, "PAULNMAC", "PISS_OUT"); case 4: ApplyAnimation2(params, playerid, "PAULNMAC", "PNM_ARGUE1_A"); case 5: ApplyAnimation2(params, playerid, "PAULNMAC", "PNM_ARGUE1_B"); case 6: ApplyAnimation2(params, playerid, "PAULNMAC", "PNM_ARGUE2_A"); case 7: ApplyAnimation2(params, playerid, "PAULNMAC", "PNM_ARGUE2_B"); case 8: ApplyAnimation2(params, playerid, "PAULNMAC", "PNM_LOOP_A"); case 9: ApplyAnimation2(params, playerid, "PAULNMAC", "PNM_LOOP_B"); case 10: ApplyAnimation2(params, playerid, "PAULNMAC", "WANK_IN"); case 11: ApplyAnimation2(params, playerid, "PAULNMAC", "WANK_LOOP"); case 12: ApplyAnimation2(params, playerid, "PAULNMAC", "WANK_OUT"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animpaulnmac [1-12]"); } return 1; } COMMAND:animped(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "PED", "ABSEIL"); case 2: ApplyAnimation2(params, playerid, "PED", "ARRESTGUN"); case 3: ApplyAnimation2(params, playerid, "PED", "ATM"); case 4: ApplyAnimation2(params, playerid, "PED", "BIKE_ELBOWL"); case 5: ApplyAnimation2(params, playerid, "PED", "BIKE_ELBOWR"); case 6: ApplyAnimation2(params, playerid, "PED", "BIKE_FALLR"); case 7: ApplyAnimation2(params, playerid, "PED", "BIKE_FALL_OFF"); case 8: ApplyAnimation2(params, playerid, "PED", "BIKE_PICKUPL"); case 9: ApplyAnimation2(params, playerid, "PED", "BIKE_PICKUPR"); case 10: ApplyAnimation2(params, playerid, "PED", "BIKE_PULLUPL"); case 11: ApplyAnimation2(params, playerid, "PED", "BIKE_PULLUPR"); case 12: ApplyAnimation2(params, playerid, "PED", "BOMBER"); case 13: ApplyAnimation2(params, playerid, "PED", "CAR_ALIGNHI_LHS"); case 14: ApplyAnimation2(params, playerid, "PED", "CAR_ALIGNHI_RHS"); case 15: ApplyAnimation2(params, playerid, "PED", "CAR_ALIGN_LHS"); case 16: ApplyAnimation2(params, playerid, "PED", "CAR_ALIGN_RHS"); case 17: ApplyAnimation2(params, playerid, "PED", "CAR_CLOSEDOORL_LHS"); case 18: ApplyAnimation2(params, playerid, "PED", "CAR_CLOSEDOORL_RHS"); case 19: ApplyAnimation2(params, playerid, "PED", "CAR_CLOSEDOOR_LHS"); case 20: ApplyAnimation2(params, playerid, "PED", "CAR_CLOSEDOOR_RHS"); case 21: ApplyAnimation2(params, playerid, "PED", "CAR_CLOSE_LHS"); case 22: ApplyAnimation2(params, playerid, "PED", "CAR_CLOSE_RHS"); case 23: ApplyAnimation2(params, playerid, "PED", "CAR_CRAWLOUTRHS"); case 24: ApplyAnimation2(params, playerid, "PED", "CAR_DEAD_LHS"); case 25: ApplyAnimation2(params, playerid, "PED", "CAR_DEAD_RHS"); case 26: ApplyAnimation2(params, playerid, "PED", "CAR_DOORLOCKED_LHS"); case 27: ApplyAnimation2(params, playerid, "PED", "CAR_DOORLOCKED_RHS"); case 28: ApplyAnimation2(params, playerid, "PED", "CAR_FALLOUT_LHS"); case 29: ApplyAnimation2(params, playerid, "PED", "CAR_FALLOUT_RHS"); case 30: ApplyAnimation2(params, playerid, "PED", "CAR_GETINL_LHS"); case 31: ApplyAnimation2(params, playerid, "PED", "CAR_GETINL_RHS"); case 32: ApplyAnimation2(params, playerid, "PED", "CAR_GETIN_LHS"); case 33: ApplyAnimation2(params, playerid, "PED", "CAR_GETIN_RHS"); case 34: ApplyAnimation2(params, playerid, "PED", "CAR_GETOUTL_LHS"); case 35: ApplyAnimation2(params, playerid, "PED", "CAR_GETOUTL_RHS"); case 36: ApplyAnimation2(params, playerid, "PED", "CAR_GETOUT_LHS"); case 37: ApplyAnimation2(params, playerid, "PED", "CAR_GETOUT_RHS"); case 38: ApplyAnimation2(params, playerid, "PED", "CAR_HOOKERTALK"); case 39: ApplyAnimation2(params, playerid, "PED", "CAR_JACKEDLHS"); case 40: ApplyAnimation2(params, playerid, "PED", "CAR_JACKEDRHS"); case 41: ApplyAnimation2(params, playerid, "PED", "CAR_JUMPIN_LHS"); case 42: ApplyAnimation2(params, playerid, "PED", "CAR_LB"); case 43: ApplyAnimation2(params, playerid, "PED", "CAR_LB_PRO"); case 44: ApplyAnimation2(params, playerid, "PED", "CAR_LB_WEAK"); case 45: ApplyAnimation2(params, playerid, "PED", "CAR_LJACKEDLHS"); case 46: ApplyAnimation2(params, playerid, "PED", "CAR_LJACKEDRHS"); case 47: ApplyAnimation2(params, playerid, "PED", "CAR_LSHUFFLE_RHS"); case 48: ApplyAnimation2(params, playerid, "PED", "CAR_LSIT"); case 49: ApplyAnimation2(params, playerid, "PED", "CAR_OPEN_LHS"); case 50: ApplyAnimation2(params, playerid, "PED", "CAR_OPEN_RHS"); case 51: ApplyAnimation2(params, playerid, "PED", "CAR_PULLOUTL_LHS"); case 52: ApplyAnimation2(params, playerid, "PED", "CAR_PULLOUTL_RHS"); case 53: ApplyAnimation2(params, playerid, "PED", "CAR_PULLOUT_LHS"); case 54: ApplyAnimation2(params, playerid, "PED", "CAR_PULLOUT_RHS"); case 55: ApplyAnimation2(params, playerid, "PED", "CAR_QJACKED"); case 56: ApplyAnimation2(params, playerid, "PED", "CAR_ROLLDOOR"); case 57: ApplyAnimation2(params, playerid, "PED", "CAR_ROLLDOORLO"); case 58: ApplyAnimation2(params, playerid, "PED", "CAR_ROLLOUT_LHS"); case 59: ApplyAnimation2(params, playerid, "PED", "CAR_ROLLOUT_RHS"); case 60: ApplyAnimation2(params, playerid, "PED", "CAR_SHUFFLE_RHS"); case 61: ApplyAnimation2(params, playerid, "PED", "CAR_SIT"); case 62: ApplyAnimation2(params, playerid, "PED", "CAR_SITP"); case 63: ApplyAnimation2(params, playerid, "PED", "CAR_SITPLO"); case 64: ApplyAnimation2(params, playerid, "PED", "CAR_SIT_PRO"); case 65: ApplyAnimation2(params, playerid, "PED", "CAR_SIT_WEAK"); case 66: ApplyAnimation2(params, playerid, "PED", "CAR_TUNE_RADIO"); case 67: ApplyAnimation2(params, playerid, "PED", "CLIMB_IDLE"); case 68: ApplyAnimation2(params, playerid, "PED", "CLIMB_JUMP"); case 69: ApplyAnimation2(params, playerid, "PED", "CLIMB_JUMP2FALL"); case 70: ApplyAnimation2(params, playerid, "PED", "CLIMB_JUMP_B"); case 71: ApplyAnimation2(params, playerid, "PED", "CLIMB_PULL"); case 72: ApplyAnimation2(params, playerid, "PED", "CLIMB_STAND"); case 73: ApplyAnimation2(params, playerid, "PED", "CLIMB_STAND_FINISH"); case 74: ApplyAnimation2(params, playerid, "PED", "COWER"); case 75: ApplyAnimation2(params, playerid, "PED", "CROUCH_ROLL_L"); case 76: ApplyAnimation2(params, playerid, "PED", "CROUCH_ROLL_R"); case 77: ApplyAnimation2(params, playerid, "PED", "DAM_ARML_FRMBK"); case 78: ApplyAnimation2(params, playerid, "PED", "DAM_ARML_FRMFT"); case 79: ApplyAnimation2(params, playerid, "PED", "DAM_ARML_FRMLT"); case 80: ApplyAnimation2(params, playerid, "PED", "DAM_ARMR_FRMBK"); case 81: ApplyAnimation2(params, playerid, "PED", "DAM_ARMR_FRMFT"); case 82: ApplyAnimation2(params, playerid, "PED", "DAM_ARMR_FRMRT"); case 83: ApplyAnimation2(params, playerid, "PED", "DAM_LEGL_FRMBK"); case 84: ApplyAnimation2(params, playerid, "PED", "DAM_LEGL_FRMFT"); case 85: ApplyAnimation2(params, playerid, "PED", "DAM_LEGL_FRMLT"); case 86: ApplyAnimation2(params, playerid, "PED", "DAM_LEGR_FRMBK"); case 87: ApplyAnimation2(params, playerid, "PED", "DAM_LEGR_FRMFT"); case 88: ApplyAnimation2(params, playerid, "PED", "DAM_LEGR_FRMRT"); case 89: ApplyAnimation2(params, playerid, "PED", "DAM_STOMACH_FRMBK"); case 90: ApplyAnimation2(params, playerid, "PED", "DAM_STOMACH_FRMFT"); case 91: ApplyAnimation2(params, playerid, "PED", "DAM_STOMACH_FRMLT"); case 92: ApplyAnimation2(params, playerid, "PED", "DAM_STOMACH_FRMRT"); case 93: ApplyAnimation2(params, playerid, "PED", "DOOR_LHINGE_O"); case 94: ApplyAnimation2(params, playerid, "PED", "DOOR_RHINGE_O"); case 95: ApplyAnimation2(params, playerid, "PED", "DRIVEBYL_L"); case 96: ApplyAnimation2(params, playerid, "PED", "DRIVEBYL_R"); case 97: ApplyAnimation2(params, playerid, "PED", "DRIVEBY_L"); case 98: ApplyAnimation2(params, playerid, "PED", "DRIVEBY_R"); case 99: ApplyAnimation2(params, playerid, "PED", "DRIVE_BOAT"); case 100: ApplyAnimation2(params, playerid, "PED", "DRIVE_BOAT_BACK"); case 101: ApplyAnimation2(params, playerid, "PED", "DRIVE_BOAT_L"); case 102: ApplyAnimation2(params, playerid, "PED", "DRIVE_BOAT_R"); case 103: ApplyAnimation2(params, playerid, "PED", "DRIVE_L"); case 104: ApplyAnimation2(params, playerid, "PED", "DRIVE_LO_L"); case 105: ApplyAnimation2(params, playerid, "PED", "DRIVE_LO_R"); case 106: ApplyAnimation2(params, playerid, "PED", "DRIVE_L_PRO"); case 107: ApplyAnimation2(params, playerid, "PED", "DRIVE_L_PRO_SLOW"); case 108: ApplyAnimation2(params, playerid, "PED", "DRIVE_L_SLOW"); case 109: ApplyAnimation2(params, playerid, "PED", "DRIVE_L_WEAK"); case 110: ApplyAnimation2(params, playerid, "PED", "DRIVE_L_WEAK_SLOW"); case 111: ApplyAnimation2(params, playerid, "PED", "DRIVE_R"); case 112: ApplyAnimation2(params, playerid, "PED", "DRIVE_R_PRO"); case 113: ApplyAnimation2(params, playerid, "PED", "DRIVE_R_PRO_SLOW"); case 114: ApplyAnimation2(params, playerid, "PED", "DRIVE_R_SLOW"); case 115: ApplyAnimation2(params, playerid, "PED", "DRIVE_R_WEAK"); case 116: ApplyAnimation2(params, playerid, "PED", "DRIVE_R_WEAK_SLOW"); case 117: ApplyAnimation2(params, playerid, "PED", "DRIVE_TRUCK"); case 118: ApplyAnimation2(params, playerid, "PED", "DRIVE_TRUCK_BACK"); case 119: ApplyAnimation2(params, playerid, "PED", "DRIVE_TRUCK_L"); case 120: ApplyAnimation2(params, playerid, "PED", "DRIVE_TRUCK_R"); case 121: ApplyAnimation2(params, playerid, "PED", "DROWN"); case 122: ApplyAnimation2(params, playerid, "PED", "DUCK_COWER"); case 123: ApplyAnimation2(params, playerid, "PED", "ENDCHAT_01"); case 124: ApplyAnimation2(params, playerid, "PED", "ENDCHAT_02"); case 125: ApplyAnimation2(params, playerid, "PED", "ENDCHAT_03"); case 126: ApplyAnimation2(params, playerid, "PED", "EV_DIVE"); case 127: ApplyAnimation2(params, playerid, "PED", "EV_STEP"); case 128: ApplyAnimation2(params, playerid, "PED", "FACANGER"); case 129: ApplyAnimation2(params, playerid, "PED", "FACGUM"); case 130: ApplyAnimation2(params, playerid, "PED", "FACSURP"); case 131: ApplyAnimation2(params, playerid, "PED", "FACSURPM"); case 132: ApplyAnimation2(params, playerid, "PED", "FACTALK"); case 133: ApplyAnimation2(params, playerid, "PED", "FACURIOS"); case 134: ApplyAnimation2(params, playerid, "PED", "FALL_BACK"); case 135: ApplyAnimation2(params, playerid, "PED", "FALL_COLLAPSE"); case 136: ApplyAnimation2(params, playerid, "PED", "FALL_FALL"); case 137: ApplyAnimation2(params, playerid, "PED", "FALL_FRONT"); case 138: ApplyAnimation2(params, playerid, "PED", "FALL_GLIDE"); case 139: ApplyAnimation2(params, playerid, "PED", "FALL_LAND"); case 140: ApplyAnimation2(params, playerid, "PED", "FALL_SKYDIVE"); case 141: ApplyAnimation2(params, playerid, "PED", "FIGHT2IDLE"); case 142: ApplyAnimation2(params, playerid, "PED", "FIGHTA_1"); case 143: ApplyAnimation2(params, playerid, "PED", "FIGHTA_2"); case 144: ApplyAnimation2(params, playerid, "PED", "FIGHTA_3"); case 145: ApplyAnimation2(params, playerid, "PED", "FIGHTA_BLOCK"); case 146: ApplyAnimation2(params, playerid, "PED", "FIGHTA_G"); case 147: ApplyAnimation2(params, playerid, "PED", "FIGHTA_M"); case 148: ApplyAnimation2(params, playerid, "PED", "FIGHTIDLE"); case 149: ApplyAnimation2(params, playerid, "PED", "FIGHTSHB"); case 150: ApplyAnimation2(params, playerid, "PED", "FIGHTSHF"); case 151: ApplyAnimation2(params, playerid, "PED", "FIGHTSH_BWD"); case 152: ApplyAnimation2(params, playerid, "PED", "FIGHTSH_FWD"); case 153: ApplyAnimation2(params, playerid, "PED", "FIGHTSH_LEFT"); case 154: ApplyAnimation2(params, playerid, "PED", "FIGHTSH_RIGHT"); case 155: ApplyAnimation2(params, playerid, "PED", "FLEE_LKAROUND_01"); case 156: ApplyAnimation2(params, playerid, "PED", "FLOOR_HIT"); case 157: ApplyAnimation2(params, playerid, "PED", "FLOOR_HIT_F"); case 158: ApplyAnimation2(params, playerid, "PED", "FUCKU"); case 159: ApplyAnimation2(params, playerid, "PED", "GANG_GUNSTAND"); case 160: ApplyAnimation2(params, playerid, "PED", "GAS_CWR"); case 161: ApplyAnimation2(params, playerid, "PED", "GETUP"); case 162: ApplyAnimation2(params, playerid, "PED", "GETUP_FRONT"); case 163: ApplyAnimation2(params, playerid, "PED", "GUM_EAT"); case 164: ApplyAnimation2(params, playerid, "PED", "GUNCROUCHBWD"); case 165: ApplyAnimation2(params, playerid, "PED", "GUNCROUCHFWD"); case 166: ApplyAnimation2(params, playerid, "PED", "GUNMOVE_BWD"); case 167: ApplyAnimation2(params, playerid, "PED", "GUNMOVE_FWD"); case 168: ApplyAnimation2(params, playerid, "PED", "GUNMOVE_L"); case 169: ApplyAnimation2(params, playerid, "PED", "GUNMOVE_R"); case 170: ApplyAnimation2(params, playerid, "PED", "GUN_2_IDLE"); case 171: ApplyAnimation2(params, playerid, "PED", "GUN_BUTT"); case 172: ApplyAnimation2(params, playerid, "PED", "GUN_BUTT_CROUCH"); case 173: ApplyAnimation2(params, playerid, "PED", "GUN_STAND"); case 174: ApplyAnimation2(params, playerid, "PED", "HANDSCOWER"); case 175: ApplyAnimation2(params, playerid, "PED", "HANDSUP"); case 176: ApplyAnimation2(params, playerid, "PED", "HITA_1"); case 177: ApplyAnimation2(params, playerid, "PED", "HITA_2"); case 178: ApplyAnimation2(params, playerid, "PED", "HITA_3"); case 179: ApplyAnimation2(params, playerid, "PED", "HIT_BACK"); case 180: ApplyAnimation2(params, playerid, "PED", "HIT_BEHIND"); case 181: ApplyAnimation2(params, playerid, "PED", "HIT_FRONT"); case 182: ApplyAnimation2(params, playerid, "PED", "HIT_GUN_BUTT"); case 183: ApplyAnimation2(params, playerid, "PED", "HIT_L"); case 184: ApplyAnimation2(params, playerid, "PED", "HIT_R"); case 185: ApplyAnimation2(params, playerid, "PED", "HIT_WALK"); case 186: ApplyAnimation2(params, playerid, "PED", "HIT_WALL"); case 187: ApplyAnimation2(params, playerid, "PED", "IDLESTANCE_FAT"); case 188: ApplyAnimation2(params, playerid, "PED", "IDLESTANCE_OLD"); case 189: ApplyAnimation2(params, playerid, "PED", "IDLE_ARMED"); case 190: ApplyAnimation2(params, playerid, "PED", "IDLE_CHAT"); case 191: ApplyAnimation2(params, playerid, "PED", "IDLE_CSAW"); case 192: ApplyAnimation2(params, playerid, "PED", "IDLE_GANG1"); case 193: ApplyAnimation2(params, playerid, "PED", "IDLE_HBHB"); case 194: ApplyAnimation2(params, playerid, "PED", "IDLE_ROCKET"); case 195: ApplyAnimation2(params, playerid, "PED", "IDLE_STANCE"); case 196: ApplyAnimation2(params, playerid, "PED", "IDLE_TAXI"); case 197: ApplyAnimation2(params, playerid, "PED", "IDLE_TIRED"); case 198: ApplyAnimation2(params, playerid, "PED", "JETPACK_IDLE"); case 199: ApplyAnimation2(params, playerid, "PED", "JOG_FEMALEA"); case 200: ApplyAnimation2(params, playerid, "PED", "JOG_MALEA"); case 201: ApplyAnimation2(params, playerid, "PED", "JUMP_GLIDE"); case 202: ApplyAnimation2(params, playerid, "PED", "JUMP_LAND"); case 203: ApplyAnimation2(params, playerid, "PED", "JUMP_LAUNCH"); case 204: ApplyAnimation2(params, playerid, "PED", "JUMP_LAUNCH_R"); case 205: ApplyAnimation2(params, playerid, "PED", "KART_DRIVE"); case 206: ApplyAnimation2(params, playerid, "PED", "KART_L"); case 207: ApplyAnimation2(params, playerid, "PED", "KART_LB"); case 208: ApplyAnimation2(params, playerid, "PED", "KART_R"); case 209: ApplyAnimation2(params, playerid, "PED", "KD_LEFT"); case 210: ApplyAnimation2(params, playerid, "PED", "KD_RIGHT"); case 211: ApplyAnimation2(params, playerid, "PED", "KO_SHOT_FACE"); case 212: ApplyAnimation2(params, playerid, "PED", "KO_SHOT_FRONT"); case 213: ApplyAnimation2(params, playerid, "PED", "KO_SHOT_STOM"); case 214: ApplyAnimation2(params, playerid, "PED", "KO_SKID_BACK"); case 215: ApplyAnimation2(params, playerid, "PED", "KO_SKID_FRONT"); case 216: ApplyAnimation2(params, playerid, "PED", "KO_SPIN_L"); case 217: ApplyAnimation2(params, playerid, "PED", "KO_SPIN_R"); case 218: ApplyAnimation2(params, playerid, "PED", "PASS_SMOKE_IN_CAR"); case 219: ApplyAnimation2(params, playerid, "PED", "PHONE_IN"); case 220: ApplyAnimation2(params, playerid, "PED", "PHONE_OUT"); case 221: ApplyAnimation2(params, playerid, "PED", "PHONE_TALK"); case 222: ApplyAnimation2(params, playerid, "PED", "PLAYER_SNEAK"); case 223: ApplyAnimation2(params, playerid, "PED", "PLAYER_SNEAK_WALKSTART"); case 224: ApplyAnimation2(params, playerid, "PED", "ROADCROSS"); case 225: ApplyAnimation2(params, playerid, "PED", "ROADCROSS_FEMALE"); case 226: ApplyAnimation2(params, playerid, "PED", "ROADCROSS_GANG"); case 227: ApplyAnimation2(params, playerid, "PED", "ROADCROSS_OLD"); case 228: ApplyAnimation2(params, playerid, "PED", "RUN_1ARMED"); case 229: ApplyAnimation2(params, playerid, "PED", "RUN_ARMED"); case 230: ApplyAnimation2(params, playerid, "PED", "RUN_CIVI"); case 231: ApplyAnimation2(params, playerid, "PED", "RUN_CSAW"); case 232: ApplyAnimation2(params, playerid, "PED", "RUN_FAT"); case 233: ApplyAnimation2(params, playerid, "PED", "RUN_FATOLD"); case 234: ApplyAnimation2(params, playerid, "PED", "RUN_GANG1"); case 235: ApplyAnimation2(params, playerid, "PED", "RUN_LEFT"); case 236: ApplyAnimation2(params, playerid, "PED", "RUN_OLD"); case 237: ApplyAnimation2(params, playerid, "PED", "RUN_PLAYER"); case 238: ApplyAnimation2(params, playerid, "PED", "RUN_RIGHT"); case 239: ApplyAnimation2(params, playerid, "PED", "RUN_ROCKET"); case 240: ApplyAnimation2(params, playerid, "PED", "RUN_STOP"); case 241: ApplyAnimation2(params, playerid, "PED", "RUN_STOPR"); case 242: ApplyAnimation2(params, playerid, "PED", "RUN_WUZI"); case 243: ApplyAnimation2(params, playerid, "PED", "SEAT_DOWN"); case 244: ApplyAnimation2(params, playerid, "PED", "SEAT_IDLE"); case 245: ApplyAnimation2(params, playerid, "PED", "SEAT_UP"); case 246: ApplyAnimation2(params, playerid, "PED", "SHOT_LEFTP"); case 247: ApplyAnimation2(params, playerid, "PED", "SHOT_PARTIAL"); case 248: ApplyAnimation2(params, playerid, "PED", "SHOT_PARTIAL_B"); case 249: ApplyAnimation2(params, playerid, "PED", "SHOT_RIGHTP"); case 250: ApplyAnimation2(params, playerid, "PED", "SHOVE_PARTIAL"); case 251: ApplyAnimation2(params, playerid, "PED", "SMOKE_IN_CAR"); case 252: ApplyAnimation2(params, playerid, "PED", "SPRINT_CIVI"); case 253: ApplyAnimation2(params, playerid, "PED", "SPRINT_PANIC"); case 254: ApplyAnimation2(params, playerid, "PED", "SPRINT_WUZI"); case 255: ApplyAnimation2(params, playerid, "PED", "SWAT_RUN"); case 256: ApplyAnimation2(params, playerid, "PED", "SWIM_TREAD"); case 257: ApplyAnimation2(params, playerid, "PED", "TAP_HAND"); case 258: ApplyAnimation2(params, playerid, "PED", "TAP_HANDP"); case 259: ApplyAnimation2(params, playerid, "PED", "TURN_180"); case 260: ApplyAnimation2(params, playerid, "PED", "TURN_L"); case 261: ApplyAnimation2(params, playerid, "PED", "TURN_R"); case 262: ApplyAnimation2(params, playerid, "PED", "WALK_ARMED"); case 263: ApplyAnimation2(params, playerid, "PED", "WALK_CIVI"); case 264: ApplyAnimation2(params, playerid, "PED", "WALK_CSAW"); case 265: ApplyAnimation2(params, playerid, "PED", "WALK_DOORPARTIAL"); case 266: ApplyAnimation2(params, playerid, "PED", "WALK_DRUNK"); case 267: ApplyAnimation2(params, playerid, "PED", "WALK_FAT"); case 268: ApplyAnimation2(params, playerid, "PED", "WALK_FATOLD"); case 269: ApplyAnimation2(params, playerid, "PED", "WALK_GANG1"); case 270: ApplyAnimation2(params, playerid, "PED", "WALK_GANG2"); case 271: ApplyAnimation2(params, playerid, "PED", "WALK_OLD"); case 272: ApplyAnimation2(params, playerid, "PED", "WALK_PLAYER"); case 273: ApplyAnimation2(params, playerid, "PED", "WALK_ROCKET"); case 274: ApplyAnimation2(params, playerid, "PED", "WALK_SHUFFLE"); case 275: ApplyAnimation2(params, playerid, "PED", "WALK_START"); case 276: ApplyAnimation2(params, playerid, "PED", "WALK_START_ARMED"); case 277: ApplyAnimation2(params, playerid, "PED", "WALK_START_CSAW"); case 278: ApplyAnimation2(params, playerid, "PED", "WALK_START_ROCKET"); case 279: ApplyAnimation2(params, playerid, "PED", "WALK_WUZI"); case 280: ApplyAnimation2(params, playerid, "PED", "WEAPON_CROUCH"); case 281: ApplyAnimation2(params, playerid, "PED", "WOMAN_IDLESTANCE"); case 282: ApplyAnimation2(params, playerid, "PED", "WOMAN_RUN"); case 283: ApplyAnimation2(params, playerid, "PED", "WOMAN_RUNBUSY"); case 284: ApplyAnimation2(params, playerid, "PED", "WOMAN_RUNFATOLD"); case 285: ApplyAnimation2(params, playerid, "PED", "WOMAN_RUNPANIC"); case 286: ApplyAnimation2(params, playerid, "PED", "WOMAN_RUNSEXY"); case 287: ApplyAnimation2(params, playerid, "PED", "WOMAN_WALKBUSY"); case 288: ApplyAnimation2(params, playerid, "PED", "WOMAN_WALKFATOLD"); case 289: ApplyAnimation2(params, playerid, "PED", "WOMAN_WALKNORM"); case 290: ApplyAnimation2(params, playerid, "PED", "WOMAN_WALKOLD"); case 291: ApplyAnimation2(params, playerid, "PED", "WOMAN_WALKPRO"); case 292: ApplyAnimation2(params, playerid, "PED", "WOMAN_WALKSEXY"); case 293: ApplyAnimation2(params, playerid, "PED", "WOMAN_WALKSHOP"); case 294: ApplyAnimation2(params, playerid, "PED", "XPRESSSCRATCH"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animped [1-294]"); } return 1; } COMMAND:animplayer_dvbys(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "PLAYER_DVBYS", "PLYR_DRIVEBYBWD"); case 2: ApplyAnimation2(params, playerid, "PLAYER_DVBYS", "PLYR_DRIVEBYFWD"); case 3: ApplyAnimation2(params, playerid, "PLAYER_DVBYS", "PLYR_DRIVEBYLHS"); case 4: ApplyAnimation2(params, playerid, "PLAYER_DVBYS", "PLYR_DRIVEBYRHS"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animplayer_dvbys [1-4]"); } return 1; } COMMAND:animplayidles(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "PLAYIDLES", "SHIFT"); case 2: ApplyAnimation2(params, playerid, "PLAYIDLES", "SHLDR"); case 3: ApplyAnimation2(params, playerid, "PLAYIDLES", "STRETCH"); case 4: ApplyAnimation2(params, playerid, "PLAYIDLES", "STRLEG"); case 5: ApplyAnimation2(params, playerid, "PLAYIDLES", "TIME"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animplayidles [1-5]"); } return 1; } COMMAND:animpolice(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "POLICE", "COPTRAF_AWAY"); case 2: ApplyAnimation2(params, playerid, "POLICE", "COPTRAF_COME"); case 3: ApplyAnimation2(params, playerid, "POLICE", "COPTRAF_LEFT"); case 4: ApplyAnimation2(params, playerid, "POLICE", "COPTRAF_STOP"); case 5: ApplyAnimation2(params, playerid, "POLICE", "COP_GETOUTCAR_LHS"); case 6: ApplyAnimation2(params, playerid, "POLICE", "COP_MOVE_FWD"); case 7: ApplyAnimation2(params, playerid, "POLICE", "CRM_DRGBST_01"); case 8: ApplyAnimation2(params, playerid, "POLICE", "DOOR_KICK"); case 9: ApplyAnimation2(params, playerid, "POLICE", "PLC_DRGBST_01"); case 10: ApplyAnimation2(params, playerid, "POLICE", "PLC_DRGBST_02"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animpolice [1-10]"); } return 1; } COMMAND:animpool(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "POOL", "POOL_CHALKCUE"); case 2: ApplyAnimation2(params, playerid, "POOL", "POOL_IDLE_STANCE"); case 3: ApplyAnimation2(params, playerid, "POOL", "POOL_LONG_SHOT"); case 4: ApplyAnimation2(params, playerid, "POOL", "POOL_LONG_SHOT_O"); case 5: ApplyAnimation2(params, playerid, "POOL", "POOL_LONG_START"); case 6: ApplyAnimation2(params, playerid, "POOL", "POOL_LONG_START_O"); case 7: ApplyAnimation2(params, playerid, "POOL", "POOL_MED_SHOT"); case 8: ApplyAnimation2(params, playerid, "POOL", "POOL_MED_SHOT_O"); case 9: ApplyAnimation2(params, playerid, "POOL", "POOL_MED_START"); case 10: ApplyAnimation2(params, playerid, "POOL", "POOL_MED_START_O"); case 11: ApplyAnimation2(params, playerid, "POOL", "POOL_PLACE_WHITE"); case 12: ApplyAnimation2(params, playerid, "POOL", "POOL_SHORT_SHOT"); case 13: ApplyAnimation2(params, playerid, "POOL", "POOL_SHORT_SHOT_O"); case 14: ApplyAnimation2(params, playerid, "POOL", "POOL_SHORT_START"); case 15: ApplyAnimation2(params, playerid, "POOL", "POOL_SHORT_START_O"); case 16: ApplyAnimation2(params, playerid, "POOL", "POOL_WALK"); case 17: ApplyAnimation2(params, playerid, "POOL", "POOL_WALK_START"); case 18: ApplyAnimation2(params, playerid, "POOL", "POOL_XLONG_SHOT"); case 19: ApplyAnimation2(params, playerid, "POOL", "POOL_XLONG_SHOT_O"); case 20: ApplyAnimation2(params, playerid, "POOL", "POOL_XLONG_START"); case 21: ApplyAnimation2(params, playerid, "POOL", "POOL_XLONG_START_O"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animpool [1-21]"); } return 1; } COMMAND:animpoor(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "POOR", "WINWASH_START"); case 2: ApplyAnimation2(params, playerid, "POOR", "WINWASH_WASH2BEG"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animpoor [1-2]"); } return 1; } COMMAND:animpython(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "PYTHON", "PYTHON_CROUCHFIRE"); case 2: ApplyAnimation2(params, playerid, "PYTHON", "PYTHON_CROUCHRELOAD"); case 3: ApplyAnimation2(params, playerid, "PYTHON", "PYTHON_FIRE"); case 4: ApplyAnimation2(params, playerid, "PYTHON", "PYTHON_FIRE_POOR"); case 5: ApplyAnimation2(params, playerid, "PYTHON", "PYTHON_RELOAD"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animpython [1-5]"); } return 1; } COMMAND:animquad(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "QUAD", "QUAD_BACK"); case 2: ApplyAnimation2(params, playerid, "QUAD", "QUAD_DRIVEBY_FT"); case 3: ApplyAnimation2(params, playerid, "QUAD", "QUAD_DRIVEBY_LHS"); case 4: ApplyAnimation2(params, playerid, "QUAD", "QUAD_DRIVEBY_RHS"); case 5: ApplyAnimation2(params, playerid, "QUAD", "QUAD_FWD"); case 6: ApplyAnimation2(params, playerid, "QUAD", "QUAD_GETOFF_B"); case 7: ApplyAnimation2(params, playerid, "QUAD", "QUAD_GETOFF_LHS"); case 8: ApplyAnimation2(params, playerid, "QUAD", "QUAD_GETOFF_RHS"); case 9: ApplyAnimation2(params, playerid, "QUAD", "QUAD_GETON_LHS"); case 10: ApplyAnimation2(params, playerid, "QUAD", "QUAD_GETON_RHS"); case 11: ApplyAnimation2(params, playerid, "QUAD", "QUAD_HIT"); case 12: ApplyAnimation2(params, playerid, "QUAD", "QUAD_KICK"); case 13: ApplyAnimation2(params, playerid, "QUAD", "QUAD_LEFT"); case 14: ApplyAnimation2(params, playerid, "QUAD", "QUAD_PASSENGER"); case 15: ApplyAnimation2(params, playerid, "QUAD", "QUAD_REVERSE"); case 16: ApplyAnimation2(params, playerid, "QUAD", "QUAD_RIDE"); case 17: ApplyAnimation2(params, playerid, "QUAD", "QUAD_RIGHT"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animquad [1-17]"); } return 1; } COMMAND:animquad_dbz(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "QUAD_DBZ", "PASS_DRIVEBY_BWD"); case 2: ApplyAnimation2(params, playerid, "QUAD_DBZ", "PASS_DRIVEBY_FWD"); case 3: ApplyAnimation2(params, playerid, "QUAD_DBZ", "PASS_DRIVEBY_LHS"); case 4: ApplyAnimation2(params, playerid, "QUAD_DBZ", "PASS_DRIVEBY_RHS"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animquad_dbz [1-4]"); } return 1; } COMMAND:animrapping(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "RAPPING", "LAUGH_01"); case 2: ApplyAnimation2(params, playerid, "RAPPING", "RAP_A_IN"); case 3: ApplyAnimation2(params, playerid, "RAPPING", "RAP_A_LOOP"); case 4: ApplyAnimation2(params, playerid, "RAPPING", "RAP_A_OUT"); case 5: ApplyAnimation2(params, playerid, "RAPPING", "RAP_B_IN"); case 6: ApplyAnimation2(params, playerid, "RAPPING", "RAP_B_LOOP"); case 7: ApplyAnimation2(params, playerid, "RAPPING", "RAP_B_OUT"); case 8: ApplyAnimation2(params, playerid, "RAPPING", "RAP_C_LOOP"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animrapping [1-8]"); } return 1; } COMMAND:animrifle(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "RIFLE", "RIFLE_CROUCHFIRE"); case 2: ApplyAnimation2(params, playerid, "RIFLE", "RIFLE_CROUCHLOAD"); case 3: ApplyAnimation2(params, playerid, "RIFLE", "RIFLE_FIRE"); case 4: ApplyAnimation2(params, playerid, "RIFLE", "RIFLE_FIRE_POOR"); case 5: ApplyAnimation2(params, playerid, "RIFLE", "RIFLE_LOAD"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animrifle [1-5]"); } return 1; } COMMAND:animriot(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "RIOT", "RIOT_ANGRY"); case 2: ApplyAnimation2(params, playerid, "RIOT", "RIOT_ANGRY_B"); case 3: ApplyAnimation2(params, playerid, "RIOT", "RIOT_CHALLENGE"); case 4: ApplyAnimation2(params, playerid, "RIOT", "RIOT_CHANT"); case 5: ApplyAnimation2(params, playerid, "RIOT", "RIOT_FUKU"); case 6: ApplyAnimation2(params, playerid, "RIOT", "RIOT_PUNCHES"); case 7: ApplyAnimation2(params, playerid, "RIOT", "RIOT_SHOUT"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animriot [1-7]"); } return 1; } COMMAND:animrob_bank(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "ROB_BANK", "CAT_SAFE_END"); case 2: ApplyAnimation2(params, playerid, "ROB_BANK", "CAT_SAFE_OPEN"); case 3: ApplyAnimation2(params, playerid, "ROB_BANK", "CAT_SAFE_OPEN_O"); case 4: ApplyAnimation2(params, playerid, "ROB_BANK", "CAT_SAFE_ROB"); case 5: ApplyAnimation2(params, playerid, "ROB_BANK", "SHP_HANDSUP_SCR"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animrob_bank [1-5]"); } return 1; } COMMAND:animrocket(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "ROCKET", "IDLE_ROCKET"); case 2: ApplyAnimation2(params, playerid, "ROCKET", "ROCKETFIRE"); case 3: ApplyAnimation2(params, playerid, "ROCKET", "RUN_ROCKET"); case 4: ApplyAnimation2(params, playerid, "ROCKET", "WALK_ROCKET"); case 5: ApplyAnimation2(params, playerid, "ROCKET", "WALK_START_ROCKET"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animrocket [1-5]"); } return 1; } COMMAND:animrustler(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "RUSTLER", "PLANE_ALIGN_LHS"); case 2: ApplyAnimation2(params, playerid, "RUSTLER", "PLANE_CLOSE"); case 3: ApplyAnimation2(params, playerid, "RUSTLER", "PLANE_GETIN"); case 4: ApplyAnimation2(params, playerid, "RUSTLER", "PLANE_GETOUT"); case 5: ApplyAnimation2(params, playerid, "RUSTLER", "PLANE_OPEN"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animrustler [1-5]"); } return 1; } COMMAND:animryder(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "RYDER", "RYD_BECKON_01"); case 2: ApplyAnimation2(params, playerid, "RYDER", "RYD_BECKON_02"); case 3: ApplyAnimation2(params, playerid, "RYDER", "RYD_BECKON_03"); case 4: ApplyAnimation2(params, playerid, "RYDER", "RYD_DIE_PT1"); case 5: ApplyAnimation2(params, playerid, "RYDER", "RYD_DIE_PT2"); case 6: ApplyAnimation2(params, playerid, "RYDER", "VAN_CRATE_L"); case 7: ApplyAnimation2(params, playerid, "RYDER", "VAN_CRATE_R"); case 8: ApplyAnimation2(params, playerid, "RYDER", "VAN_FALL_L"); case 9: ApplyAnimation2(params, playerid, "RYDER", "VAN_FALL_R"); case 10: ApplyAnimation2(params, playerid, "RYDER", "VAN_LEAN_L"); case 11: ApplyAnimation2(params, playerid, "RYDER", "VAN_LEAN_R"); case 12: ApplyAnimation2(params, playerid, "RYDER", "VAN_PICKUP_E"); case 13: ApplyAnimation2(params, playerid, "RYDER", "VAN_PICKUP_S"); case 14: ApplyAnimation2(params, playerid, "RYDER", "VAN_STAND"); case 15: ApplyAnimation2(params, playerid, "RYDER", "VAN_STAND_CRATE"); case 16: ApplyAnimation2(params, playerid, "RYDER", "VAN_THROW"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animryder [1-16]"); } return 1; } COMMAND:animscratching(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "SCRATCHING", "SCDLDLP"); case 2: ApplyAnimation2(params, playerid, "SCRATCHING", "SCDLULP"); case 3: ApplyAnimation2(params, playerid, "SCRATCHING", "SCDRDLP"); case 4: ApplyAnimation2(params, playerid, "SCRATCHING", "SCDRULP"); case 5: ApplyAnimation2(params, playerid, "SCRATCHING", "SCLNG_L"); case 6: ApplyAnimation2(params, playerid, "SCRATCHING", "SCLNG_R"); case 7: ApplyAnimation2(params, playerid, "SCRATCHING", "SCMID_L"); case 8: ApplyAnimation2(params, playerid, "SCRATCHING", "SCMID_R"); case 9: ApplyAnimation2(params, playerid, "SCRATCHING", "SCSHRTL"); case 10: ApplyAnimation2(params, playerid, "SCRATCHING", "SCSHRTR"); case 11: ApplyAnimation2(params, playerid, "SCRATCHING", "SC_LTOR"); case 12: ApplyAnimation2(params, playerid, "SCRATCHING", "SC_RTOL"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animscratching [1-12]"); } return 1; } COMMAND:animshamal(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "SHAMAL", "SHAMAL_ALIGN"); case 2: ApplyAnimation2(params, playerid, "SHAMAL", "SHAMAL_GETIN_LHS"); case 3: ApplyAnimation2(params, playerid, "SHAMAL", "SHAMAL_GETOUT_LHS"); case 4: ApplyAnimation2(params, playerid, "SHAMAL", "SHAMAL_OPEN"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animshamal [1-4]"); } return 1; } COMMAND:animshop(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "SHOP", "ROB_2IDLE"); case 2: ApplyAnimation2(params, playerid, "SHOP", "ROB_LOOP"); case 3: ApplyAnimation2(params, playerid, "SHOP", "ROB_LOOP_THREAT"); case 4: ApplyAnimation2(params, playerid, "SHOP", "ROB_SHIFTY"); case 5: ApplyAnimation2(params, playerid, "SHOP", "ROB_STICKUP_IN"); case 6: ApplyAnimation2(params, playerid, "SHOP", "SHP_DUCK"); case 7: ApplyAnimation2(params, playerid, "SHOP", "SHP_DUCK_AIM"); case 8: ApplyAnimation2(params, playerid, "SHOP", "SHP_DUCK_FIRE"); case 9: ApplyAnimation2(params, playerid, "SHOP", "SHP_GUN_AIM"); case 10: ApplyAnimation2(params, playerid, "SHOP", "SHP_GUN_DUCK"); case 11: ApplyAnimation2(params, playerid, "SHOP", "SHP_GUN_FIRE"); case 12: ApplyAnimation2(params, playerid, "SHOP", "SHP_GUN_GRAB"); case 13: ApplyAnimation2(params, playerid, "SHOP", "SHP_GUN_THREAT"); case 14: ApplyAnimation2(params, playerid, "SHOP", "SHP_HANDSUP_SCR"); case 15: ApplyAnimation2(params, playerid, "SHOP", "SHP_JUMP_GLIDE"); case 16: ApplyAnimation2(params, playerid, "SHOP", "SHP_JUMP_LAND"); case 17: ApplyAnimation2(params, playerid, "SHOP", "SHP_JUMP_LAUNCH"); case 18: ApplyAnimation2(params, playerid, "SHOP", "SHP_ROB_GIVECASH"); case 19: ApplyAnimation2(params, playerid, "SHOP", "SHP_ROB_HANDSUP"); case 20: ApplyAnimation2(params, playerid, "SHOP", "SHP_ROB_REACT"); case 21: ApplyAnimation2(params, playerid, "SHOP", "SHP_SERVE_END"); case 22: ApplyAnimation2(params, playerid, "SHOP", "SHP_SERVE_IDLE"); case 23: ApplyAnimation2(params, playerid, "SHOP", "SHP_SERVE_LOOP"); case 24: ApplyAnimation2(params, playerid, "SHOP", "SHP_SERVE_START"); case 25: ApplyAnimation2(params, playerid, "SHOP", "SMOKE_RYD"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animshop [1-25]"); } return 1; } COMMAND:animshotgun(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "SHOTGUN", "SHOTGUN_CROUCHFIRE"); case 2: ApplyAnimation2(params, playerid, "SHOTGUN", "SHOTGUN_FIRE"); case 3: ApplyAnimation2(params, playerid, "SHOTGUN", "SHOTGUN_FIRE_POOR"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animshotgun [1-3]"); } return 1; } COMMAND:animsilenced(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "SILENCED", "CROUCHRELOAD"); case 2: ApplyAnimation2(params, playerid, "SILENCED", "SILENCECROUCHFIRE"); case 3: ApplyAnimation2(params, playerid, "SILENCED", "SILENCE_FIRE"); case 4: ApplyAnimation2(params, playerid, "SILENCED", "SILENCE_RELOAD"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animsilenced [1-4]"); } return 1; } COMMAND:animskate(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "SKATE", "SKATE_IDLE"); case 2: ApplyAnimation2(params, playerid, "SKATE", "SKATE_RUN"); case 3: ApplyAnimation2(params, playerid, "SKATE", "SKATE_SPRINT"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animskate [1-3]"); } return 1; } COMMAND:animsmoking(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "SMOKING", "F_SMKLEAN_LOOP"); case 2: ApplyAnimation2(params, playerid, "SMOKING", "M_SMKLEAN_LOOP"); case 3: ApplyAnimation2(params, playerid, "SMOKING", "M_SMKSTND_LOOP"); case 4: ApplyAnimation2(params, playerid, "SMOKING", "M_SMK_DRAG"); case 5: ApplyAnimation2(params, playerid, "SMOKING", "M_SMK_IN"); case 6: ApplyAnimation2(params, playerid, "SMOKING", "M_SMK_LOOP"); case 7: ApplyAnimation2(params, playerid, "SMOKING", "M_SMK_OUT"); case 8: ApplyAnimation2(params, playerid, "SMOKING", "M_SMK_TAP"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animsmoking [1-8]"); } return 1; } COMMAND:animsniper(playerid, params[]) { ApplyAnimation2(params, playerid, "SNIPER", "WEAPON_SNIPER"); return 1; } COMMAND:animspraycan(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "SPRAYCAN", "SPRAYCAN_FIRE"); case 2: ApplyAnimation2(params, playerid, "SPRAYCAN", "SPRAYCAN_FULL"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animspraycan [1-2]"); } return 1; } COMMAND:animstrip(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "STRIP", "PLY_CASH"); case 2: ApplyAnimation2(params, playerid, "STRIP", "PUN_CASH"); case 3: ApplyAnimation2(params, playerid, "STRIP", "PUN_HOLLER"); case 4: ApplyAnimation2(params, playerid, "STRIP", "PUN_LOOP"); case 5: ApplyAnimation2(params, playerid, "STRIP", "STRIP_A"); case 6: ApplyAnimation2(params, playerid, "STRIP", "STRIP_B"); case 7: ApplyAnimation2(params, playerid, "STRIP", "STRIP_C"); case 8: ApplyAnimation2(params, playerid, "STRIP", "STRIP_D"); case 9: ApplyAnimation2(params, playerid, "STRIP", "STRIP_E"); case 10: ApplyAnimation2(params, playerid, "STRIP", "STRIP_F"); case 11: ApplyAnimation2(params, playerid, "STRIP", "STRIP_G"); case 12: ApplyAnimation2(params, playerid, "STRIP", "STR_A2B"); case 13: ApplyAnimation2(params, playerid, "STRIP", "STR_B2A"); case 14: ApplyAnimation2(params, playerid, "STRIP", "STR_B2C"); case 15: ApplyAnimation2(params, playerid, "STRIP", "STR_C1"); case 16: ApplyAnimation2(params, playerid, "STRIP", "STR_C2"); case 17: ApplyAnimation2(params, playerid, "STRIP", "STR_C2B"); case 18: ApplyAnimation2(params, playerid, "STRIP", "STR_LOOP_A"); case 19: ApplyAnimation2(params, playerid, "STRIP", "STR_LOOP_B"); case 20: ApplyAnimation2(params, playerid, "STRIP", "STR_LOOP_C"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animstrip [1-20]"); } return 1; } COMMAND:animsunbathe(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "SUNBATHE", "BATHERDOWN"); case 2: ApplyAnimation2(params, playerid, "SUNBATHE", "BATHERUP"); case 3: ApplyAnimation2(params, playerid, "SUNBATHE", "LAY_BAC_IN"); case 4: ApplyAnimation2(params, playerid, "SUNBATHE", "LAY_BAC_OUT"); case 5: ApplyAnimation2(params, playerid, "SUNBATHE", "PARKSIT_M_IDLEA"); case 6: ApplyAnimation2(params, playerid, "SUNBATHE", "PARKSIT_M_IDLEB"); case 7: ApplyAnimation2(params, playerid, "SUNBATHE", "PARKSIT_M_IDLEC"); case 8: ApplyAnimation2(params, playerid, "SUNBATHE", "PARKSIT_M_IN"); case 9: ApplyAnimation2(params, playerid, "SUNBATHE", "PARKSIT_M_OUT"); case 10: ApplyAnimation2(params, playerid, "SUNBATHE", "PARKSIT_W_IDLEA"); case 11: ApplyAnimation2(params, playerid, "SUNBATHE", "PARKSIT_W_IDLEB"); case 12: ApplyAnimation2(params, playerid, "SUNBATHE", "PARKSIT_W_IDLEC"); case 13: ApplyAnimation2(params, playerid, "SUNBATHE", "PARKSIT_W_IN"); case 14: ApplyAnimation2(params, playerid, "SUNBATHE", "PARKSIT_W_OUT"); case 15: ApplyAnimation2(params, playerid, "SUNBATHE", "SBATHE_F_LIEB2SIT"); case 16: ApplyAnimation2(params, playerid, "SUNBATHE", "SBATHE_F_OUT"); case 17: ApplyAnimation2(params, playerid, "SUNBATHE", "SITNWAIT_IN_W"); case 18: ApplyAnimation2(params, playerid, "SUNBATHE", "SITNWAIT_OUT_W"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animsunbathe [1-18]"); } return 1; } COMMAND:animswat(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "SWAT", "GNSTWALL_INJURD"); case 2: ApplyAnimation2(params, playerid, "SWAT", "JMP_WALL1M_180"); case 3: ApplyAnimation2(params, playerid, "SWAT", "RAIL_FALL"); case 4: ApplyAnimation2(params, playerid, "SWAT", "RAIL_FALL_CRAWL"); case 5: ApplyAnimation2(params, playerid, "SWAT", "SWT_BREACH_01"); case 6: ApplyAnimation2(params, playerid, "SWAT", "SWT_BREACH_02"); case 7: ApplyAnimation2(params, playerid, "SWAT", "SWT_BREACH_03"); case 8: ApplyAnimation2(params, playerid, "SWAT", "SWT_GO"); case 9: ApplyAnimation2(params, playerid, "SWAT", "SWT_LKT"); case 10: ApplyAnimation2(params, playerid, "SWAT", "SWT_STY"); case 11: ApplyAnimation2(params, playerid, "SWAT", "SWT_VENT_01"); case 12: ApplyAnimation2(params, playerid, "SWAT", "SWT_VENT_02"); case 13: ApplyAnimation2(params, playerid, "SWAT", "SWT_VNT_SHT_DIE"); case 14: ApplyAnimation2(params, playerid, "SWAT", "SWT_VNT_SHT_IN"); case 15: ApplyAnimation2(params, playerid, "SWAT", "SWT_VNT_SHT_LOOP"); case 16: ApplyAnimation2(params, playerid, "SWAT", "SWT_WLLPK_L"); case 17: ApplyAnimation2(params, playerid, "SWAT", "SWT_WLLPK_L_BACK"); case 18: ApplyAnimation2(params, playerid, "SWAT", "SWT_WLLPK_R"); case 19: ApplyAnimation2(params, playerid, "SWAT", "SWT_WLLPK_R_BACK"); case 20: ApplyAnimation2(params, playerid, "SWAT", "SWT_WLLSHOOT_IN_L"); case 21: ApplyAnimation2(params, playerid, "SWAT", "SWT_WLLSHOOT_IN_R"); case 22: ApplyAnimation2(params, playerid, "SWAT", "SWT_WLLSHOOT_OUT_L"); case 23: ApplyAnimation2(params, playerid, "SWAT", "SWT_WLLSHOOT_OUT_R"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animswat [1-23]"); } return 1; } COMMAND:animsweet(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "SWEET", "HO_ASS_SLAPPED"); case 2: ApplyAnimation2(params, playerid, "SWEET", "LAFIN_PLAYER"); case 3: ApplyAnimation2(params, playerid, "SWEET", "LAFIN_SWEET"); case 4: ApplyAnimation2(params, playerid, "SWEET", "PLYR_HNDSHLDR_01"); case 5: ApplyAnimation2(params, playerid, "SWEET", "SWEET_ASS_SLAP"); case 6: ApplyAnimation2(params, playerid, "SWEET", "SWEET_HNDSHLDR_01"); case 7: ApplyAnimation2(params, playerid, "SWEET", "SWEET_INJUREDLOOP"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animsweet [1-7]"); } return 1; } COMMAND:animswim(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "SWIM", "SWIM_BREAST"); case 2: ApplyAnimation2(params, playerid, "SWIM", "SWIM_CRAWL"); case 3: ApplyAnimation2(params, playerid, "SWIM", "SWIM_DIVE_UNDER"); case 4: ApplyAnimation2(params, playerid, "SWIM", "SWIM_GLIDE"); case 5: ApplyAnimation2(params, playerid, "SWIM", "SWIM_JUMPOUT"); case 6: ApplyAnimation2(params, playerid, "SWIM", "SWIM_TREAD"); case 7: ApplyAnimation2(params, playerid, "SWIM", "SWIM_UNDER"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animswim [1-7]"); } return 1; } COMMAND:animsword(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "SWORD", "SWORD_1"); case 2: ApplyAnimation2(params, playerid, "SWORD", "SWORD_2"); case 3: ApplyAnimation2(params, playerid, "SWORD", "SWORD_3"); case 4: ApplyAnimation2(params, playerid, "SWORD", "SWORD_4"); case 5: ApplyAnimation2(params, playerid, "SWORD", "SWORD_BLOCK"); case 6: ApplyAnimation2(params, playerid, "SWORD", "SWORD_HIT_1"); case 7: ApplyAnimation2(params, playerid, "SWORD", "SWORD_HIT_2"); case 8: ApplyAnimation2(params, playerid, "SWORD", "SWORD_HIT_3"); case 9: ApplyAnimation2(params, playerid, "SWORD", "SWORD_IDLE"); case 10: ApplyAnimation2(params, playerid, "SWORD", "SWORD_PART"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animsword [1-10]"); } return 1; } COMMAND:animtank(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "TANK", "TANK_ALIGN_LHS"); case 2: ApplyAnimation2(params, playerid, "TANK", "TANK_CLOSE_LHS"); case 3: ApplyAnimation2(params, playerid, "TANK", "TANK_DOORLOCKED"); case 4: ApplyAnimation2(params, playerid, "TANK", "TANK_GETIN_LHS"); case 5: ApplyAnimation2(params, playerid, "TANK", "TANK_GETOUT_LHS"); case 6: ApplyAnimation2(params, playerid, "TANK", "TANK_OPEN_LHS"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animtank [1-6]"); } return 1; } COMMAND:animtattoos(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_ARML_IN_O"); case 2: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_ARML_IN_P"); case 3: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_ARML_IN_T"); case 4: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_ARML_OUT_O"); case 5: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_ARML_OUT_P"); case 6: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_ARML_OUT_T"); case 7: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_ARML_POSE_O"); case 8: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_ARML_POSE_P"); case 9: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_ARML_POSE_T"); case 10: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_ARMR_IN_O"); case 11: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_ARMR_IN_P"); case 12: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_ARMR_IN_T"); case 13: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_ARMR_OUT_O"); case 14: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_ARMR_OUT_P"); case 15: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_ARMR_OUT_T"); case 16: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_ARMR_POSE_O"); case 17: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_ARMR_POSE_P"); case 18: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_ARMR_POSE_T"); case 19: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_BACK_IN_O"); case 20: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_BACK_IN_P"); case 21: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_BACK_IN_T"); case 22: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_BACK_OUT_O"); case 23: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_BACK_OUT_P"); case 24: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_BACK_OUT_T"); case 25: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_BACK_POSE_O"); case 26: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_BACK_POSE_P"); case 27: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_BACK_POSE_T"); case 28: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_BACK_SIT_IN_P"); case 29: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_BACK_SIT_LOOP_P"); case 30: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_BACK_SIT_OUT_P"); case 31: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_BEL_IN_O"); case 32: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_BEL_IN_T"); case 33: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_BEL_OUT_O"); case 34: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_BEL_OUT_T"); case 35: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_BEL_POSE_O"); case 36: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_BEL_POSE_T"); case 37: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_CHE_IN_O"); case 38: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_CHE_IN_P"); case 39: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_CHE_IN_T"); case 40: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_CHE_OUT_O"); case 41: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_CHE_OUT_P"); case 42: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_CHE_OUT_T"); case 43: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_CHE_POSE_O"); case 44: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_CHE_POSE_P"); case 45: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_CHE_POSE_T"); case 46: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_DROP_O"); case 47: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_IDLE_LOOP_O"); case 48: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_IDLE_LOOP_T"); case 49: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_SIT_IN_O"); case 50: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_SIT_IN_P"); case 51: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_SIT_IN_T"); case 52: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_SIT_LOOP_O"); case 53: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_SIT_LOOP_P"); case 54: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_SIT_LOOP_T"); case 55: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_SIT_OUT_O"); case 56: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_SIT_OUT_P"); case 57: ApplyAnimation2(params, playerid, "TATTOOS", "TAT_SIT_OUT_T"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animtattoos [1-57]"); } return 1; } COMMAND:animtec(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "TEC", "TEC_CROUCHFIRE"); case 2: ApplyAnimation2(params, playerid, "TEC", "TEC_CROUCHRELOAD"); case 3: ApplyAnimation2(params, playerid, "TEC", "TEC_FIRE"); case 4: ApplyAnimation2(params, playerid, "TEC", "TEC_RELOAD"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animtec [1-4]"); } return 1; } COMMAND:animtrain(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "TRAIN", "TRAN_GTUP"); case 2: ApplyAnimation2(params, playerid, "TRAIN", "TRAN_HNG"); case 3: ApplyAnimation2(params, playerid, "TRAIN", "TRAN_OUCH"); case 4: ApplyAnimation2(params, playerid, "TRAIN", "TRAN_STMB"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animtrain [1-4]"); } return 1; } COMMAND:animtruck(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "TRUCK", "TRUCK_ALIGN_LHS"); case 2: ApplyAnimation2(params, playerid, "TRUCK", "TRUCK_ALIGN_RHS"); case 3: ApplyAnimation2(params, playerid, "TRUCK", "TRUCK_CLOSEDOOR_LHS"); case 4: ApplyAnimation2(params, playerid, "TRUCK", "TRUCK_CLOSEDOOR_RHS"); case 5: ApplyAnimation2(params, playerid, "TRUCK", "TRUCK_CLOSE_LHS"); case 6: ApplyAnimation2(params, playerid, "TRUCK", "TRUCK_CLOSE_RHS"); case 7: ApplyAnimation2(params, playerid, "TRUCK", "TRUCK_GETIN_LHS"); case 8: ApplyAnimation2(params, playerid, "TRUCK", "TRUCK_GETIN_RHS"); case 9: ApplyAnimation2(params, playerid, "TRUCK", "TRUCK_GETOUT_LHS"); case 10: ApplyAnimation2(params, playerid, "TRUCK", "TRUCK_GETOUT_RHS"); case 11: ApplyAnimation2(params, playerid, "TRUCK", "TRUCK_JACKEDLHS"); case 12: ApplyAnimation2(params, playerid, "TRUCK", "TRUCK_JACKEDRHS"); case 13: ApplyAnimation2(params, playerid, "TRUCK", "TRUCK_OPEN_LHS"); case 14: ApplyAnimation2(params, playerid, "TRUCK", "TRUCK_OPEN_RHS"); case 15: ApplyAnimation2(params, playerid, "TRUCK", "TRUCK_PULLOUT_LHS"); case 16: ApplyAnimation2(params, playerid, "TRUCK", "TRUCK_PULLOUT_RHS"); case 17: ApplyAnimation2(params, playerid, "TRUCK", "TRUCK_SHUFFLE"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animtruck [1-17]"); } return 1; } COMMAND:animuzi(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "UZI", "UZI_CROUCHFIRE"); case 2: ApplyAnimation2(params, playerid, "UZI", "UZI_CROUCHRELOAD"); case 3: ApplyAnimation2(params, playerid, "UZI", "UZI_FIRE"); case 4: ApplyAnimation2(params, playerid, "UZI", "UZI_FIRE_POOR"); case 5: ApplyAnimation2(params, playerid, "UZI", "UZI_RELOAD"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animuzi [1-5]"); } return 1; } COMMAND:animvan(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "VAN", "VAN_CLOSE_BACK_LHS"); case 2: ApplyAnimation2(params, playerid, "VAN", "VAN_CLOSE_BACK_RHS"); case 3: ApplyAnimation2(params, playerid, "VAN", "VAN_GETIN_BACK_LHS"); case 4: ApplyAnimation2(params, playerid, "VAN", "VAN_GETIN_BACK_RHS"); case 5: ApplyAnimation2(params, playerid, "VAN", "VAN_GETOUT_BACK_LHS"); case 6: ApplyAnimation2(params, playerid, "VAN", "VAN_GETOUT_BACK_RHS"); case 7: ApplyAnimation2(params, playerid, "VAN", "VAN_OPEN_BACK_LHS"); case 8: ApplyAnimation2(params, playerid, "VAN", "VAN_OPEN_BACK_RHS"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animvan [1-8]"); } return 1; } COMMAND:animvending(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "VENDING", "VEND_DRINK2_P"); case 2: ApplyAnimation2(params, playerid, "VENDING", "VEND_DRINK_P"); case 3: ApplyAnimation2(params, playerid, "VENDING", "VEND_EAT1_P"); case 4: ApplyAnimation2(params, playerid, "VENDING", "VEND_EAT_P"); case 5: ApplyAnimation2(params, playerid, "VENDING", "VEND_USE"); case 6: ApplyAnimation2(params, playerid, "VENDING", "VEND_USE_PT2"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animvending [1-6]"); } return 1; } COMMAND:animvortex(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "VORTEX", "CAR_JUMPIN_LHS"); case 2: ApplyAnimation2(params, playerid, "VORTEX", "CAR_JUMPIN_RHS"); case 3: ApplyAnimation2(params, playerid, "VORTEX", "VORTEX_GETOUT_LHS"); case 4: ApplyAnimation2(params, playerid, "VORTEX", "VORTEX_GETOUT_RHS"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animvortex [1-4]"); } return 1; } COMMAND:animwayfarer(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "WAYFARER", "WF_BACK"); case 2: ApplyAnimation2(params, playerid, "WAYFARER", "WF_DRIVEBYFT"); case 3: ApplyAnimation2(params, playerid, "WAYFARER", "WF_DRIVEBYLHS"); case 4: ApplyAnimation2(params, playerid, "WAYFARER", "WF_DRIVEBYRHS"); case 5: ApplyAnimation2(params, playerid, "WAYFARER", "WF_FWD"); case 6: ApplyAnimation2(params, playerid, "WAYFARER", "WF_GETOFFBACK"); case 7: ApplyAnimation2(params, playerid, "WAYFARER", "WF_GETOFFLHS"); case 8: ApplyAnimation2(params, playerid, "WAYFARER", "WF_GETOFFRHS"); case 9: ApplyAnimation2(params, playerid, "WAYFARER", "WF_HIT"); case 10: ApplyAnimation2(params, playerid, "WAYFARER", "WF_JUMPONL"); case 11: ApplyAnimation2(params, playerid, "WAYFARER", "WF_JUMPONR"); case 12: ApplyAnimation2(params, playerid, "WAYFARER", "WF_KICK"); case 13: ApplyAnimation2(params, playerid, "WAYFARER", "WF_LEFT"); case 14: ApplyAnimation2(params, playerid, "WAYFARER", "WF_PASSENGER"); case 15: ApplyAnimation2(params, playerid, "WAYFARER", "WF_PUSHES"); case 16: ApplyAnimation2(params, playerid, "WAYFARER", "WF_RIDE"); case 17: ApplyAnimation2(params, playerid, "WAYFARER", "WF_RIGHT"); case 18: ApplyAnimation2(params, playerid, "WAYFARER", "WF_STILL"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animwayfarer [1-18]"); } return 1; } COMMAND:animweapons(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "WEAPONS", "SHP_1H_LIFT"); case 2: ApplyAnimation2(params, playerid, "WEAPONS", "SHP_1H_LIFT_END"); case 3: ApplyAnimation2(params, playerid, "WEAPONS", "SHP_1H_RET"); case 4: ApplyAnimation2(params, playerid, "WEAPONS", "SHP_1H_RET_S"); case 5: ApplyAnimation2(params, playerid, "WEAPONS", "SHP_2H_LIFT"); case 6: ApplyAnimation2(params, playerid, "WEAPONS", "SHP_2H_LIFT_END"); case 7: ApplyAnimation2(params, playerid, "WEAPONS", "SHP_2H_RET"); case 8: ApplyAnimation2(params, playerid, "WEAPONS", "SHP_2H_RET_S"); case 9: ApplyAnimation2(params, playerid, "WEAPONS", "SHP_AR_LIFT"); case 10: ApplyAnimation2(params, playerid, "WEAPONS", "SHP_AR_LIFT_END"); case 11: ApplyAnimation2(params, playerid, "WEAPONS", "SHP_AR_RET"); case 12: ApplyAnimation2(params, playerid, "WEAPONS", "SHP_AR_RET_S"); case 13: ApplyAnimation2(params, playerid, "WEAPONS", "SHP_G_LIFT_IN"); case 14: ApplyAnimation2(params, playerid, "WEAPONS", "SHP_G_LIFT_OUT"); case 15: ApplyAnimation2(params, playerid, "WEAPONS", "SHP_TRAY_IN"); case 16: ApplyAnimation2(params, playerid, "WEAPONS", "SHP_TRAY_OUT"); case 17: ApplyAnimation2(params, playerid, "WEAPONS", "SHP_TRAY_POSE"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animweapons [1-17]"); } return 1; } COMMAND:animwuzi(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "WUZI", "CS_DEAD_GUY"); case 2: ApplyAnimation2(params, playerid, "WUZI", "CS_PLYR_PT1"); case 3: ApplyAnimation2(params, playerid, "WUZI", "CS_PLYR_PT2"); case 4: ApplyAnimation2(params, playerid, "WUZI", "CS_WUZI_PT1"); case 5: ApplyAnimation2(params, playerid, "WUZI", "CS_WUZI_PT2"); case 6: ApplyAnimation2(params, playerid, "WUZI", "WALKSTART_IDLE_01"); case 7: ApplyAnimation2(params, playerid, "WUZI", "WUZI_FOLLOW"); case 8: ApplyAnimation2(params, playerid, "WUZI", "WUZI_GREET_PLYR"); case 9: ApplyAnimation2(params, playerid, "WUZI", "WUZI_GREET_WUZI"); case 10: ApplyAnimation2(params, playerid, "WUZI", "WUZI_GRND_CHK"); case 11: ApplyAnimation2(params, playerid, "WUZI", "WUZI_STAND_LOOP"); case 12: ApplyAnimation2(params, playerid, "WUZI", "WUZI_WALK"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animwuzi [1-12]"); } return 1; } COMMAND:animwop(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "WOP", "DANCE_G1"); case 2: ApplyAnimation2(params, playerid, "WOP", "DANCE_G2"); case 3: ApplyAnimation2(params, playerid, "WOP", "DANCE_G3"); case 4: ApplyAnimation2(params, playerid, "WOP", "DANCE_G4"); case 5: ApplyAnimation2(params, playerid, "WOP", "DANCE_G5"); case 6: ApplyAnimation2(params, playerid, "WOP", "DANCE_G6"); case 7: ApplyAnimation2(params, playerid, "WOP", "DANCE_G7"); case 8: ApplyAnimation2(params, playerid, "WOP", "DANCE_G8"); case 9: ApplyAnimation2(params, playerid, "WOP", "DANCE_G9"); case 10: ApplyAnimation2(params, playerid, "WOP", "DANCE_G10"); case 11: ApplyAnimation2(params, playerid, "WOP", "DANCE_G11"); case 12: ApplyAnimation2(params, playerid, "WOP", "DANCE_G12"); case 13: ApplyAnimation2(params, playerid, "WOP", "DANCE_G13"); case 14: ApplyAnimation2(params, playerid, "WOP", "DANCE_G14"); case 15: ApplyAnimation2(params, playerid, "WOP", "DANCE_G15"); case 16: ApplyAnimation2(params, playerid, "WOP", "DANCE_G16"); case 17: ApplyAnimation2(params, playerid, "WOP", "DANCE_B1"); case 18: ApplyAnimation2(params, playerid, "WOP", "DANCE_B2"); case 19: ApplyAnimation2(params, playerid, "WOP", "DANCE_B3"); case 20: ApplyAnimation2(params, playerid, "WOP", "DANCE_B4"); case 21: ApplyAnimation2(params, playerid, "WOP", "DANCE_B5"); case 22: ApplyAnimation2(params, playerid, "WOP", "DANCE_B6"); case 23: ApplyAnimation2(params, playerid, "WOP", "DANCE_B7"); case 24: ApplyAnimation2(params, playerid, "WOP", "DANCE_B8"); case 25: ApplyAnimation2(params, playerid, "WOP", "DANCE_B9"); case 26: ApplyAnimation2(params, playerid, "WOP", "DANCE_B10"); case 27: ApplyAnimation2(params, playerid, "WOP", "DANCE_B11"); case 28: ApplyAnimation2(params, playerid, "WOP", "DANCE_B12"); case 29: ApplyAnimation2(params, playerid, "WOP", "DANCE_B13"); case 30: ApplyAnimation2(params, playerid, "WOP", "DANCE_B14"); case 31: ApplyAnimation2(params, playerid, "WOP", "DANCE_B15"); case 32: ApplyAnimation2(params, playerid, "WOP", "DANCE_B16"); case 33: ApplyAnimation2(params, playerid, "WOP", "DANCE_LOOP"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animwop [1-33]"); } return 1; } COMMAND:animgfunk(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_G1"); case 2: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_G2"); case 3: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_G3"); case 4: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_G4"); case 5: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_G5"); case 6: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_G6"); case 7: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_G7"); case 8: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_G8"); case 9: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_G9"); case 10: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_G10"); case 11: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_G11"); case 12: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_G12"); case 13: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_G13"); case 14: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_G14"); case 15: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_G15"); case 16: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_G16"); case 17: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_B1"); case 18: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_B2"); case 19: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_B3"); case 20: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_B4"); case 21: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_B5"); case 22: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_B6"); case 23: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_B7"); case 24: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_B8"); case 25: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_B9"); case 26: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_B10"); case 27: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_B11"); case 28: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_B12"); case 29: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_B13"); case 30: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_B14"); case 31: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_B15"); case 32: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_B16"); case 33: ApplyAnimation2(params, playerid, "GFUNK", "DANCE_LOOP"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animgfunk [1-33]"); } return 1; } COMMAND:animrunningman(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_G1"); case 2: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_G2"); case 3: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_G3"); case 4: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_G4"); case 5: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_G5"); case 6: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_G6"); case 7: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_G7"); case 8: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_G8"); case 9: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_G9"); case 10: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_G10"); case 11: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_G11"); case 12: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_G12"); case 13: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_G13"); case 14: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_G14"); case 15: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_G15"); case 16: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_G16"); case 17: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_B1"); case 18: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_B2"); case 19: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_B3"); case 20: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_B4"); case 21: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_B5"); case 22: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_B6"); case 23: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_B7"); case 24: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_B8"); case 25: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_B9"); case 26: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_B10"); case 27: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_B11"); case 28: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_B12"); case 29: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_B13"); case 30: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_B14"); case 31: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_B15"); case 32: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_B16"); case 33: ApplyAnimation2(params, playerid, "RUNNINGMAN", "DANCE_LOOP"); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animrunningman [1-33]"); } return 1; } stock SetPlayerSpecialAction2(playerid, actionid) { SetPlayerSpecialAction(playerid, actionid); PlayerUsingAnim[playerid] = true; TextDrawShowForPlayer(playerid, txtAnim); } COMMAND:animpee(playerid, params[]) { SetPlayerSpecialAction2(playerid, SPECIAL_ACTION_PISSING); return 1; } COMMAND:animhandsup(playerid, params[]) { SetPlayerSpecialAction2(playerid, SPECIAL_ACTION_HANDSUP); return 1; } COMMAND:animdance(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: SetPlayerSpecialAction2(playerid, SPECIAL_ACTION_DANCE1); case 2: SetPlayerSpecialAction2(playerid, SPECIAL_ACTION_DANCE2); case 3: SetPlayerSpecialAction2(playerid, SPECIAL_ACTION_DANCE3); case 4: SetPlayerSpecialAction2(playerid, SPECIAL_ACTION_DANCE4); default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animdance [1-4]"); } return 1; } COMMAND:animphone(playerid, params[]) { new animid; sscanf(params, "d", animid); switch(animid) { case 1: SetPlayerSpecialAction2(playerid, SPECIAL_ACTION_USECELLPHONE); case 2: { SetPlayerSpecialAction2(playerid, SPECIAL_ACTION_STOPUSECELLPHONE); StopAnimation(playerid); } default: SendClientMessage(playerid, COLOR_ANIM, " Usage: /animphone [1-2]"); } return 1; }