/cop not working, pawno stops complying.
#6

pawn Код:
if(strcmp(cmd, "/cop", true) == 0)
{
    GetPlayerName(playerid, sendername, sizeof(sendername));
    GiveNameSpace(sendername);
    if(PlayerInfo[playerid][pMember] != 1)
    {
        SendClientMessage(playerid, COLOR_RED, "You are not a cop!");
        return 1;
    }
    if (!PlayerToPoint(15, playerid,255.3,77.4,1003.6))
    {
        SendClientMessage(playerid, COLOR_RED, "Your not at the duty point!");
        return 1;
    }
    if(OnDuty[playerid] !=0)
    {
        if(PlayerInfo[playerid][pRank] == 16) { format(string, sizeof(string), "** Chief Of Police %s is now on duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 15) { format(string, sizeof(string), "** Chief Of Police %s is now on duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 14) { format(string, sizeof(string), "** Chief Of Police %s is now on duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 13) { format(string, sizeof(string), "** Chief Of Police %s is now on duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 12) { format(string, sizeof(string), "** Chief Of Police %s is now on duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 11) { format(string, sizeof(string), "** Chief Of Police %s is now on duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 10) { format(string, sizeof(string), "** Deputy Chief %s is now on duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "** Commander %s is now on duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** Lieutenant %s is now on duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** Staff Sargeant %s is now on duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Sargeant %s is now on duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Senior Lead Officer %s is now on duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Lead Offier %s is now on duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Police Officer II %s is now on duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Police Officer I %s is now on duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Student %s is now on duty **", sendername); }
        else { format(string, sizeof(string), "** Student %s is now off duty **", sendername); }
        SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string);
        SetPlayerColor(playerid,TEAM_BLUE_COLOR);
        OnDuty[playerid] = 1;
        return 1;
    }
    else if(OnDuty[playerid] !=1)
    {
        if(PlayerInfo[playerid][pRank] == 16) { format(string, sizeof(string), "** Chief Of Police %s is now off duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 15) { format(string, sizeof(string), "** Chief Of Police %s is now off duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 14) { format(string, sizeof(string), "** Chief Of Police %s is now off duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 13) { format(string, sizeof(string), "** Chief Of Police %s is now off duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 12) { format(string, sizeof(string), "** Chief Of Police %s is now off duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 11) { format(string, sizeof(string), "** Chief Of Police %s is now off duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 10) { format(string, sizeof(string), "** Deputy Chief %s is now off duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "** Commander %s is now off duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "** Lieutenant %s is now off duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** Staff Sargeant %s is now off duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Sargeant %s is now off duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Senior Lead Officer %s is now off duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Lead Offier %s is now off duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Police Officer II %s is now off duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Police Officer I %s is now off duty **", sendername); }
        else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Student %s is now off duty **", sendername); }
        else { format(string, sizeof(string), "** Student %s is now off duty **", sendername); }
        ResetPlayerWeaponsEx(playerid);
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 0);
        SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string);
        SetPlayerColor(playerid,TEAM_HIT_COLOR);
        OnDuty[playerid] = 0;
    }
    return 1;
}
// Next time, you don't need a whole program for a little script. Just check every bracket. Only use those programs for huge scripts.
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Messages In This Thread
/cop not working, pawno stops complying. - by iLcke - 25.09.2011, 00:27
Re: /cop not working, pawno stops complying. - by Kingunit - 25.09.2011, 00:28
Re: /cop not working, pawno stops complying. - by =WoR=G4M3Ov3r - 25.09.2011, 00:29
Re: /cop not working, pawno stops complying. - by iLcke - 25.09.2011, 00:47
Re: /cop not working, pawno stops complying. - by iLcke - 25.09.2011, 01:53
Re: /cop not working, pawno stops complying. - by Kingunit - 25.09.2011, 02:16

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