24.09.2011, 12:17
Alright, This at OnPlayerDisconnect:
And this at OnPlayerConnect:
pName Function:
pawn Код:
BUD::MultiSet
(
GetNameUID( pName( playerid ) ),
"iiiiii",
"Vip", P_DATA[ playerid ][ Vip ],
"Level", P_DATA[ playerid ][ Level ],
"Score", GetPlayerScore( playerid ),
"Money", GetPlayerMoney( playerid ),
"Kills", P_DATA[ playerid ][ Kills ],
"Deaths", P_DATA[ playerid ][ Kills ]
);
pawn Код:
BUD::MultiGet
(
GetNameUID( pName( playerid ) ),
"iiiiii",
"Vip", P_DATA[ playerid ][ Vip ],
"Level", P_DATA[ playerid ][ Level ],
"Score", GetPlayerScore( playerid ),
"Money", GetPlayerMoney( playerid ),
"Kills", P_DATA[ playerid ][ Kills ],
"Deaths", P_DATA[ playerid ][ Kills ]
);
pawn Код:
stock pName(playerid)
{
new name[ MAX_PLAYER_NAME ];
GetPlayerName( playerid, name, sizeof( name ) );
return ( name );
}