how to add a saving function to this script?
#8

Alright, This at OnPlayerDisconnect:
pawn Код:
BUD::MultiSet
(
    GetNameUID( pName( playerid ) ),
       
    "iiiiii",
       
    "Vip", P_DATA[ playerid ][ Vip ],
    "Level", P_DATA[ playerid ][ Level ],
    "Score", GetPlayerScore( playerid ),
    "Money", GetPlayerMoney( playerid ),
    "Kills", P_DATA[ playerid ][ Kills ],
    "Deaths", P_DATA[ playerid ][ Kills ]
);
And this at OnPlayerConnect:
pawn Код:
BUD::MultiGet
(
    GetNameUID( pName( playerid ) ),
       
    "iiiiii",
       
    "Vip", P_DATA[ playerid ][ Vip ],
    "Level", P_DATA[ playerid ][ Level ],
    "Score", GetPlayerScore( playerid ),
    "Money", GetPlayerMoney( playerid ),
    "Kills", P_DATA[ playerid ][ Kills ],
    "Deaths", P_DATA[ playerid ][ Kills ]
);
pName Function:
pawn Код:
stock pName(playerid)
{
    new name[ MAX_PLAYER_NAME ];
    GetPlayerName( playerid, name, sizeof( name ) );
    return ( name );
}
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