Odd issue with PAWNO.
#9

It could but if removing a couple of variables makes that much of a difference, I would be concerned about the quality of the compiler lol.

I have been thinking about what might be more appropriate to have as filterscripts to compliment the game mode, but there is a limit of 16 (I assume 16 loaded at any one time).

Although the game mode I have is one I am modifying to the point of no return (it has been a good start to familiarize myself with PAWN and SA:MP), it is terribly written lol.

The only error in PAWN I would want to turn off is the indentation one, although I do like to have it done neatly, the original author seems like 8 indentations per branch with no consistency, I normally go for 2.
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Messages In This Thread
Odd issue with PAWNO. - by GrimR - 24.09.2011, 09:02
Re: Odd issue with PAWNO. - by FireCat - 24.09.2011, 09:10
Re: Odd issue with PAWNO. - by Babul - 24.09.2011, 09:14
Re: Odd issue with PAWNO. - by GrimR - 24.09.2011, 09:33
Re: Odd issue with PAWNO. - by GrimR - 24.09.2011, 09:37
Re: Odd issue with PAWNO. - by Phanto90 - 24.09.2011, 09:39
Re: Odd issue with PAWNO. - by Babul - 24.09.2011, 10:29
Re: Odd issue with PAWNO. - by dice7 - 24.09.2011, 10:55
Re: Odd issue with PAWNO. - by GrimR - 24.09.2011, 11:05
Re: Odd issue with PAWNO. - by dice7 - 24.09.2011, 11:11

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