24.09.2011, 01:28
I believe this to be a samp bug, this didn't happen in previous samp versions where we had to reshow the textdraw after setting the string. This seemed to start appearing when samp auto updated the textdraw. I to do all the proper INVALID_TEXT_DRAW checks and sets when needed but still this tends to happen. It might be caused by player desync as well, it is very annoying.