23.09.2011, 18:14
Very simple and useful.
Change
to
'switch' is faster.
Change
Code:
if(KillStreak[killerid] == 1) //You wouldn't really count 1 kill as a streak but it gives you an idea { format(str, sizeof(str), "~r~ %s is on a kill!", PlayerName); GameTextForAll(str,4000,4); } if(KillStreak[killerid] == 2) { format(str, sizeof(str), "~r~ %s is on a ~b~double kill!", PlayerName); GameTextForAll(str,4000,4); } if(KillStreak[killerid] == 3) { format(str, sizeof(str), "~y~%s is on a ~r~killing spree!", PlayerName); GameTextForAll(str,4000,4); } if(KillStreak[killerid] == 4) { format(str, sizeof(str), "~g~%s is on a ~b~mmmmmonster kill!", PlayerName); GameTextForAll(str,4000,4); } if(KillStreak[killerid] == 5) { format(str, sizeof(str), "~r~%s is ~p~dominating!", PlayerName); GameTextForAll(str,4000,4); } if(KillStreak[killerid] == 6) { format(str, sizeof(str), "~p~%s is ~y~unstopable!", PlayerName); GameTextForAll(str,4000,4); }/* if(KillStreak[killerid] == 7) //You can do this as many times as you like { format(str,sizeof(str),"%s is annihilating!",Killername); GameTextForAll(str,4000,4); } if(KillStreak[killerid] == 10) { format(str,sizeof(str),"%s is GodLike!",Killername); GameTextForAll(str,4000,4); }*/
Code:
switch( KillStreak[ killerid ] ) { case 1: //You wouldn't really count 1 kill as a streak but it gives you an idea { format(str, sizeof(str), "~r~ %s is on a kill!", PlayerName); GameTextForAll(str,4000,4); } case 2: { format(str, sizeof(str), "~r~ %s is on a ~b~double kill!", PlayerName); GameTextForAll(str,4000,4); } case 3: { format(str, sizeof(str), "~y~%s is on a ~r~killing spree!", PlayerName); GameTextForAll(str,4000,4); } case 4: { format(str, sizeof(str), "~g~%s is on a ~b~mmmmmonster kill!", PlayerName); GameTextForAll(str,4000,4); } case 5: { format(str, sizeof(str), "~r~%s is ~p~dominating!", PlayerName); GameTextForAll(str,4000,4); } case 6: { format(str, sizeof(str), "~p~%s is ~y~unstopable!", PlayerName); GameTextForAll(str,4000,4); }/* case 7: //You can do this as many times as you like { format(str,sizeof(str),"%s is annihilating!",Killername); GameTextForAll(str,4000,4); } case 10: { format(str,sizeof(str),"%s is GodLike!",Killername); GameTextForAll(str,4000,4); }*/ }