23.09.2011, 18:14
Very simple and useful.
Change
to
'switch' is faster.
Change
Code:
if(KillStreak[killerid] == 1) //You wouldn't really count 1 kill as a streak but it gives you an idea
{
format(str, sizeof(str), "~r~ %s is on a kill!", PlayerName);
GameTextForAll(str,4000,4);
}
if(KillStreak[killerid] == 2)
{
format(str, sizeof(str), "~r~ %s is on a ~b~double kill!", PlayerName);
GameTextForAll(str,4000,4);
}
if(KillStreak[killerid] == 3)
{
format(str, sizeof(str), "~y~%s is on a ~r~killing spree!", PlayerName);
GameTextForAll(str,4000,4);
}
if(KillStreak[killerid] == 4)
{
format(str, sizeof(str), "~g~%s is on a ~b~mmmmmonster kill!", PlayerName);
GameTextForAll(str,4000,4);
}
if(KillStreak[killerid] == 5)
{
format(str, sizeof(str), "~r~%s is ~p~dominating!", PlayerName);
GameTextForAll(str,4000,4);
}
if(KillStreak[killerid] == 6)
{
format(str, sizeof(str), "~p~%s is ~y~unstopable!", PlayerName);
GameTextForAll(str,4000,4);
}/*
if(KillStreak[killerid] == 7) //You can do this as many times as you like
{
format(str,sizeof(str),"%s is annihilating!",Killername);
GameTextForAll(str,4000,4);
}
if(KillStreak[killerid] == 10)
{
format(str,sizeof(str),"%s is GodLike!",Killername);
GameTextForAll(str,4000,4);
}*/
Code:
switch( KillStreak[ killerid ] )
{
case 1: //You wouldn't really count 1 kill as a streak but it gives you an idea
{
format(str, sizeof(str), "~r~ %s is on a kill!", PlayerName);
GameTextForAll(str,4000,4);
}
case 2:
{
format(str, sizeof(str), "~r~ %s is on a ~b~double kill!", PlayerName);
GameTextForAll(str,4000,4);
}
case 3:
{
format(str, sizeof(str), "~y~%s is on a ~r~killing spree!", PlayerName);
GameTextForAll(str,4000,4);
}
case 4:
{
format(str, sizeof(str), "~g~%s is on a ~b~mmmmmonster kill!", PlayerName);
GameTextForAll(str,4000,4);
}
case 5:
{
format(str, sizeof(str), "~r~%s is ~p~dominating!", PlayerName);
GameTextForAll(str,4000,4);
}
case 6:
{
format(str, sizeof(str), "~p~%s is ~y~unstopable!", PlayerName);
GameTextForAll(str,4000,4);
}/*
case 7: //You can do this as many times as you like
{
format(str,sizeof(str),"%s is annihilating!",Killername);
GameTextForAll(str,4000,4);
}
case 10:
{
format(str,sizeof(str),"%s is GodLike!",Killername);
GameTextForAll(str,4000,4);
}*/
}

