17.10.2007, 15:48
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Originally Posted by kaisersouse
But the ground itself has varying Z values (not always 0.0) so how would you calculate the distance from player 1 (who for this experiment is in a plane) to the actual ground? I'm trying to figure out how you could script something to figure out that distance without a second player on the ground providing reference. (I hope that made sense)
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Surely you have at some point in your life done subtraction?..
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Originally Posted by Jony.
@BeckzyBoi: the "slippery running" on objects and such cant be fixed is a GTA issue
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