[Tutorial] How to make a gamemode from scratch
#10

I am no newbie, but for a newbie, this tutorial has barely any explanations ...

Quote:

Now the last thing i wanna tell you is that sometimes when you make more difficult changes in your gamemode you will need includes so when you downlaod includes put them in the top of your script like that and also when you downlaod include you need to put it in /pawno/includes:

Newbies won't understand what an ' include ' is or where to download it and how to use it properly.

pawn Code:
if (strcmp("/gotols", cmdtext, true, 10) == 0)
    {
        SetPlayerPos(playerid, x,y,z);
                SendClientMessage(playerid, COLOR_DARKGREY, "You have been teleported");
        return 1;
    }
    return 0;
You didn't explain what the two return value's mean, like what return 1 and return 0 mean/do. You also didn't tell them WHERE to put the above command.

And as Deskoft said, this isn't a gamemode, it's more of an introduction.

Sorry to be a bitch.
Reply


Messages In This Thread
Introduction to gamemode, commands, defines - by N.K.Stallone - 21.09.2011, 19:28
Re: How to make a gamemode from scratch - by Miksa - 21.09.2011, 19:50
Re: How to make a gamemode from scratch - by N.K.Stallone - 21.09.2011, 19:56
Re: How to make a gamemode from scratch - by Kingunit - 21.09.2011, 20:11
Re: How to make a gamemode from scratch - by Davz*|*Criss - 21.09.2011, 20:16
Re: How to make a gamemode from scratch - by Vince - 21.09.2011, 20:52
Re: How to make a gamemode from scratch - by N.K.Stallone - 21.09.2011, 21:01
Re: How to make a gamemode from scratch - by Deskoft - 21.09.2011, 21:03
Re: How to make a gamemode from scratch - by N.K.Stallone - 21.09.2011, 21:03
Re: How to make a gamemode from scratch - by grand.Theft.Otto - 21.09.2011, 22:43

Forum Jump:


Users browsing this thread: 1 Guest(s)