19.09.2011, 21:37
pawn Code:
if(GetPlayersInZone(i, ZoneAttacker[i]) >= 1) // there must be at least 1 attacker left
{
ZoneAttackTime[i]++;
if(ZoneAttackTime[i] == TAKEOVER_TIME) // zone has been under attack for enough time and attackers take over the zone
{
pawn Code:
#define TAKEOVER_TIME 120 // how many seconds needed to take over the zone
#define MIN_DEATHS_TO_START_WAR 3 // how many team members must be killed in a zone to start a war