18.09.2011, 11:42
Hmm, do you have anything in the script that RemovePlayerAttachedObject(playerid, etc);
on KEY_FIRE (Key that you use to throw the grenade)
OR something like
Anything like that at all? That may be the cause for REMOVING the Attached object, "(etc)" is the index of the Object which im sure you must know.
on KEY_FIRE (Key that you use to throw the grenade)
OR something like
pawn Код:
if((KEY HERE (KEY_SIRE) && IsPlayerAttachedObjectSlotUsed(playerid, etc)
{
RemovePlayerAttachedObject(playerid, etc);
}