18.09.2011, 01:55
pawn Код:
stock SetObjectFacePlayer(Float:Px, Float:Py, Float:x, Float:y)
{
new Float: Pa;
Pa = floatabs(atan((y-Py)/(x-Px)));
if(x <= Px && y >= Py) Pa = floatsub(180, Pa);
else if(x < Px && y < Py) Pa = floatadd(Pa, 180);
else if(x >= Px && y <= Py) Pa = floatsub(360.0, Pa);
Pa = floatsub(Pa, 90.0);
if(Pa >= 360.0) Pa = floatsub(Pa, 360.0);
return floatround(Pa);
}
pawn Код:
CreateObject(model, x, y, z, rx, ry, SetObjectFacePlayer(objectx, objecty, playerx, playery)+offset_if_you_need_one);