Count 1/2 players
#4

I think It's simple:

1 timer.
2 global vars (for saving the last people who are "wanted")

A loop for all players. Check if they are wanted. If(true), display their names and save theirs ID.
Again the loop. Check for wanted people and check if their ID are saved in the vars.
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Messages In This Thread
Count 1/2 players - by knackworst - 17.09.2011, 22:04
Re: Count 1/2 players - by StuffBoy - 17.09.2011, 22:07
Re: Count 1/2 players - by JiHost - 17.09.2011, 22:09
Respuesta: Count 1/2 players - by Xyrex - 17.09.2011, 22:11
Re: Count 1/2 players - by knackworst - 17.09.2011, 22:41
Re: Count 1/2 players - by Xyrex - 17.09.2011, 23:08
Re: Count 1/2 players - by Ricop522 - 17.09.2011, 23:15
Re: Count 1/2 players - by knackworst - 18.09.2011, 10:10

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