17.09.2011, 19:32
Quote:
1. It does make sense only if you try to understand it.
OnPlayerUpdate will call the rest of it's functions if g_switch is true. which means until the timer ticks after a second it won't continue. Inshort it will make OnPlayerUpdate perform only per second but not when player is afk. (I know it cause it works.) 2. return true = return 1, return false = return 0.... I'm not here to solve my problem cause I don't have any. I just wanna see if there are better methods. |