16.10.2007, 14:56
My suggestion: Better object sync:
i) The slippery running effect on objects fixed.
ii) Running against object acting as if you are sticking to them fixed.
iii) Breakable objects such as boxes, lamp posts, windows etc refresh like native objects when you leave the area.
iv) Setting an object to an interior like in single player.
v) Objects that have a special feature in single player also load with it in SA:MP (Vending machines, spike strips, etc).
iv) Name tags showing throw customally added objects fixed.
iiv) When adding a checkpoint to an object then the corona is placed correctly and not above where it should be. This also happens with non-solid native objects and basically in the middle of the air. Basically anywhere that isn't on a solid native object, the corona wont show where the checkpoint is.
iiiv) Detecting object collision when using MoveObject.
ix) Certain natively (not necessarily native in single player) added objects to be removed, see more in this this thread.
x) AttachObjectToVehicle, DetachObjectFromVehicle, AttachPlayerObjectToVehicle, DetachPlayerObjectFromVehicle.
xi) Allow ped and vehicle models to be used with CreateObject just for show. Using ped models with CreateObect would be good for rp as in behind bars, shops etc and even for DM to use as a target and MoveObject could make them look slightly like civillians. As for vehicles, i dunno, i suppose having a non-usable vehicle around could have its uses in certain situations :/.
Anyway they are my object ideas/suggestions.
i) The slippery running effect on objects fixed.
ii) Running against object acting as if you are sticking to them fixed.
iii) Breakable objects such as boxes, lamp posts, windows etc refresh like native objects when you leave the area.
iv) Setting an object to an interior like in single player.
v) Objects that have a special feature in single player also load with it in SA:MP (Vending machines, spike strips, etc).
iv) Name tags showing throw customally added objects fixed.
iiv) When adding a checkpoint to an object then the corona is placed correctly and not above where it should be. This also happens with non-solid native objects and basically in the middle of the air. Basically anywhere that isn't on a solid native object, the corona wont show where the checkpoint is.
iiiv) Detecting object collision when using MoveObject.
ix) Certain natively (not necessarily native in single player) added objects to be removed, see more in this this thread.
x) AttachObjectToVehicle, DetachObjectFromVehicle, AttachPlayerObjectToVehicle, DetachPlayerObjectFromVehicle.
xi) Allow ped and vehicle models to be used with CreateObject just for show. Using ped models with CreateObect would be good for rp as in behind bars, shops etc and even for DM to use as a target and MoveObject could make them look slightly like civillians. As for vehicles, i dunno, i suppose having a non-usable vehicle around could have its uses in certain situations :/.
Anyway they are my object ideas/suggestions.