16.09.2011, 19:05
Quote:
So thsi checks if a player has a dialog opened?
And do you have to use a different function to check if he has a dialog open, or is it just with the normal ShowPlayerDialog? |
pawn Code:
GPD_ShowPlayerDialog(playerid,dialogid,style,caption[],info[],button1[],button2[])
You can use ShowPlayerDialog