14.09.2011, 20:44
RemoveBuildingForPlayer will remove building for specific player.
If you use these function on gamemode init you will remove building for all connected players when gamemode init is called (its mean count will be 0)
These function is best to use on player connect or on player spawn/request spawn/request class (can be used to)
If you use these function on gamemode init you will remove building for all connected players when gamemode init is called (its mean count will be 0)
These function is best to use on player connect or on player spawn/request spawn/request class (can be used to)