[FilterScript] KACC Gates (0.3d)
#7

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Originally Posted by Hiddos
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Nice, but one minor bug: You're also deleting ALL gates around San Andreas which use the SAME object ID as the KACC gates (If any)

I made some untested code which has got automatic gate opening (If players are near it'll open) and a bit more 'local' RemoveBuildingForPlayer here. If you'd like me to take down the link, please tell me.
Nah, you're right, ill change the link and give you credit for it.
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Messages In This Thread
KACC Gates (0.3d) - by Geso - 13.09.2011, 14:28
Re: KACC Gates (0.3d) - by WoodPecker - 13.09.2011, 14:33
Re: KACC Gates (0.3d) - by IstuntmanI - 13.09.2011, 14:33
Re: KACC Gates (0.3d) - by David_Landon - 13.09.2011, 14:46
Re: KACC Gates (0.3d) - by X3nZ - 13.09.2011, 14:47
Re: KACC Gates (0.3d) - by Hiddos - 13.09.2011, 15:39
Re: KACC Gates (0.3d) - by Geso - 13.09.2011, 15:42
Re: KACC Gates (0.3d) - by Hiddos - 13.09.2011, 15:44
Re: KACC Gates (0.3d) - by Stepashka - 13.09.2011, 15:57
Re: KACC Gates (0.3d) - by StreetGT - 13.09.2011, 17:36
Re: KACC Gates (0.3d) - by sherlock - 13.09.2011, 20:21
Re: KACC Gates (0.3d) - by VendenTTa - 13.09.2011, 21:09
Re: KACC Gates (0.3d) - by dylanando - 14.09.2011, 08:56
Re: KACC Gates (0.3d) - by uprp - 14.09.2011, 09:32
Re: KACC Gates (0.3d) - by [GTA]AmericanGangster - 14.09.2011, 09:33
Re: KACC Gates (0.3d) - by Geso - 14.09.2011, 13:50

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