13.09.2011, 15:39
Nice, but one minor bug: You're also deleting ALL gates around San Andreas which use the SAME object ID as the KACC gates (If any)
I made some untested code which has got automatic gate opening (If players are near it'll open) and a bit more 'local' RemoveBuildingForPlayer here. If you'd like me to take down the link, please tell me.
I made some untested code which has got automatic gate opening (If players are near it'll open) and a bit more 'local' RemoveBuildingForPlayer here. If you'd like me to take down the link, please tell me.

