13.09.2011, 01:46
new gotarmour[500];
As soon as the player buys the armour. Which is at case 8, do this: "case 8:{SetPlayerArmour(playerid, 100); gotarmour[playerid] = 1;SetTimerEx("ArmourUpdate", 300000, 0, "i", playerid);};
forward ArmourUpdate(playerid);
public ArmourUpdate(playerid)
{
if(gotarmour[playerid] == 1)gotarmour[playerid] = 0;
}
public OnPlayerDisconnect(playerid)
{
gotarmour[playerid] = 0;
}
As soon as the player buys the armour. Which is at case 8, do this: "case 8:{SetPlayerArmour(playerid, 100); gotarmour[playerid] = 1;SetTimerEx("ArmourUpdate", 300000, 0, "i", playerid);};
forward ArmourUpdate(playerid);
public ArmourUpdate(playerid)
{
if(gotarmour[playerid] == 1)gotarmour[playerid] = 0;
}
public OnPlayerDisconnect(playerid)
{
gotarmour[playerid] = 0;
}

