Posts: 1,297
Threads: 17
Joined: Apr 2011
Quote:
Originally Posted by wups
You don't reset the players class onplayerconnect.
And wtf is this:
pawn Code:
new id; if(IsPlayerNearPlayer(playerid, id, 2.0))
Will only work on playerid 0.
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Oh that's for pushing someone, it works on all players but PLAYER ID 0 pushs himself, it works when you push someone. as i said in bugs this is my bugg.