12.09.2011, 05:15
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new aKiller[MAX_PLAYER_NAME];
GetPlayerName(killerid, aKiller, sizeof(aKiller));
SendClientMessage(playerid, "[~] [ID: %i]%s killed him, with a gun » ID:[%d]", killerid, aKiller, GetPlayerWeapon(killerid));
return 1;
}