Как сделать в одном сервере несколько?
#9

Я хз. На ошибки не смотрите я знаю их тут много и знаю где. Просто надо разобраться как сделать)
Код:
#include <a_samp>

#define MAX_SERVER 30
#define MAX_PLAYERS_SERVER 12
#define DM 0
#define STUNT 1
#define DRIFT 2
#define CLANWAR 3
enum sinfo
{
	sName[32],
	MPlayers,
	OPlayers
};
new Server[MAX_SERVER][sinfo];
new PlayerServer[MAX_PLAYERS];
main(){}
public OnGameModeInit()
{
	new str[32];
	SetGameModeText("TEST");
	for(new i=0;i<MAX_SERVER;i++)
	{
		format(str,32,"Тестовый сервер!№%d",i);
		Server[i][sName] = str;
		Server[i][MPlayers] = 16;
	}
	return 1;
}
public OnGameModeExit()
{
	return 1;
}
stock GetOnlineServer()
{
	new a;
    for(new i=0;i<MAX_SERVER;i++)
	{
        if(strlen(Server[i][sName])>0)continue;
        a++;
    }
    return a;
}
public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
	SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
	return 1;
}
public OnPlayerConnect(playerid)
{
	new string[256],string2[512];
	for(new i=0;i<MAX_SERVER;i++)
	{
		format(string, sizeof(string), "[%d] %s [%d/%d]\n",i,Server[i][sName],Server[i][OPlayers],Server[i][MPlayers]);
  		strins(string2, string, strlen(string2), strlen(string));
 	}
	ShowPlayerDialog(playerid,0,DIALOG_STYLE_LIST,"Сервера", string2,"Присоединится","Создать");
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}
public OnPlayerSpawn(playerid)
{
	return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}
public OnVehicleSpawn(vehicleid)
{
	return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}
public OnPlayerText(playerid, text[])
{
	return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
	return 0;
}
public OnPlayerUpdate(playerid)
{
	return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	if(dialogid == 0)
	{
	    if(response)
	    {
	    	PlayerServer[playerid] = listitem;
	    	Server[listitem][OPlayers]++;
	    	new string[256];
			format(string, sizeof(string), "Вы присоединились к серверу %s [%d/%d]",Server[listitem][sName],Server[listitem][OPlayers],Server[listitem][MPlayers]);
        	SendClientMessage(playerid,0x30B0F6AA, string);
	    }
	    else
	    {
	    
	    }
	}
	return 1;
}
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