[Include] OnPlayerMarkMap
#13

Quote:
Originally Posted by NaS
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This makes no sense for this, since it not a real system to detect where the player marked the map, just a little trick for it..

For the GPS thing you could do:

Код:
//Top of the script:

new GPSx[MAX_PLAYERS];
new GPSy[MAX_PLAYERS];
new GPSz[MAX_PLAYERS];
new bool:GPSon[MAX_PLAYERS];

//command /gps:

SetPlayerMarkingMap(playerid,1);

// In the callback:

if(MarkID == 1)
{
GPSx[playerid] = X;
GPSy[playerid] = Y;
GPSz[playerid] = Z; // Not really needed...
GPSon[playerid] = true;
}

// Then create a timer which checks the distance etc.... and turns off if the destination is reached
I think you didn't really understand the sense for this...

GetPlayerMarkedPlace could be done, but isn't really needed because of the callback.
for what your using GPSz? GPSz is useless because it showing only on the map,and not in-game.
and ok,thanks
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Messages In This Thread
OnPlayerMarkMap - by NaS - 11.09.2011, 03:05
Re: OnPlayerMarkMap - by Generation-X - 11.09.2011, 03:12
AW: OnPlayerMarkMap - by NaS - 11.09.2011, 03:14
Re: OnPlayerMarkMap - by PotH3Ad - 11.09.2011, 03:44
Re: OnPlayerMarkMap - by wups - 11.09.2011, 08:26
AW: OnPlayerMarkMap - by NaS - 11.09.2011, 12:25
Re: OnPlayerMarkMap - by TheArcher - 11.09.2011, 12:36
Re: OnPlayerMarkMap - by =WoR=G4M3Ov3r - 11.09.2011, 12:44
Re : OnPlayerMarkMap - by Naruto_Emilio - 11.09.2011, 12:48
AW: OnPlayerMarkMap - by NaS - 11.09.2011, 14:19
Re: OnPlayerMarkMap - by Kaperstone - 11.09.2011, 14:29
AW: OnPlayerMarkMap - by NaS - 11.09.2011, 14:35
Re: AW: OnPlayerMarkMap - by Kaperstone - 11.09.2011, 14:39
AW: OnPlayerMarkMap - by NaS - 11.09.2011, 14:52
Re: OnPlayerMarkMap - by Kar - 11.09.2011, 19:41
Re: OnPlayerMarkMap - by wups - 11.09.2011, 20:27
AW: OnPlayerMarkMap - by zaq.selfown - 12.09.2011, 06:15
AW: OnPlayerMarkMap - by NaS - 12.09.2011, 14:41

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