[Map] [MaP ESM] A Crimed House
#3

if on top of your GM you find #include <streamer> change the "CreateObject" to "CreateDynamicObject" and put all those lines inside the public OnGameModeInit()
Reply


Messages In This Thread
Removed for Changes - by Eirikm - 09.09.2011, 15:14
Re: [MaP ESM] A Crimed House - by iNaruto - 09.09.2011, 15:30
Re: [MaP ESM] A Crimed House - by Pharrel - 09.09.2011, 15:33

Forum Jump:


Users browsing this thread: 1 Guest(s)