player spawn after completing race
#1

pawn Код:
public OnPlayerEnterRaceCheckpoint(playerid)
{
    if(CPProgess[playerid] == TotalCP -1)
    {
        new
            TimeStamp,
            TotalRaceTime,
            string[256],
            rFile[256],
            pName[MAX_PLAYER_NAME],
            rTime[3],
            Prize[2],
            TempTotalTime,
            TempTime[3]
        ;
        Position++;
        GetPlayerName(playerid, pName, sizeof(pName));
        TimeStamp = GetTickCount();
        TotalRaceTime = TimeStamp - RaceTick;
        ConvertTime(var, TotalRaceTime, rTime[0], rTime[1], rTime[2]);
        switch(Position)
        {
            case 1: Prize[0] = (random(random(5000)) + 10000), Prize[1] = 10;
            case 2: Prize[0] = (random(random(4500)) + 9000), Prize[1] = 9;
            case 3: Prize[0] = (random(random(4000)) + 8000), Prize[1] = 8;
            case 4: Prize[0] = (random(random(3500)) + 7000), Prize[1] = 7;
            case 5: Prize[0] = (random(random(3000)) + 6000), Prize[1] = 6;
            case 6: Prize[0] = (random(random(2500)) + 5000), Prize[1] = 5;
            case 7: Prize[0] = (random(random(2000)) + 4000), Prize[1] = 4;
            case 8: Prize[0] = (random(random(1500)) + 3000), Prize[1] = 3;
            case 9: Prize[0] = (random(random(1000)) + 2000), Prize[1] = 2;
            default: Prize[0] = random(random(1000)), Prize[1] = 1;
        }
        format(string, sizeof(string), ">> \"%s\" has finished the race in position \"%d\".", pName, Position);
        SendClientMessageToAll(WHITE, string);
        format(string, sizeof(string), "    - Time: \"%d:%d.%d\".", rTime[0], rTime[1], rTime[2]);
        SendClientMessageToAll(WHITE, string);
        format(string, sizeof(string), "    - Prize: \"$%d and +%d Score\".", Prize[0], Prize[1]);
        SendClientMessageToAll(WHITE, string);
       
        if(FinishCount <= 5)
        {
            format(rFile, sizeof(rFile), "/rRaceSystem/%s.RRACE", RaceName);
            format(string, sizeof(string), "BestRacerTime_%d", TimeProgress);
            TempTotalTime = dini_Int(rFile, string);
            ConvertTime(var1, TempTotalTime, TempTime[0], TempTime[1], TempTime[2]);
            if(TotalRaceTime <= dini_Int(rFile, string) || TempTotalTime == 0)
            {
                dini_IntSet(rFile, string, TotalRaceTime);
                format(string, sizeof(string), "BestRacer_%d", TimeProgress);
                if(TempTotalTime != 0) format(string, sizeof(string), ">> \"%s\" has broken the record of \"%s\" with \"%d\" seconds faster on the \"%d\"'st/th place!", pName, dini_Get(rFile, string), -(rTime[1] - TempTime[1]), TimeProgress+1);
                    else format(string, sizeof(string), ">> \"%s\" has broken a new record of on the \"%d\"'st/th place!", pName, TimeProgress+1);
                SendClientMessageToAll(GREEN, "  ");
                SendClientMessageToAll(GREEN, string);
                SendClientMessageToAll(GREEN, "  ");
                format(string, sizeof(string), "BestRacer_%d", TimeProgress);
                dini_Set(rFile, string, pName);
                TimeProgress++;
            }
        }
        FinishCount++;
        GivePlayerMoney(playerid, Prize[0]);
        SetPlayerScore(playerid, GetPlayerScore(playerid) + Prize[1]);
        DisablePlayerRaceCheckpoint(playerid);
        CPProgess[playerid]++;
        if(FinishCount >= JoinCount) return StopRace();
    }
    else
    {
        CPProgess[playerid]++;
        CPCoords[CPProgess[playerid]][3]++;
        RacePosition[playerid] = floatround(CPCoords[CPProgess[playerid]][3], floatround_floor);
        SetCP(playerid, CPProgess[playerid], CPProgess[playerid]+1, TotalCP, RaceType);
        PlayerPlaySound(playerid, 1137, 0.0, 0.0, 0.0);
    }
    return 1;
}
I m a noob scripter and this is part of Ryder race system.

Please tell me where to put spawn code so player spawn after completing race.
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Messages In This Thread
player spawn after completing race - by GSA_CEO - 09.09.2011, 05:31
Re: player spawn after completing race - by Surferdude - 09.09.2011, 06:01
Re: player spawn after completing race - by MA_proking - 09.09.2011, 08:07

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