08.09.2011, 18:22
Remove this
Fixed
pawn Code:
#define SetPlayerTeamFromClass
pawn Code:
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerTeamFromClass(playerid, classid);
}
SetPlayerTeamFromClass(playerid, classid)
{
if(classid == 0) {
gTeam[playerid] = TEAM_WORKERS;
SetPlayerTeam(playerid,TEAM_WORKERS);//You can delete this line if you want to allow team killing...
GameTextForPlayer(playerid,"~g~Workers",10,0);
}
else if(classid == 1) {
gTeam[playerid] = TEAM_AGENTS;
SetPlayerTeam(playerid,TEAM_AGENTS);//Same for this!
GameTextForPlayer(playerid,"~r~Agents",10,0);
}
return 1;
}
public OnPlayerSpawn(playerid)
{
if(GetPlayerTeam(playerid) == TEAM_AGENTS) {
SetPlayerPos(playerid,-2136.3921,-124.4632,36.5191);//Chnage this to the spawnpoint of your Agents Team!
SetPlayerHealth(playerid,100);
}
else if(GetPlayerTeam(playerid) == TEAM_WORKERS) {
SetPlayerHealth(playerid,100);
SetPlayerPos(playerid,-2016.3192,130.2446,27.6875);//Chnage this to the spawnpoint of your Workers Team!
}
}

