change veh location create
#1

Code:
if(strcmp(x_nr,"sell",true) == 0)
	        {
	            if(IsAtDealership(playerid))
	            {
	                if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey])
	                {
	                    GetPlayerName(playerid, sendername, sizeof(sendername));
	                    new ownvehkey;
	                    if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; }
	                    else { return 1; }
	                    if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)
	                    {
	                        new carsellprice = CarInfo[ownvehkey][cValue] / 4 * 3;
	                        new Float:x,Float:y,Float:z;
	                        new Float:a;
	                        CarInfo[ownvehkey][cOwned] = 0;
	                        strmid(CarInfo[ownvehkey][cOwner], "Dealership", 0, strlen("Dealership"), 999);
	                        GivePlayerMoney(playerid,carsellprice);
	                        PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
	                        format(string, sizeof(string), "~w~You have sold your car for: ~n~~g~$%d", carsellprice);
	                        GameTextForPlayer(playerid, string, 10000, 3);
	                        GetVehiclePos(ownvehkey, x, y, z);
	                        GetVehicleZAngle(ownvehkey, a);
	                        CarInfo[ownvehkey][cLocationx] = x; CarInfo[ownvehkey][cLocationy] = y; CarInfo[ownvehkey][cLocationz] = z; CarInfo[ownvehkey][cAngle] = a;
	                        CarInfo[ownvehkey][mod1] = 0; CarInfo[ownvehkey][mod2] = 0; CarInfo[ownvehkey][mod3] = 0; CarInfo[ownvehkey][mod4] = 0;
	                        CarInfo[ownvehkey][mod5] = 0; CarInfo[ownvehkey][mod6] = 0; CarInfo[ownvehkey][mod7] = 0; CarInfo[ownvehkey][mod8] = 0;
	                        CarInfo[ownvehkey][mod9] = 0; CarInfo[ownvehkey][mod10] = 0; CarInfo[ownvehkey][mod11] = 0; CarInfo[ownvehkey][mod12] = 0;
							CarInfo[ownvehkey][mod13] = 0; CarInfo[ownvehkey][mod14] = 0; CarInfo[ownvehkey][mod15] = 0; CarInfo[ownvehkey][mod16] = 0;
	                        CarInfo[ownvehkey][mod17] = 0; CarInfo[ownvehkey][paintjob] = -1;
	                        if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { PlayerInfo[playerid][pPcarkey] = -1; }
	                        RemovePlayerFromVehicle(playerid);
	                        TogglePlayerControllable(playerid, 1);
	                        format(CarInfo[vehid][cLicense], 32 ,"ForSale");
	                        SetVehicleNumberPlate(vehid,CarInfo[vehid][cLicense]);
	                        OnPropUpdate(); OnPlayerUpdateEx(playerid);
	                        DestroyVehicle(ownvehkey);
							new thiscar = CreateVehicle(CarInfo[ownvehkey][cModel],CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]+1.0,CarInfo[ownvehkey][cAngle],CarInfo[ownvehkey][cColorOne],CarInfo[ownvehkey][cColorTwo],60000);
							LoadComponents(thiscar);
	                        return 1;
	                    }
	                }
	                else
	                {
	                    SendClientMessage(playerid, COLOR_GREY, "  You have to sit at your own car to sell it! ");
	                    return 1;
	                }
	            }
	            else
	            {
	                SendClientMessage(playerid, COLOR_GREY, "You are not at a dealership");
	                return 1;
	            }
	        }
]

this is the code, how can i make, when i type /v sell to spawn the vehicle in a parking ? ( random ) but if is a car there, spawn at other place...
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Messages In This Thread
change veh location create - by qUick1337 - 08.09.2011, 17:12
Re: change veh location create - by judothijs - 08.09.2011, 18:24
Re: change veh location create - by qUick1337 - 09.09.2011, 09:51
Re: change veh location create - by judothijs - 10.09.2011, 15:29

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