08.09.2011, 16:32
Well we would need to compare them (however i think mine is faster cuz it doesn't use such variables?, well we will see) and em
would
inputtext[] == "\0" not crash the server using your script?
soon I'm going to release a new system where you can use ShowDialogn("dialog name") (well will not be as fast as my GDialog but ok lol)
Very nice feature of this script is:
Heh pre saved dialogs
would
inputtext[] == "\0" not crash the server using your script?
soon I'm going to release a new system where you can use ShowDialogn("dialog name") (well will not be as fast as my GDialog but ok lol)
Very nice feature of this script is:
Код:
stock SD_ShowPlayerDialog(playerid,dialogid) { return ShowPlayerDialog(playerid,dialogid,DialogDetails[dialogid][_style],DialogDetails[dialogid][_caption],DialogDetails[dialogid][_info],DialogDetails[dialogid][_button1],DialogDetails[dialogid][_button2]); }