pawn Код:
#include <a_samp>
#include <dudb>
public OnPlayerSpawn(playerid)
{
LoadWeapons(playerid);
return 1;
}
public OnFilterScriptInit()
{
printf("Weaponsave FS loaded!");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
SaveWeapons(playerid);
}
stock LoadWeapons(playerid)
{
new pname[MAX_PLAYER_NAME];
if(!GetPlayerName(playerid, pname, MAX_PLAYER_NAME)) return false;
if(!udb_Exists(pname)) udb_Create(pname, "");
for(new wep[8], amm[6], i; i < 13; i++)
{
format(amm, sizeof amm, "Ammo%d", i);
format(wep, sizeof wep, "Weapon%d", i);
GivePlayerWeapon(playerid, dUserINT(pname).(wep), dUserINT(pname).(amm));
}
return 1;
}
stock SaveWeapons(playerid)
{
new pname[MAX_PLAYER_NAME];
if(!GetPlayerName(playerid, pname, MAX_PLAYER_NAME)) return false;
if(!udb_Exists(pname)) udb_Create(pname, "");
for(new wep[8], amm[6], i, cwep, camm; i < 13; i++)
{
format(amm, sizeof amm, "Ammo%d", i);
format(wep, sizeof wep, "Weapon%d", i);
GetPlayerWeaponData(playerid, i, cwep, camm);
dUserSetINT(pname).(amm, camm);
dUserSetINT(pname).(wep, cwep);
}
return 1;
}