Points System
#8

Actually I don't understand this command

I saw this and it seems confusing

Also please notice that some capturing points are working, but not all

Quote:

if(response)
{
if(listitem == 0) // Vehicle 1
{
if(PlayerInfo[playerid][PlayerCarModel] > 0)
{
if(CP[playerid] == 0)
{
new Float: CurCarX, Float: CurCarY, Float: CurCarZ;
GetVehiclePos(PlayerInfo[playerid][CarLinkID], CurCarX, CurCarY, CurCarZ);
SetPlayerCheckpoint(playerid, CurCarX, CurCarY, CurCarZ, 10.0);
CP[playerid] = 112221;
SendClientMessage(playerid, COLOR_WHITE, "A checkpoint has been set. If you can't reach it, please type the command again!");
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You already have an active checkpoint, please reach it first.");
}
}
}

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Messages In This Thread
Points System - by TheNavigator - 05.09.2011, 19:32
Re: Points System - by IceCube! - 05.09.2011, 19:34
Re: Points System - by WoodPecker - 05.09.2011, 19:34
Re: Points System - by TheNavigator - 05.09.2011, 20:05
Re: Points System - by IceCube! - 05.09.2011, 20:07
Re: Points System - by -CaRRoT - 05.09.2011, 20:14
Re: Points System - by TheNavigator - 05.09.2011, 20:18
Re: Points System - by TheNavigator - 05.09.2011, 20:22
Re: Points System - by -CaRRoT - 05.09.2011, 20:24
Re: Points System - by IceCube! - 05.09.2011, 20:25

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