05.09.2011, 18:54
pawn Код:
new Killing[MAX_TEAMS],
bool:IsWar;
//When the war started
IsWar++;
public OnPlayerDeath(playerid,killerid,reason)
{
if(IsWar && killerid != INVALID_PLAYER_ID) Killing[gTeam[killerid]]++;//Simple??
return 1;
}
//When the war ended
IsWar--;
for(new i;i<MAX_TEAMS;i++)
{
Killing[i] = 0;
}