04.09.2011, 03:48
Its SetPlayerAttachedObject, and here it is.
SetPlayerAttachedObject( playerid, 0, 371, 1, 0.000000, -0.098745, 0.007657, 0.027064, 90.288558, 0.769836, 1.000000, 1.000000, 1.000000 );
SetPlayerAttachedObject( playerid, 0, 371, 1, 0.000000, -0.098745, 0.007657, 0.027064, 90.288558, 0.769836, 1.000000, 1.000000, 1.000000 );