Help at Car Commands
#3

pawn Код:
#
dcmd_engine(playerid,params[]){
#
        #pragma unused params
#
        if(IsPlayerConnected(playerid)){
#
                if(!strlen(params)) return SendClientMessage(playerid, COLOR_WHITE, "[COMANDA]: /engine [on/off]");
                if(newkeys == KEY_JUMP)
#
                new vehicle = GetPlayerVehicleID(playerid);
#
            if(strcmp(params,"on",true) == 0) {
#
                        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
#
                                if(Vehicle[vehicle][Engine] == 0) { GameTextForPlayer(playerid,"~W~Incerci sa pornesti motorul",3000,3); SetTimerEx("TurnOnEngine", MAX_START_TIME*1000, 0, "dd", playerid, vehicle); }
#
                        } }
#
            if(strcmp(params,"off",true) == 0) { TurnOffEngine(playerid, vehicle); }
#
        }
#
        return true;
#
}
I would try out that. Did put there
pawn Код:
if(newkeys == KEY_JUMP)
after the /engine command. If it ain't working, try to place it somewhere else.

Ps. KEY_JUMP means space (or shift, my jumpkey is space), so it'll start with /engine or space with that. Just change the KEY_JUMP into KEY_W or something like that.
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Messages In This Thread
Help at Car Commands - by CaTaLinU - 03.09.2011, 17:38
Re: Help at Car Commands - by =WoR=Varth - 03.09.2011, 17:41
Re: Help at Car Commands - by Da' J' - 03.09.2011, 17:54
Re: Help at Car Commands - by CaTaLinU - 03.09.2011, 17:55
Re: Help at Car Commands - by CaTaLinU - 03.09.2011, 18:01

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